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#ifndef INCLUDED_D2CHARSTATUS_H
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#define INCLUDED_D2CHARSTATUS_H
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#include "common/queue.h"
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#include "common/hashtable.h"
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#include "common/packet.h"
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#include "common/fdwatch.h"
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#include "d2charfile.h"
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#include "gamequeue.h"
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typedef struct
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{
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char const * charname;
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unsigned int charname_hash;
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int checknum_error_flag;
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int frequently_create_count;
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time_t last_create_time;
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time_t ban_begin_time;
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} t_charstatus;
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static unsigned int charname_hash(char const * charname);
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extern t_hashtable * charstatus_list(void);
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extern int charstatus_list_create(void);
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extern int charstatus_list_destroy(void);
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extern int charstatus_list_cleanup(void);
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extern t_charstatus * charstatus_create(const char * charname);
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extern int charstatus_destroy(t_charstatus * c, t_elem ** curr);
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extern t_charstatus * charstatus_list_find_charstatus_by_charname(char const * charname);
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extern int charstatus_list_dump(const char * dumpfile);
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#endif
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