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/*
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* Copyright (C) 2000,2001 Onlyer (onlyer@263.net)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef INCLUDED_D2CS_BNETD_PROTOCOL_H
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#define INCLUDED_D2CS_BNETD_PROTOCOL_H
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#include "common/bn_type.h"
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typedef struct
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{
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bn_short size;
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bn_short type;
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bn_int seqno; /* seqno, set by the sender */
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} t_d2cs_bnetd_header;
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typedef struct
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{
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t_d2cs_bnetd_header h;
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} t_d2cs_bnetd_generic;
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#define BNETD_D2CS_AUTHREQ 0x01
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typedef struct
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{
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t_d2cs_bnetd_header h;
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bn_int sessionnum;
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} t_bnetd_d2cs_authreq;
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#define D2CS_BNETD_AUTHREPLY 0x02
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typedef struct
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{
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t_d2cs_bnetd_header h;
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bn_int version;
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/* realm name */
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} t_d2cs_bnetd_authreply;
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#define BNETD_D2CS_AUTHREPLY 0x02
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typedef struct
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{
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t_d2cs_bnetd_header h;
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bn_int reply;
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} t_bnetd_d2cs_authreply;
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#define BNETD_D2CS_AUTHREPLY_SUCCEED 0x00
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#define BNETD_D2CS_AUTHREPLY_BAD_VERSION 0x01
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#define D2CS_BNETD_ACCOUNTLOGINREQ 0x10
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typedef struct
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{
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t_d2cs_bnetd_header h;
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bn_int seqno;
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bn_int sessionnum;
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bn_int sessionkey;
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bn_int secret_hash[5];
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/* account name */
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} t_d2cs_bnetd_accountloginreq;
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#define BNETD_D2CS_ACCOUNTLOGINREPLY 0x10
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typedef struct
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{
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t_d2cs_bnetd_header h;
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bn_int reply;
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} t_bnetd_d2cs_accountloginreply;
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#define BNETD_D2CS_ACCOUNTLOGINREPLY_SUCCEED 0x00
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#define BNETD_D2CS_ACCOUNTLOGINREPLY_FAILED 0x01
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#define D2CS_BNETD_CHARLOGINREQ 0x11
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typedef struct
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{
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t_d2cs_bnetd_header h;
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bn_int sessionnum;
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/* character name */
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/* character portrait */
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} t_d2cs_bnetd_charloginreq;
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#define BNETD_D2CS_CHARLOGINREPLY 0x11
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typedef struct
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{
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t_d2cs_bnetd_header h;
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bn_int reply;
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} t_bnetd_d2cs_charloginreply;
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#define BNETD_D2CS_CHARLOGINREPLY_SUCCEED 0x00
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#define BNETD_D2CS_CHARLOGINREPLY_FAILED 0x01
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#define BNETD_D2CS_GAMEINFOREQ 0x12
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typedef struct
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{
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t_d2cs_bnetd_header h;
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/* gamename */
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} t_bnetd_d2cs_gameinforeq;
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#define D2CS_BNETD_GAMEINFOREPLY 0x12
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typedef struct
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{
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t_d2cs_bnetd_header h;
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bn_byte difficulty;
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/* gamename */
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} t_d2cs_bnetd_gameinforeply;
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#endif
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