/[LeafOK_CVS]/pvpgn-1.7.4/version-history.txt
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Annotation of /pvpgn-1.7.4/version-history.txt

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Revision 1.1 - (hide annotations)
Tue Jun 6 03:41:37 2006 UTC (19 years, 9 months ago) by sysadm
CVS Tags: pvpgn_1-7-4-0_MIL
Branch point for: GNU, MAIN
Content type: text/plain
Initial revision

1 sysadm 1.1 PvPGN Version History:
2    
3     Changelog for 1.7.4 (since 1.7.3)
4     ===================================
5    
6     [SC/BW/W2BNE]
7     -- write a message to creators/joiners of ladder games of alternative types
8     (those specified with "ladder_games" in bnetd.conf)
9     -- adder "ladder_prefix" to allow only matching game names to be counted as
10     ladder games for the alternative ladder game types
11     -- fixed ELO calculation for top-vs-bottom team ladder games
12    
13     [D2DBS]
14     -- changed codes to use the common network API for send/recv on sockets and
15     error checking thus hopefully fixing bugs of not ignoring properly some errors
16    
17     [BNETD]
18     -- made difficulty of a closed D2 game known to bnetd
19     -- various clan related bugfixes
20     -- enforced max password length (was creating problems in some cases with
21     very long passwords)
22    
23     [MISC]
24     -- lots of optimizations (lowers CPU footprint)
25     -- improved win32 winsock error reporting
26     -- fixed many clan code related crashes
27     -- optimized plain file account loading
28    
29     Changelog for 1.7.3 (since 1.7.2)
30     ===================================
31    
32     [D2CS/D2DBS]
33     -- fixed problem with d2cs and d2dbs not exiting when exit signal is
34     received and exit_time has expired
35    
36     [FDWATCH]
37     -- fixed a bug which created problems with some backends because of reused sockets
38     not being cleaned properly
39    
40     [STAR/SEXP/W2BN]
41     -- fixed problem with topvbot "team game"-results being discarded
42     -- fixed possible overflow with malformed gamereport packets
43    
44     [D2DV/D2XP]
45     -- added workarround for D2 classic client side bug
46     (open bnet games being listed as closed bnet games)
47    
48     [MISC]
49     -- made topics.conf being reloaded on SIGHUP
50     -- made '/games all' display clienttag of a game
51     -- fixed problem with language specific channels with limited user count
52    
53     Changelog for 1.7.2 (since 1.7.1)
54     ===================================
55     [WIN32 GUI]
56     -- fixed problem with running d2cs & d2dbs as services (gui versions)
57    
58     [D2CS]
59     -- The backup copy of the charsave file and charinfo file are now deleted
60     when client deletes one of thier charactars
61    
62     [MISC]
63     -- fixed problem with language specific channels
64     -- added UNIX build configure options to disable bnetd/d2cs/d2dbs builds
65     -- added "sync_on_logoff" bnetd.conf directive to enable saving of account
66     data on user's logoff
67     -- fixed crash with short/broken cdb user files
68     -- fixed trying to load invalid usernames (like "")
69    
70     ChangeLog for 1.7.1 (since 1.7.0)
71     ===================================
72    
73     [FDWATCH]
74     -- redesigned and rewritten most of the fdwatch codes (the new codes are now
75     called fdwatch2) to better support OS which have sparse values for sockets
76     (ex. this should help busy WIN32 systems)
77    
78     [STAR/SEXP/W2BN]
79     -- fixed problem with topvbot game-results being discarded
80    
81     [DEV-C++]
82     -- fixed compilation problems
83    
84     [D2XP/D2DV]
85     -- added "Diablo II Level 100 Workaround" for mods with a max level
86     greater than 99. Option in d2dbs.conf to activate.
87    
88     ChangeLog for 1.7.0 (since 1.6.2)
89     ===================================
90    
91     [D2CS]
92     -- made ordering of chars on char-selection screen configurable
93     -- fixed "d2cs not trying to reconnect" issue
94     -- made sure maxchar limit for an account is enforced
95     -- added WIN32 GUI feature
96    
97     [D2DBS]
98     -- fixed "deleted a ladder char and created one with the same name
99     breaks the ladder" problem. If your ladder is broken, delete it.
100     If your players want their chars to stay in ladder they shouldn't
101     delete them cause new chars with same name will remove the old entry
102     -- added WIN32 GUI feature
103    
104     [STAR/SEXP/W2BN]:
105     -- changed handling of gameresults to be democratic
106     -- fixed problem with win/games ladder
107    
108     [STAR/SEXP] : fixed "v1.11 can't play ladder games"-problem
109    
110     [IRC]: major cleanup of handle_irc.c
111     -- hiding IP on channel join/leave to non admins when hide_addr=true
112     -- now on IRC channel topics are supported (at least their output)
113     -- PvPGN can only handle being in one channel at once, so the server
114     now makes sure you leave the channel you were previously in.
115     -- added /NOTICE, /ISON and /WHOIS handling
116     -- now the real MOTD displays when connecting via IRC
117     -- allow changing /nick before login
118     -- allow another try on a wrong /msg nickserv identify <pass>
119     -- added passfail count to IRC connections to prevent bruteforce logins
120    
121     [D2]
122     -- added the option to supply norm, night, hell to /games d2xp command
123     for finding a game of a specific difficulty.
124    
125     [WAR3]:
126     -- droped <1.13 support, added 1.15 support (CG,PG,AT, clan profile view)
127     -- added code to detect the right w3routeip if is set to 0.0.0.0
128     -- redone major parts of the AT code (old AT teams will be lost)
129    
130     [LADDERS]:
131     -- added .dat/.xml ladder output for STAR/SEXP/W2BN rating based ladder
132     -- moved textual ladder files from ladderdir to statusdir
133    
134     [PREFS]
135     -- fixed handling of comments (previously it skipped the whole line no
136     matter where '#' was)
137    
138     [FDWATCH]
139     -- removed useless template usage because events field is r/o for pollfd
140     structs
141    
142     [MISC]:
143     -- updated autoupdate with latest clients versions
144     -- fixed "message_cache_lookup: unsupported connection class" errors when
145     broadcasting message (ex /ann) and having any connection different than
146     irc/telnet/bot/bnet (ex d2cs etc)
147     -- added client, version and country info to the /finger command
148     -- added clan and clan rank info to the /finger command
149     -- added option to bnmotd.txt to display info about new mail
150     -- adjusted /whois command to be more like on battle.net
151     -- massivly renamed configuration files so each has an extension
152     -- added scripts/pvpgn_hash.inc.php so everyone who needs has a php-
153     implementation of the commonly used passhash algorithm
154     -- fixed problem with topaz-chat (and maybe other clients, too)
155     not propperly displaying tmpOP on initial channel join
156     -- adjusted friends/watch game/server join/leave message to be more like b.net
157     (changed message type from info to whisper)
158     -- fixed channel behaviour to now really allow a common channel for all clients
159     (different shortname, same special name)
160     -- changed all 4 bytes tags (clienttags, archtags, etc) to use internally
161     integers for comparations instead of strings
162     -- changed almost every place where sending username to send the logged in
163     username (if differs in case) than the account username (this fixes some bugs
164     like modifying some account data when logged in with different case and also
165     gets us to closer Battle.net behaivour)
166     -- added /moderate command to moderate/unmoderate a channel

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