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#define D2CHARFILE_PADBYTE 0xff
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typedef struct {
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/* Finish copying from bnet_protocol.h/t_d2_char_info */
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bn_long experience;
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bn_byte reservedxp[30];
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bn_long invgold;
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bn_long bankgold;
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bn_long stashgold;
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bn_long reservedgold[8];
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bn_byte skilllvls[30];
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bn_byte reservedskills[30];
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bn_short strength;
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bn_short vitaility;
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bn_short dexterity;
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bn_short energy;
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bn_short reservedattr[4];
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bn_byte questflags[4]; /* 1 byte/8 bits each act */
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bn_byte reservedquestflags[16];
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bn_byte waypoints[4][3]; /* 3 bytes/24 bits each act */
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bn_byte reservedwaypoints[4][3];
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/* stuff like HP, Mana are calculated dynamically... */
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bn_byte inventory[80]; /* backpack got 40 spaces, double that to be safe */
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bn_byte reservedinv[80]; /* space for expanding */
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bn_byte belt[32]; /* largest belt holds 16, double that to be safe */
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bn_byte reservedbelt[32]; /* space for expanding */
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bn_int deathcount;
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bn_byte body1unknownb1; /* For dead body... */
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bn_byte body1unknownb2;
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bn_byte body1helmgfx;
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bn_byte body1bodygfx;
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bn_byte body1leggfx;
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bn_byte body1lhandweapon;
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bn_byte body1lhandgfx;
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bn_byte body1rhandweapon;
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bn_byte body1rhandgfx;
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bn_byte body1unknownb3;
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bn_byte body1unknownb4;
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bn_byte body1unknownb5;
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bn_byte body1unknownb6;
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bn_byte body1unknownb7;
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bn_byte body1unknownb8;
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bn_byte body1unknownb9;
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bn_byte body1unknownb10;
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bn_byte body1unknownb11;
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bn_byte body1inventory[80]; /* backpack got 40 spaces, double that to be safe */
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bn_byte body1reservedinv[80]; /* space for expanding */
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bn_byte body1belt[32]; /* largest belt holds 16, double that to be safe */
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bn_byte body1reservedbelt[32]; /* space for expanding */
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bn_byte stashinv[100]; /* Forgot how big the stash is.... */
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bn_byte reservedstash[200];
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} t_d2char_record;
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/* item
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description
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base type (1 byte)
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item quality (unknown size)
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Magic (blue name)
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modifer level
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magic dword 1
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magic dword 2
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*/
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