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sysadm |
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/*
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* (C) 2004 Olaf Freyer (aaron@cs.tu-berlin.de)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef INCLUDED_TEAM_TYPES
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#define INCLUDED_TEAM_TYPES
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# include "common/list.h"
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#ifndef JUST_NEED_TYPES
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# define JUST_NEED_TYPES
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# include "account.h"
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# undef JUST_NEED_TYPES
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#else
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# include "account.h"
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#endif
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#include "common/tag.h"
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#ifdef HAVE_TIME_H
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# include <time.h>
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#endif
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#define MAX_TEAMSIZE 4
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typedef struct team
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#ifdef TEAM_INTERNAL_ACCESS
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{
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unsigned char size;
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int wins;
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int losses;
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int xp;
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int level;
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int rank;
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unsigned int teamid;
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unsigned int teammembers[MAX_TEAMSIZE];
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t_account * members[MAX_TEAMSIZE];
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t_clienttag clienttag;
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time_t lastgame;
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}
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#endif
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t_team;
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#endif
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#ifndef JUST_NEED_TYPES
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#ifndef INCLUDED_TEAM_PROTOS
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#define INCLUDED_TEAM_PROTOS
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extern int teamlist_load(void);
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extern int teamlist_unload(void);
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extern int teams_destroy(t_list *);
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extern t_team* create_team(t_account **accounts,t_clienttag clienttag);
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extern void dispose_team(t_team * team);
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extern t_team* teamlist_find_team_by_accounts(t_account **accounts,t_clienttag clienttag);
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extern t_team* teamlist_find_team_by_uids(unsigned int * uids, t_clienttag clienttag);
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extern t_team* teamlist_find_team_by_teamid(unsigned int teamid);
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extern t_team* _list_find_team_by_accounts(t_account **accounts,t_clienttag clienttag,t_list * list);
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extern t_team* _list_find_team_by_uids(unsigned int * uids,t_clienttag clienttag, t_list * list);
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extern t_team* _list_find_team_by_teamid(unsigned int teamid, t_list * list);
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extern unsigned int team_get_teamid(t_team * team);
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extern t_account * team_get_member(t_team * team,int count);
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extern unsigned int team_get_memberuid(t_team * team,int count);
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extern t_clienttag team_get_clienttag(t_team * team);
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extern unsigned char team_get_size(t_team * team);
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extern int team_get_wins(t_team * team);
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extern int team_get_losses(t_team * team);
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extern int team_get_xp(t_team * team);
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extern int team_get_level(t_team * team);
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extern int team_get_rank(t_team * team);
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extern time_t team_get_lastgame(t_team * team);
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extern int team_inc_wins(t_team * team);
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extern int team_inc_losses(t_team * team);
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extern int team_set_saveladderstats(t_team * team, unsigned int gametype, int result, unsigned int opponlevel,t_clienttag clienttag);
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#endif
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#endif
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