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sysadm |
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/*
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* Copyright (C) 2000 Ross Combs (rocombs@cs.nmsu.edu)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef INCLUDED_REALM_TYPES
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#define INCLUDED_REALM_TYPES
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#ifdef JUST_NEED_TYPES
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#include "common/addr.h"
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#include "connection.h"
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# include "common/rcm.h"
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#else
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#define JUST_NEED_TYPES
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#include "common/addr.h"
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#include "connection.h"
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# include "common/rcm.h"
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#undef JUST_NEED_TYPES
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#endif
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struct connection;
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typedef struct realm
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#ifdef REALM_INTERNAL_ACCESS
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{
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char const * name;
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char const * description;
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unsigned int sessionnum;
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unsigned int active;
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unsigned int ip;
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unsigned short port;
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unsigned int player_number;
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unsigned int game_number;
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int tcp_sock;
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struct connection * conn;
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t_rcm rcm;
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}
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#endif
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t_realm;
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#endif
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/*****/
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#ifndef JUST_NEED_TYPES
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#ifndef INCLUDED_REALM_PROTOS
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#define INCLUDED_REALM_PROTOS
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#define JUST_NEED_TYPES
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#include "common/list.h"
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#include "common/addr.h"
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#include "connection.h"
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#include "common/rcm.h"
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#undef JUST_NEED_TYPES
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extern char const * realm_get_name(t_realm const * realm) ;
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extern char const * realm_get_description(t_realm const * realm) ;
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extern unsigned short realm_get_port(t_realm const * realm) ;
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extern unsigned int realm_get_ip(t_realm const * realm) ;
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extern int realm_set_name(t_realm * realm, char const * name);
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extern unsigned int realm_get_active(t_realm const * realm);
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extern unsigned int realm_get_player_number(t_realm const * realm);
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extern int realm_add_player_number(t_realm * realm, int number);
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extern unsigned int realm_get_game_number(t_realm const * realm);
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extern int realm_add_game_number(t_realm * realm, int number);
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extern int realm_set_active(t_realm * realm, unsigned int active);
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extern int realm_active(t_realm * realm, struct connection * c);
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extern int realm_deactive(t_realm * realm);
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extern int realmlist_create(char const * filename);
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extern int realmlist_destroy(void);
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extern int realmlist_reload(char const * filename);
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extern t_realm * realmlist_find_realm(char const * realmname);
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extern t_realm * realmlist_find_realm_by_ip(unsigned long ip); /* ??? */
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extern t_list * realmlist(void);
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extern struct connection * realm_get_conn(t_realm * realm);
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extern t_realm * realm_get(t_realm * realm, t_rcm_regref * regref);
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extern void realm_put(t_realm * realm, t_rcm_regref * regref);
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#endif
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#endif
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