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PvPGN Version History:
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Changelog for 1.7.4 (since 1.7.3)
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===================================
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[SC/BW/W2BNE]
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-- write a message to creators/joiners of ladder games of alternative types
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(those specified with "ladder_games" in bnetd.conf)
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-- adder "ladder_prefix" to allow only matching game names to be counted as
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ladder games for the alternative ladder game types
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-- fixed ELO calculation for top-vs-bottom team ladder games
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[D2DBS]
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-- changed codes to use the common network API for send/recv on sockets and
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error checking thus hopefully fixing bugs of not ignoring properly some errors
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[BNETD]
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-- made difficulty of a closed D2 game known to bnetd
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-- various clan related bugfixes
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-- enforced max password length (was creating problems in some cases with
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very long passwords)
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[MISC]
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-- lots of optimizations (lowers CPU footprint)
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-- improved win32 winsock error reporting
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-- fixed many clan code related crashes
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-- optimized plain file account loading
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Changelog for 1.7.3 (since 1.7.2)
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===================================
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[D2CS/D2DBS]
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-- fixed problem with d2cs and d2dbs not exiting when exit signal is
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received and exit_time has expired
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[FDWATCH]
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-- fixed a bug which created problems with some backends because of reused sockets
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not being cleaned properly
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[STAR/SEXP/W2BN]
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-- fixed problem with topvbot "team game"-results being discarded
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-- fixed possible overflow with malformed gamereport packets
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[D2DV/D2XP]
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-- added workarround for D2 classic client side bug
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(open bnet games being listed as closed bnet games)
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[MISC]
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-- made topics.conf being reloaded on SIGHUP
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-- made '/games all' display clienttag of a game
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-- fixed problem with language specific channels with limited user count
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Changelog for 1.7.2 (since 1.7.1)
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===================================
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[WIN32 GUI]
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-- fixed problem with running d2cs & d2dbs as services (gui versions)
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[D2CS]
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-- The backup copy of the charsave file and charinfo file are now deleted
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when client deletes one of thier charactars
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[MISC]
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-- fixed problem with language specific channels
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-- added UNIX build configure options to disable bnetd/d2cs/d2dbs builds
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-- added "sync_on_logoff" bnetd.conf directive to enable saving of account
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data on user's logoff
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-- fixed crash with short/broken cdb user files
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-- fixed trying to load invalid usernames (like "")
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ChangeLog for 1.7.1 (since 1.7.0)
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===================================
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[FDWATCH]
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-- redesigned and rewritten most of the fdwatch codes (the new codes are now
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called fdwatch2) to better support OS which have sparse values for sockets
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(ex. this should help busy WIN32 systems)
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[STAR/SEXP/W2BN]
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-- fixed problem with topvbot game-results being discarded
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[DEV-C++]
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-- fixed compilation problems
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[D2XP/D2DV]
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-- added "Diablo II Level 100 Workaround" for mods with a max level
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greater than 99. Option in d2dbs.conf to activate.
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ChangeLog for 1.7.0 (since 1.6.2)
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===================================
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[D2CS]
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-- made ordering of chars on char-selection screen configurable
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-- fixed "d2cs not trying to reconnect" issue
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-- made sure maxchar limit for an account is enforced
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-- added WIN32 GUI feature
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[D2DBS]
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-- fixed "deleted a ladder char and created one with the same name
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breaks the ladder" problem. If your ladder is broken, delete it.
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If your players want their chars to stay in ladder they shouldn't
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delete them cause new chars with same name will remove the old entry
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-- added WIN32 GUI feature
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[STAR/SEXP/W2BN]:
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-- changed handling of gameresults to be democratic
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-- fixed problem with win/games ladder
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[STAR/SEXP] : fixed "v1.11 can't play ladder games"-problem
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[IRC]: major cleanup of handle_irc.c
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-- hiding IP on channel join/leave to non admins when hide_addr=true
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-- now on IRC channel topics are supported (at least their output)
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-- PvPGN can only handle being in one channel at once, so the server
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now makes sure you leave the channel you were previously in.
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-- added /NOTICE, /ISON and /WHOIS handling
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-- now the real MOTD displays when connecting via IRC
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-- allow changing /nick before login
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-- allow another try on a wrong /msg nickserv identify <pass>
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-- added passfail count to IRC connections to prevent bruteforce logins
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[D2]
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-- added the option to supply norm, night, hell to /games d2xp command
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for finding a game of a specific difficulty.
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[WAR3]:
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-- droped <1.13 support, added 1.15 support (CG,PG,AT, clan profile view)
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-- added code to detect the right w3routeip if is set to 0.0.0.0
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-- redone major parts of the AT code (old AT teams will be lost)
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[LADDERS]:
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-- added .dat/.xml ladder output for STAR/SEXP/W2BN rating based ladder
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-- moved textual ladder files from ladderdir to statusdir
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[PREFS]
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-- fixed handling of comments (previously it skipped the whole line no
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matter where '#' was)
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[FDWATCH]
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-- removed useless template usage because events field is r/o for pollfd
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structs
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[MISC]:
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-- updated autoupdate with latest clients versions
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-- fixed "message_cache_lookup: unsupported connection class" errors when
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broadcasting message (ex /ann) and having any connection different than
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irc/telnet/bot/bnet (ex d2cs etc)
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-- added client, version and country info to the /finger command
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-- added clan and clan rank info to the /finger command
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-- added option to bnmotd.txt to display info about new mail
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-- adjusted /whois command to be more like on battle.net
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-- massivly renamed configuration files so each has an extension
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-- added scripts/pvpgn_hash.inc.php so everyone who needs has a php-
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implementation of the commonly used passhash algorithm
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-- fixed problem with topaz-chat (and maybe other clients, too)
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not propperly displaying tmpOP on initial channel join
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-- adjusted friends/watch game/server join/leave message to be more like b.net
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(changed message type from info to whisper)
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-- fixed channel behaviour to now really allow a common channel for all clients
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(different shortname, same special name)
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-- changed all 4 bytes tags (clienttags, archtags, etc) to use internally
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integers for comparations instead of strings
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-- changed almost every place where sending username to send the logged in
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username (if differs in case) than the account username (this fixes some bugs
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like modifying some account data when logged in with different case and also
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gets us to closer Battle.net behaivour)
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-- added /moderate command to moderate/unmoderate a channel
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