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sysadm |
1.1 |
/*
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* Copyright (C) 1998 Mark Baysinger (mbaysing@ucsd.edu)
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* Copyright (C) 1998,1999,2000 Ross Combs (rocombs@cs.nmsu.edu)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define GAME_INTERNAL_ACCESS
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#include "common/setup_before.h"
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#include <stdio.h>
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#ifdef HAVE_STDDEF_H
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# include <stddef.h>
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#else
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# ifndef NULL
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# define NULL ((void *)0)
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# endif
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#endif
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#ifdef STDC_HEADERS
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# include <stdlib.h>
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#else
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# ifdef HAVE_MALLOC_H
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# include <malloc.h>
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# endif
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#else
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# ifdef HAVE_STRINGS_H
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# include <strings.h>
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# endif
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#endif
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#include "compat/strdup.h"
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#include "compat/strcasecmp.h"
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#include <errno.h>
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#include "compat/strerror.h"
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#ifdef TIME_WITH_SYS_TIME
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# include <sys/time.h>
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# include <time.h>
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#else
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# ifdef HAVE_SYS_TIME_H
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# include <sys/time.h>
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# else
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# include <time.h>
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# endif
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#endif
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#include "compat/difftime.h"
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#ifdef HAVE_SYS_TYPES_H
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# include <sys/types.h>
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#endif
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#ifdef HAVE_ASSERT_H
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# include <assert.h>
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#endif
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#include "common/eventlog.h"
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#include "prefs.h"
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#include "connection.h"
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#include "account.h"
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#include "account_wrap.h"
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#include "ladder.h"
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#include "ladder_calc.h"
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#include "common/bnettime.h"
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#include "common/util.h"
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#include "common/elist.h"
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#include "common/tag.h"
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#include "common/addr.h"
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#include "common/xalloc.h"
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#include "realm.h"
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#include "watch.h"
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#include "game_conv.h"
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#include "game.h"
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#include "server.h"
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#include "compat/uint.h"
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#include "compat/rename.h"
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#include "common/setup_after.h"
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DECLARE_ELIST_INIT(gamelist_head);
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static int glist_length=0;
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static int totalcount=0;
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static void game_choose_host(t_game * game);
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static void game_destroy(t_game * game);
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static int game_report(t_game * game);
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static void game_choose_host(t_game * game)
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{
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unsigned int i;
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if (game->count<1)
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{
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eventlog(eventlog_level_error,__FUNCTION__,"game has had no connections?!");
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return;
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}
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if (!game->connections)
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{
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eventlog(eventlog_level_error,__FUNCTION__,"game has NULL connections array");
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return;
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}
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for (i=0; i<game->count; i++)
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if (game->connections[i])
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{
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game->owner = game->connections[i];
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game->addr = conn_get_game_addr(game->connections[i]);
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game->port = conn_get_game_port(game->connections[i]);
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return;
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}
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eventlog(eventlog_level_warn,__FUNCTION__,"no valid connections found");
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}
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extern char const * game_type_get_str(t_game_type type)
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{
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switch (type)
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{
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case game_type_none:
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return "NONE";
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case game_type_melee:
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return "melee";
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case game_type_topvbot:
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return "top vs bottom";
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case game_type_ffa:
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return "free for all";
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case game_type_oneonone:
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return "one on one";
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case game_type_ctf:
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return "capture the flag";
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case game_type_greed:
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return "greed";
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case game_type_slaughter:
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return "slaughter";
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case game_type_sdeath:
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return "sudden death";
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case game_type_ladder:
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return "ladder";
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case game_type_ironman:
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return "ironman";
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case game_type_mapset:
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return "mapset";
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case game_type_teammelee:
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return "team melee";
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case game_type_teamffa:
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return "team free for all";
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case game_type_teamctf:
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return "team capture the flag";
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case game_type_pgl:
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return "PGL";
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case game_type_diablo:
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return "Diablo";
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case game_type_diablo2open:
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return "Diablo II (open)";
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case game_type_diablo2closed:
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return "Diablo II (closed)";
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case game_type_all:
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default:
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return "UNKNOWN";
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}
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}
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extern char const * game_status_get_str(t_game_status status)
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{
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switch (status)
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{
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case game_status_started:
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return "started";
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case game_status_full:
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return "full";
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case game_status_open:
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return "open";
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case game_status_done:
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return "done";
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default:
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return "UNKNOWN";
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}
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}
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extern char const * game_result_get_str(t_game_result result)
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{
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switch (result)
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{
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case game_result_none:
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return "NONE";
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case game_result_win:
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return "WIN";
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case game_result_loss:
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return "LOSS";
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case game_result_draw:
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return "DRAW";
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| 232 |
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case game_result_disconnect:
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return "DISCONNECT";
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case game_result_observer:
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return "OBSERVER";
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| 238 |
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default:
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| 239 |
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return "UNKNOWN";
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| 240 |
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}
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| 241 |
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}
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| 243 |
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| 244 |
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extern char const * game_option_get_str(t_game_option option)
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{
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switch (option)
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{
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case game_option_melee_normal:
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return "normal";
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case game_option_ffa_normal:
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| 251 |
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return "normal";
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case game_option_oneonone_normal:
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return "normal";
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case game_option_ctf_normal:
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return "normal";
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| 256 |
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case game_option_greed_10000:
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| 257 |
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return "10000 minerals";
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| 258 |
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case game_option_greed_7500:
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| 259 |
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return "7500 minerals";
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| 260 |
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case game_option_greed_5000:
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return "5000 minerals";
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| 262 |
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case game_option_greed_2500:
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| 263 |
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return "2500 minerals";
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| 264 |
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case game_option_slaughter_60:
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| 265 |
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return "60 minutes";
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| 266 |
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case game_option_slaughter_45:
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| 267 |
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return "45 minutes";
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| 268 |
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case game_option_slaughter_30:
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| 269 |
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return "30 minutes";
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| 270 |
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case game_option_slaughter_15:
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| 271 |
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return "15 minutes";
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| 272 |
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case game_option_sdeath_normal:
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| 273 |
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return "normal";
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| 274 |
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case game_option_ladder_countasloss:
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| 275 |
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return "count as loss";
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| 276 |
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case game_option_ladder_nopenalty:
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| 277 |
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return "no penalty";
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| 278 |
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case game_option_mapset_normal:
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| 279 |
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return "normal";
|
| 280 |
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case game_option_teammelee_4:
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| 281 |
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return "4 teams";
|
| 282 |
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case game_option_teammelee_3:
|
| 283 |
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return "3 teams";
|
| 284 |
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case game_option_teammelee_2:
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| 285 |
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return "2 teams";
|
| 286 |
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case game_option_teamffa_4:
|
| 287 |
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return "4 teams";
|
| 288 |
|
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case game_option_teamffa_3:
|
| 289 |
|
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return "3 teams";
|
| 290 |
|
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case game_option_teamffa_2:
|
| 291 |
|
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return "2 teams";
|
| 292 |
|
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case game_option_teamctf_4:
|
| 293 |
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return "4 teams";
|
| 294 |
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case game_option_teamctf_3:
|
| 295 |
|
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return "3 teams";
|
| 296 |
|
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case game_option_teamctf_2:
|
| 297 |
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return "2 teams";
|
| 298 |
|
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case game_option_topvbot_7:
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| 299 |
|
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return "7 vs all";
|
| 300 |
|
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case game_option_topvbot_6:
|
| 301 |
|
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return "6 vs all";
|
| 302 |
|
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case game_option_topvbot_5:
|
| 303 |
|
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return "5 vs all";
|
| 304 |
|
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case game_option_topvbot_4:
|
| 305 |
|
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return "4 vs all";
|
| 306 |
|
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case game_option_topvbot_3:
|
| 307 |
|
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return "3 vs all";
|
| 308 |
|
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case game_option_topvbot_2:
|
| 309 |
|
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return "2 vs all";
|
| 310 |
|
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case game_option_topvbot_1:
|
| 311 |
|
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return "1 vs all";
|
| 312 |
|
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|
| 313 |
|
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case game_option_none:
|
| 314 |
|
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return "none";
|
| 315 |
|
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default:
|
| 316 |
|
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return "UNKNOWN";
|
| 317 |
|
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}
|
| 318 |
|
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}
|
| 319 |
|
|
|
| 320 |
|
|
|
| 321 |
|
|
extern char const * game_maptype_get_str(t_game_maptype maptype)
|
| 322 |
|
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{
|
| 323 |
|
|
switch (maptype)
|
| 324 |
|
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{
|
| 325 |
|
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case game_maptype_selfmade:
|
| 326 |
|
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return "Self-Made";
|
| 327 |
|
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case game_maptype_blizzard:
|
| 328 |
|
|
return "Blizzard";
|
| 329 |
|
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case game_maptype_ladder:
|
| 330 |
|
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return "Ladder";
|
| 331 |
|
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case game_maptype_pgl:
|
| 332 |
|
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return "PGL";
|
| 333 |
|
|
default:
|
| 334 |
|
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return "Unknown";
|
| 335 |
|
|
}
|
| 336 |
|
|
}
|
| 337 |
|
|
|
| 338 |
|
|
|
| 339 |
|
|
extern char const * game_tileset_get_str(t_game_tileset tileset)
|
| 340 |
|
|
{
|
| 341 |
|
|
switch (tileset)
|
| 342 |
|
|
{
|
| 343 |
|
|
case game_tileset_badlands:
|
| 344 |
|
|
return "Badlands";
|
| 345 |
|
|
case game_tileset_space:
|
| 346 |
|
|
return "Space";
|
| 347 |
|
|
case game_tileset_installation:
|
| 348 |
|
|
return "Installation";
|
| 349 |
|
|
case game_tileset_ashworld:
|
| 350 |
|
|
return "Ash World";
|
| 351 |
|
|
case game_tileset_jungle:
|
| 352 |
|
|
return "Jungle";
|
| 353 |
|
|
case game_tileset_desert:
|
| 354 |
|
|
return "Desert";
|
| 355 |
|
|
case game_tileset_ice:
|
| 356 |
|
|
return "Ice";
|
| 357 |
|
|
case game_tileset_twilight:
|
| 358 |
|
|
return "Twilight";
|
| 359 |
|
|
default:
|
| 360 |
|
|
return "Unknown";
|
| 361 |
|
|
}
|
| 362 |
|
|
}
|
| 363 |
|
|
|
| 364 |
|
|
|
| 365 |
|
|
extern char const * game_speed_get_str(t_game_speed speed)
|
| 366 |
|
|
{
|
| 367 |
|
|
switch (speed)
|
| 368 |
|
|
{
|
| 369 |
|
|
case game_speed_slowest:
|
| 370 |
|
|
return "slowest";
|
| 371 |
|
|
case game_speed_slower:
|
| 372 |
|
|
return "slower";
|
| 373 |
|
|
case game_speed_slow:
|
| 374 |
|
|
return "slow";
|
| 375 |
|
|
case game_speed_normal:
|
| 376 |
|
|
return "normal";
|
| 377 |
|
|
case game_speed_fast:
|
| 378 |
|
|
return "fast";
|
| 379 |
|
|
case game_speed_faster:
|
| 380 |
|
|
return "faster";
|
| 381 |
|
|
case game_speed_fastest:
|
| 382 |
|
|
return "fastest";
|
| 383 |
|
|
default:
|
| 384 |
|
|
return "unknown";
|
| 385 |
|
|
}
|
| 386 |
|
|
}
|
| 387 |
|
|
|
| 388 |
|
|
|
| 389 |
|
|
extern char const * game_difficulty_get_str(t_game_difficulty difficulty)
|
| 390 |
|
|
{
|
| 391 |
|
|
switch (difficulty)
|
| 392 |
|
|
{
|
| 393 |
|
|
case game_difficulty_normal:
|
| 394 |
|
|
return "normal";
|
| 395 |
|
|
case game_difficulty_nightmare:
|
| 396 |
|
|
return "nightmare";
|
| 397 |
|
|
case game_difficulty_hell:
|
| 398 |
|
|
return "hell";
|
| 399 |
|
|
case game_difficulty_hardcore_normal:
|
| 400 |
|
|
return "hardcore normal";
|
| 401 |
|
|
case game_difficulty_hardcore_nightmare:
|
| 402 |
|
|
return "hardcore nightmare";
|
| 403 |
|
|
case game_difficulty_hardcore_hell:
|
| 404 |
|
|
return "hardcore hell";
|
| 405 |
|
|
default:
|
| 406 |
|
|
return "unknown";
|
| 407 |
|
|
}
|
| 408 |
|
|
}
|
| 409 |
|
|
|
| 410 |
|
|
|
| 411 |
|
|
extern t_game * game_create(char const * name, char const * pass, char const * info, t_game_type type, int startver, t_clienttag clienttag, unsigned long gameversion)
|
| 412 |
|
|
{
|
| 413 |
|
|
t_game * game;
|
| 414 |
|
|
|
| 415 |
|
|
if (!name)
|
| 416 |
|
|
{
|
| 417 |
|
|
eventlog(eventlog_level_info,__FUNCTION__,"got NULL game name");
|
| 418 |
|
|
return NULL;
|
| 419 |
|
|
}
|
| 420 |
|
|
if (!pass)
|
| 421 |
|
|
{
|
| 422 |
|
|
eventlog(eventlog_level_info,__FUNCTION__,"got NULL game pass");
|
| 423 |
|
|
return NULL;
|
| 424 |
|
|
}
|
| 425 |
|
|
if (!info)
|
| 426 |
|
|
{
|
| 427 |
|
|
eventlog(eventlog_level_info,__FUNCTION__,"got NULL game info");
|
| 428 |
|
|
return NULL;
|
| 429 |
|
|
}
|
| 430 |
|
|
|
| 431 |
|
|
if (gamelist_find_game(name,game_type_all))
|
| 432 |
|
|
{
|
| 433 |
|
|
eventlog(eventlog_level_info,__FUNCTION__,"game \"%s\" not created because it already exists",name);
|
| 434 |
|
|
return NULL; /* already have a game by that name */
|
| 435 |
|
|
}
|
| 436 |
|
|
|
| 437 |
|
|
game = xmalloc(sizeof(t_game));
|
| 438 |
|
|
game->name = xstrdup(name);
|
| 439 |
|
|
game->pass = xstrdup(pass);
|
| 440 |
|
|
game->info = xstrdup(info);
|
| 441 |
|
|
if (!(game->clienttag = clienttag))
|
| 442 |
|
|
{
|
| 443 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got UNKNOWN clienttag");
|
| 444 |
|
|
xfree((void *)game->info); /* avoid warning */
|
| 445 |
|
|
xfree((void *)game->pass); /* avoid warning */
|
| 446 |
|
|
xfree((void *)game->name); /* avoid warning */
|
| 447 |
|
|
xfree(game);
|
| 448 |
|
|
return NULL;
|
| 449 |
|
|
}
|
| 450 |
|
|
|
| 451 |
|
|
game->type = type;
|
| 452 |
|
|
game->addr = 0; /* will be set by first player */
|
| 453 |
|
|
game->port = 0; /* will be set by first player */
|
| 454 |
|
|
game->version = gameversion;
|
| 455 |
|
|
game->startver = startver; /* start packet version */
|
| 456 |
|
|
game->status = game_status_open;
|
| 457 |
|
|
game->realm = 0;
|
| 458 |
|
|
game->realmname = NULL;
|
| 459 |
|
|
game->id = ++totalcount;
|
| 460 |
|
|
game->mapname = NULL;
|
| 461 |
|
|
game->ref = 0;
|
| 462 |
|
|
game->count = 0;
|
| 463 |
|
|
game->owner = NULL;
|
| 464 |
|
|
game->connections = NULL;
|
| 465 |
|
|
game->players = NULL;
|
| 466 |
|
|
game->results = NULL;
|
| 467 |
|
|
game->reported_results = NULL;
|
| 468 |
|
|
game->report_heads = NULL;
|
| 469 |
|
|
game->report_bodies = NULL;
|
| 470 |
|
|
game->create_time = now;
|
| 471 |
|
|
game->start_time = (time_t)0;
|
| 472 |
|
|
game->lastaccess_time = now;
|
| 473 |
|
|
game->option = game_option_none;
|
| 474 |
|
|
game->maptype = game_maptype_none;
|
| 475 |
|
|
game->tileset = game_tileset_none;
|
| 476 |
|
|
game->speed = game_speed_none;
|
| 477 |
|
|
game->mapsize_x = 0;
|
| 478 |
|
|
game->mapsize_y = 0;
|
| 479 |
|
|
game->maxplayers = 0;
|
| 480 |
|
|
game->bad = 0;
|
| 481 |
|
|
game->description = NULL;
|
| 482 |
|
|
game->flag = strcmp(pass,"") ? game_flag_private : game_flag_none;
|
| 483 |
|
|
game->difficulty = game_difficulty_none;
|
| 484 |
|
|
|
| 485 |
|
|
game_parse_info(game,info);
|
| 486 |
|
|
|
| 487 |
|
|
elist_add(&gamelist_head,&game->glist_link);
|
| 488 |
|
|
glist_length++;
|
| 489 |
|
|
|
| 490 |
|
|
eventlog(eventlog_level_info,__FUNCTION__,"game \"%s\" (pass \"%s\") type %hu(%s) startver %d created",name,pass,(unsigned short)type,game_type_get_str(game->type),startver);
|
| 491 |
|
|
|
| 492 |
|
|
return game;
|
| 493 |
|
|
}
|
| 494 |
|
|
|
| 495 |
|
|
|
| 496 |
|
|
static void game_destroy(t_game * game)
|
| 497 |
|
|
{
|
| 498 |
|
|
unsigned int i;
|
| 499 |
|
|
|
| 500 |
|
|
if (!game)
|
| 501 |
|
|
{
|
| 502 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 503 |
|
|
return;
|
| 504 |
|
|
}
|
| 505 |
|
|
|
| 506 |
|
|
elist_del(&game->glist_link);
|
| 507 |
|
|
glist_length--;
|
| 508 |
|
|
|
| 509 |
|
|
if (game->realmname)
|
| 510 |
|
|
{
|
| 511 |
|
|
realm_add_game_number(realmlist_find_realm(game->realmname),-1);
|
| 512 |
|
|
}
|
| 513 |
|
|
|
| 514 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"game \"%s\" (count=%u ref=%u) removed from list...",game_get_name(game),game->count,game->ref);
|
| 515 |
|
|
|
| 516 |
|
|
for (i=0; i<game->count; i++)
|
| 517 |
|
|
{
|
| 518 |
|
|
if (game->report_bodies && game->report_bodies[i])
|
| 519 |
|
|
xfree((void *)game->report_bodies[i]); /* avoid warning */
|
| 520 |
|
|
if (game->report_heads && game->report_heads[i])
|
| 521 |
|
|
xfree((void *)game->report_heads[i]); /* avoid warning */
|
| 522 |
|
|
if (game->reported_results && game->reported_results[i])
|
| 523 |
|
|
xfree((void *)game->reported_results[i]);
|
| 524 |
|
|
}
|
| 525 |
|
|
if (game->realmname)
|
| 526 |
|
|
xfree((void *)game->realmname); /* avoid warining */
|
| 527 |
|
|
if (game->report_bodies)
|
| 528 |
|
|
xfree((void *)game->report_bodies); /* avoid warning */
|
| 529 |
|
|
if (game->report_heads)
|
| 530 |
|
|
xfree((void *)game->report_heads); /* avoid warning */
|
| 531 |
|
|
if (game->results)
|
| 532 |
|
|
xfree((void *)game->results); /* avoid warning */
|
| 533 |
|
|
if (game->reported_results)
|
| 534 |
|
|
xfree((void *)game->reported_results);
|
| 535 |
|
|
if (game->connections)
|
| 536 |
|
|
xfree((void *)game->connections); /* avoid warning */
|
| 537 |
|
|
if (game->players)
|
| 538 |
|
|
xfree((void *)game->players); /* avoid warning */
|
| 539 |
|
|
if (game->mapname)
|
| 540 |
|
|
xfree((void *)game->mapname); /* avoid warning */
|
| 541 |
|
|
if (game->description)
|
| 542 |
|
|
xfree((void *)game->description); /* avoid warning */
|
| 543 |
|
|
|
| 544 |
|
|
xfree((void *)game->info); /* avoid warning */
|
| 545 |
|
|
xfree((void *)game->pass); /* avoid warning */
|
| 546 |
|
|
if (game->name) xfree((void *)game->name); /* avoid warning */
|
| 547 |
|
|
xfree((void *)game); /* avoid warning */
|
| 548 |
|
|
|
| 549 |
|
|
eventlog(eventlog_level_info,__FUNCTION__,"game deleted");
|
| 550 |
|
|
|
| 551 |
|
|
return;
|
| 552 |
|
|
}
|
| 553 |
|
|
|
| 554 |
|
|
static int game_evaluate_results(t_game * game)
|
| 555 |
|
|
{
|
| 556 |
|
|
unsigned int i,j;
|
| 557 |
|
|
unsigned int wins, losses, draws, disconnects, reports;
|
| 558 |
|
|
|
| 559 |
|
|
if (!game)
|
| 560 |
|
|
{
|
| 561 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 562 |
|
|
return -1;
|
| 563 |
|
|
}
|
| 564 |
|
|
if (!game->results)
|
| 565 |
|
|
{
|
| 566 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"results array is NULL");
|
| 567 |
|
|
return -1;
|
| 568 |
|
|
}
|
| 569 |
|
|
|
| 570 |
|
|
if (!game->reported_results)
|
| 571 |
|
|
{
|
| 572 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"reported_results array is NULL");
|
| 573 |
|
|
return -1;
|
| 574 |
|
|
}
|
| 575 |
|
|
|
| 576 |
|
|
for (i=0;i<game->count;i++)
|
| 577 |
|
|
{
|
| 578 |
|
|
wins = losses = draws = disconnects = reports = 0;
|
| 579 |
|
|
|
| 580 |
|
|
for (j=0;j<game->count;j++)
|
| 581 |
|
|
{
|
| 582 |
|
|
if (game->reported_results[j])
|
| 583 |
|
|
{
|
| 584 |
|
|
switch (game->reported_results[j][i])
|
| 585 |
|
|
{
|
| 586 |
|
|
case game_result_win:
|
| 587 |
|
|
wins++;
|
| 588 |
|
|
reports++;
|
| 589 |
|
|
break;
|
| 590 |
|
|
case game_result_loss:
|
| 591 |
|
|
losses++;
|
| 592 |
|
|
reports++;
|
| 593 |
|
|
break;
|
| 594 |
|
|
case game_result_draw:
|
| 595 |
|
|
draws++;
|
| 596 |
|
|
reports++;
|
| 597 |
|
|
break;
|
| 598 |
|
|
case game_result_disconnect:
|
| 599 |
|
|
disconnects++;
|
| 600 |
|
|
reports++;
|
| 601 |
|
|
break;
|
| 602 |
|
|
default:
|
| 603 |
|
|
break;
|
| 604 |
|
|
}
|
| 605 |
|
|
}
|
| 606 |
|
|
}
|
| 607 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"wins: %u losses: %u draws: %u disconnects: %u",wins,losses,draws,disconnects);
|
| 608 |
|
|
|
| 609 |
|
|
//now decide what result we give
|
| 610 |
|
|
if (!(reports)) // no results at all - game canceled before starting
|
| 611 |
|
|
{
|
| 612 |
|
|
game->results[i] = game_result_none;
|
| 613 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"deciding to give \"none\" to player %d",i);
|
| 614 |
|
|
}
|
| 615 |
|
|
else if ((disconnects>=draws) && (disconnects>=losses) && (disconnects>=wins))
|
| 616 |
|
|
{
|
| 617 |
|
|
game->results[i] = game_result_disconnect; //consider disconnects the worst case...
|
| 618 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"deciding to give \"disconnect\" to player %d",i);
|
| 619 |
|
|
}
|
| 620 |
|
|
else if ((losses>=wins) && (losses>=draws))
|
| 621 |
|
|
{
|
| 622 |
|
|
game->results[i]=game_result_loss; //losses are also bad...
|
| 623 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"deciding to give \"loss\" to player %d",i);
|
| 624 |
|
|
}
|
| 625 |
|
|
else if ((draws>=wins))
|
| 626 |
|
|
{
|
| 627 |
|
|
game->results[i]=game_result_draw;
|
| 628 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"deciding to give \"draw\" to player %d",i);
|
| 629 |
|
|
}
|
| 630 |
|
|
else if (wins)
|
| 631 |
|
|
{
|
| 632 |
|
|
game->results[i]=game_result_win;
|
| 633 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"deciding to give \"win\" to player %d",i);
|
| 634 |
|
|
}
|
| 635 |
|
|
}
|
| 636 |
|
|
return 0;
|
| 637 |
|
|
}
|
| 638 |
|
|
|
| 639 |
|
|
static int game_match_type(t_game_type type,const char *gametypes)
|
| 640 |
|
|
{
|
| 641 |
|
|
char *p, *q;
|
| 642 |
|
|
int res;
|
| 643 |
|
|
|
| 644 |
|
|
if (!gametypes || !gametypes[0]) return 0;
|
| 645 |
|
|
|
| 646 |
|
|
gametypes = p = xstrdup(gametypes);
|
| 647 |
|
|
res = 0;
|
| 648 |
|
|
do {
|
| 649 |
|
|
q = strchr(gametypes,',');
|
| 650 |
|
|
if (q) *q = '\0';
|
| 651 |
|
|
if (!strcasecmp(p,"topvbot")) {
|
| 652 |
|
|
if (type == game_type_topvbot) { res = 1; break; }
|
| 653 |
|
|
} else if (!strcasecmp(p,"melee")) {
|
| 654 |
|
|
if (type == game_type_melee) { res = 1; break; }
|
| 655 |
|
|
} else if (!strcasecmp(p,"ffa")) {
|
| 656 |
|
|
if (type == game_type_ffa) { res = 1; break; }
|
| 657 |
|
|
} else if (!strcasecmp(p,"oneonone")) {
|
| 658 |
|
|
if (type == game_type_oneonone) { res = 1; break; }
|
| 659 |
|
|
}
|
| 660 |
|
|
if (q) p = q + 1;
|
| 661 |
|
|
} while(q);
|
| 662 |
|
|
|
| 663 |
|
|
free((void*)gametypes);
|
| 664 |
|
|
return res;
|
| 665 |
|
|
}
|
| 666 |
|
|
|
| 667 |
|
|
static int game_report(t_game * game)
|
| 668 |
|
|
{
|
| 669 |
|
|
FILE * fp;
|
| 670 |
|
|
char * realname;
|
| 671 |
|
|
char * tempname;
|
| 672 |
|
|
unsigned int i;
|
| 673 |
|
|
unsigned int realcount;
|
| 674 |
|
|
t_ladder_info * ladder_info=NULL;
|
| 675 |
|
|
int discisloss;
|
| 676 |
|
|
char clienttag_str[5];
|
| 677 |
|
|
|
| 678 |
|
|
if (!game)
|
| 679 |
|
|
{
|
| 680 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 681 |
|
|
return -1;
|
| 682 |
|
|
}
|
| 683 |
|
|
if (!game->clienttag)
|
| 684 |
|
|
{
|
| 685 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got UNKNOWN clienttag");
|
| 686 |
|
|
return -1;
|
| 687 |
|
|
}
|
| 688 |
|
|
if (!game->players)
|
| 689 |
|
|
{
|
| 690 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"player array is NULL");
|
| 691 |
|
|
return -1;
|
| 692 |
|
|
}
|
| 693 |
|
|
if (!game->reported_results)
|
| 694 |
|
|
{
|
| 695 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"reported_results array is NULL");
|
| 696 |
|
|
return -1;
|
| 697 |
|
|
}
|
| 698 |
|
|
if (!game->results)
|
| 699 |
|
|
{
|
| 700 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"results array is NULL");
|
| 701 |
|
|
return -1;
|
| 702 |
|
|
}
|
| 703 |
|
|
|
| 704 |
|
|
if (prefs_get_discisloss()==1 || game->option==game_option_ladder_countasloss)
|
| 705 |
|
|
discisloss = 1;
|
| 706 |
|
|
else
|
| 707 |
|
|
discisloss = 0;
|
| 708 |
|
|
|
| 709 |
|
|
if (game->clienttag==CLIENTTAG_WARCRAFT3_UINT || game->clienttag==CLIENTTAG_WAR3XP_UINT)
|
| 710 |
|
|
// war3 game reporting is done elsewhere, so we can skip this function
|
| 711 |
|
|
return 0;
|
| 712 |
|
|
|
| 713 |
|
|
if (game->clienttag==CLIENTTAG_DIABLOSHR_UINT ||
|
| 714 |
|
|
game->clienttag==CLIENTTAG_DIABLORTL_UINT ||
|
| 715 |
|
|
game->clienttag==CLIENTTAG_DIABLO2ST_UINT ||
|
| 716 |
|
|
game->clienttag==CLIENTTAG_DIABLO2DV_UINT ||
|
| 717 |
|
|
game->clienttag==CLIENTTAG_DIABLO2XP_UINT)
|
| 718 |
|
|
{
|
| 719 |
|
|
if (prefs_get_report_diablo_games() == 1)
|
| 720 |
|
|
/* diablo games have transient players and no reported winners/losers */
|
| 721 |
|
|
realcount = 0;
|
| 722 |
|
|
else
|
| 723 |
|
|
{
|
| 724 |
|
|
eventlog(eventlog_level_info,__FUNCTION__,"diablo gamereport disabled: ignoring game");
|
| 725 |
|
|
return 0;
|
| 726 |
|
|
}
|
| 727 |
|
|
}
|
| 728 |
|
|
else
|
| 729 |
|
|
{
|
| 730 |
|
|
game_evaluate_results(game); // evaluate results from the reported results
|
| 731 |
|
|
/* "compact" the game; move all the real players to the top... */
|
| 732 |
|
|
realcount = 0;
|
| 733 |
|
|
for (i=0; i<game->count; i++)
|
| 734 |
|
|
{
|
| 735 |
|
|
if (!game->players[i])
|
| 736 |
|
|
{
|
| 737 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"player slot %u has NULL account",i);
|
| 738 |
|
|
continue;
|
| 739 |
|
|
}
|
| 740 |
|
|
|
| 741 |
|
|
if (game->results[i]!=game_result_none)
|
| 742 |
|
|
{
|
| 743 |
|
|
game->players[realcount] = game->players[i];
|
| 744 |
|
|
game->results[realcount] = game->results[i];
|
| 745 |
|
|
game->report_heads[realcount] = game->report_heads[i];
|
| 746 |
|
|
game->report_bodies[realcount] = game->report_bodies[i];
|
| 747 |
|
|
realcount++;
|
| 748 |
|
|
}
|
| 749 |
|
|
}
|
| 750 |
|
|
|
| 751 |
|
|
/* then nuke duplicate players after the real players */
|
| 752 |
|
|
for (i=realcount; i<game->count; i++)
|
| 753 |
|
|
{
|
| 754 |
|
|
game->players[i] = NULL;
|
| 755 |
|
|
game->results[i] = game_result_none;
|
| 756 |
|
|
game->report_heads[i] = NULL;
|
| 757 |
|
|
game->report_bodies[i] = NULL;
|
| 758 |
|
|
}
|
| 759 |
|
|
|
| 760 |
|
|
if (realcount<1)
|
| 761 |
|
|
{
|
| 762 |
|
|
eventlog(eventlog_level_info,__FUNCTION__,"ignoring game");
|
| 763 |
|
|
return -1;
|
| 764 |
|
|
}
|
| 765 |
|
|
}
|
| 766 |
|
|
|
| 767 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"realcount=%d count=%u",realcount,game->count);
|
| 768 |
|
|
|
| 769 |
|
|
if (realcount>=1 && !game->bad)
|
| 770 |
|
|
{
|
| 771 |
|
|
if (game_is_ladder(game)
|
| 772 |
|
|
)
|
| 773 |
|
|
{
|
| 774 |
|
|
t_ladder_id id;
|
| 775 |
|
|
|
| 776 |
|
|
if (game_get_type(game)==game_type_ironman)
|
| 777 |
|
|
id = ladder_id_ironman;
|
| 778 |
|
|
else
|
| 779 |
|
|
id = ladder_id_normal;
|
| 780 |
|
|
|
| 781 |
|
|
for (i=0; i<realcount; i++)
|
| 782 |
|
|
{
|
| 783 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"realplayer %u result=%u",i+1,(unsigned int)game->results[i]);
|
| 784 |
|
|
|
| 785 |
|
|
ladder_init_account(game->players[i],game->clienttag,id);
|
| 786 |
|
|
|
| 787 |
|
|
switch (game->results[i])
|
| 788 |
|
|
{
|
| 789 |
|
|
case game_result_win:
|
| 790 |
|
|
account_inc_ladder_wins(game->players[i],game->clienttag,id);
|
| 791 |
|
|
account_set_ladder_last_result(game->players[i],game->clienttag,id,game_result_get_str(game_result_win));
|
| 792 |
|
|
break;
|
| 793 |
|
|
case game_result_loss:
|
| 794 |
|
|
account_inc_ladder_losses(game->players[i],game->clienttag,id);
|
| 795 |
|
|
account_set_ladder_last_result(game->players[i],game->clienttag,id,game_result_get_str(game_result_loss));
|
| 796 |
|
|
break;
|
| 797 |
|
|
case game_result_draw:
|
| 798 |
|
|
account_inc_ladder_draws(game->players[i],game->clienttag,id);
|
| 799 |
|
|
account_set_ladder_last_result(game->players[i],game->clienttag,id,game_result_get_str(game_result_draw));
|
| 800 |
|
|
break;
|
| 801 |
|
|
case game_result_disconnect:
|
| 802 |
|
|
if (discisloss)
|
| 803 |
|
|
{
|
| 804 |
|
|
account_inc_ladder_losses(game->players[i],game->clienttag,id);
|
| 805 |
|
|
account_set_ladder_last_result(game->players[i],game->clienttag,id,game_result_get_str(game_result_loss));
|
| 806 |
|
|
}
|
| 807 |
|
|
else
|
| 808 |
|
|
{
|
| 809 |
|
|
/* FIXME: do the first disconnect only stuff like below */
|
| 810 |
|
|
account_inc_ladder_disconnects(game->players[i],game->clienttag,id);
|
| 811 |
|
|
account_set_ladder_last_result(game->players[i],game->clienttag,id,game_result_get_str(game_result_disconnect));
|
| 812 |
|
|
}
|
| 813 |
|
|
break;
|
| 814 |
|
|
default:
|
| 815 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"bad ladder game realplayer results[%u] = %u",i,game->results[i]);
|
| 816 |
|
|
account_inc_ladder_disconnects(game->players[i],game->clienttag,id);
|
| 817 |
|
|
account_set_ladder_last_result(game->players[i],game->clienttag,id,game_result_get_str(game_result_disconnect));
|
| 818 |
|
|
}
|
| 819 |
|
|
account_set_ladder_last_time(game->players[i],game->clienttag,id,bnettime());
|
| 820 |
|
|
}
|
| 821 |
|
|
|
| 822 |
|
|
ladder_info = xmalloc(sizeof(t_ladder_info)*realcount);
|
| 823 |
|
|
if (ladder_update(game->clienttag,id,
|
| 824 |
|
|
realcount,game->players,game->results,ladder_info,
|
| 825 |
|
|
discisloss?ladder_option_disconnectisloss:ladder_option_none)<0)
|
| 826 |
|
|
{
|
| 827 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"unable to update ladder stats");
|
| 828 |
|
|
xfree(ladder_info);
|
| 829 |
|
|
ladder_info = NULL;
|
| 830 |
|
|
}
|
| 831 |
|
|
}
|
| 832 |
|
|
else
|
| 833 |
|
|
{
|
| 834 |
|
|
int disc_set=0;
|
| 835 |
|
|
|
| 836 |
|
|
for (i=0; i<realcount; i++)
|
| 837 |
|
|
{
|
| 838 |
|
|
switch (game->results[i])
|
| 839 |
|
|
{
|
| 840 |
|
|
case game_result_win:
|
| 841 |
|
|
account_inc_normal_wins(game->players[i],game->clienttag);
|
| 842 |
|
|
account_set_normal_last_result(game->players[i],game->clienttag,game_result_get_str(game_result_win));
|
| 843 |
|
|
break;
|
| 844 |
|
|
case game_result_loss:
|
| 845 |
|
|
account_inc_normal_losses(game->players[i],game->clienttag);
|
| 846 |
|
|
account_set_normal_last_result(game->players[i],game->clienttag,game_result_get_str(game_result_loss));
|
| 847 |
|
|
break;
|
| 848 |
|
|
case game_result_draw:
|
| 849 |
|
|
account_inc_normal_draws(game->players[i],game->clienttag);
|
| 850 |
|
|
account_set_normal_last_result(game->players[i],game->clienttag,game_result_get_str(game_result_draw));
|
| 851 |
|
|
break;
|
| 852 |
|
|
case game_result_disconnect:
|
| 853 |
|
|
if (discisloss)
|
| 854 |
|
|
{
|
| 855 |
|
|
account_inc_normal_losses(game->players[i],game->clienttag);
|
| 856 |
|
|
account_set_normal_last_result(game->players[i],game->clienttag,game_result_get_str(game_result_loss));
|
| 857 |
|
|
}
|
| 858 |
|
|
else
|
| 859 |
|
|
{
|
| 860 |
|
|
/* FIXME: Is the missing player always the first one in this array? It seems like it should be
|
| 861 |
|
|
the person that created the game */
|
| 862 |
|
|
if (!disc_set)
|
| 863 |
|
|
{
|
| 864 |
|
|
account_inc_normal_disconnects(game->players[i],game->clienttag);
|
| 865 |
|
|
disc_set = 1;
|
| 866 |
|
|
}
|
| 867 |
|
|
account_set_normal_last_result(game->players[i],game->clienttag,game_result_get_str(game_result_disconnect));
|
| 868 |
|
|
}
|
| 869 |
|
|
break;
|
| 870 |
|
|
default:
|
| 871 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"bad normal game realplayer results[%u] = %u",i,game->results[i]);
|
| 872 |
|
|
/* FIXME: Jung-woo fixed this here but we should find out what value results[i] has...
|
| 873 |
|
|
and why "discisloss" isn't set above in game_result_disconnect */
|
| 874 |
|
|
#if 0
|
| 875 |
|
|
/* commented out for loose disconnect policy */
|
| 876 |
|
|
/* account_inc_normal_disconnects(game->players[i],game->clienttag); */
|
| 877 |
|
|
#endif
|
| 878 |
|
|
account_inc_normal_disconnects(game->players[i],game->clienttag);
|
| 879 |
|
|
account_set_normal_last_result(game->players[i],game->clienttag,game_result_get_str(game_result_disconnect));
|
| 880 |
|
|
}
|
| 881 |
|
|
account_set_normal_last_time(game->players[i],game->clienttag,bnettime());
|
| 882 |
|
|
}
|
| 883 |
|
|
}
|
| 884 |
|
|
}
|
| 885 |
|
|
|
| 886 |
|
|
if (game_get_type(game)!=game_type_ladder && prefs_get_report_all_games()!=1)
|
| 887 |
|
|
{
|
| 888 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"not reporting normal games");
|
| 889 |
|
|
return 0;
|
| 890 |
|
|
}
|
| 891 |
|
|
|
| 892 |
|
|
{
|
| 893 |
|
|
struct tm * tmval;
|
| 894 |
|
|
char dstr[64];
|
| 895 |
|
|
|
| 896 |
|
|
if (!(tmval = localtime(&now)))
|
| 897 |
|
|
dstr[0] = '\0';
|
| 898 |
|
|
else
|
| 899 |
|
|
sprintf(dstr,"%04d%02d%02d%02d%02d%02d",
|
| 900 |
|
|
1900+tmval->tm_year,
|
| 901 |
|
|
tmval->tm_mon+1,
|
| 902 |
|
|
tmval->tm_mday,
|
| 903 |
|
|
tmval->tm_hour,
|
| 904 |
|
|
tmval->tm_min,
|
| 905 |
|
|
tmval->tm_sec);
|
| 906 |
|
|
|
| 907 |
|
|
tempname = xmalloc(strlen(prefs_get_reportdir())+1+1+5+1+2+1+strlen(dstr)+1+6+1);
|
| 908 |
|
|
sprintf(tempname,"%s/_bnetd-gr_%s_%06u",prefs_get_reportdir(),dstr,game->id);
|
| 909 |
|
|
realname = xmalloc(strlen(prefs_get_reportdir())+1+2+1+strlen(dstr)+1+6+1);
|
| 910 |
|
|
sprintf(realname,"%s/gr_%s_%06u",prefs_get_reportdir(),dstr,game->id);
|
| 911 |
|
|
}
|
| 912 |
|
|
|
| 913 |
|
|
if (!(fp = fopen(tempname,"w")))
|
| 914 |
|
|
{
|
| 915 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"could not open report file \"%s\" for writing (fopen: %s)",tempname,pstrerror(errno));
|
| 916 |
|
|
if (ladder_info)
|
| 917 |
|
|
xfree(ladder_info);
|
| 918 |
|
|
xfree(realname);
|
| 919 |
|
|
xfree(tempname);
|
| 920 |
|
|
return -1;
|
| 921 |
|
|
}
|
| 922 |
|
|
|
| 923 |
|
|
if (game->bad)
|
| 924 |
|
|
fprintf(fp,"[ game results ignored due to inconsistencies ]\n\n");
|
| 925 |
|
|
fprintf(fp,"name=\"%s\" id="GAMEID_FORMAT"\n",
|
| 926 |
|
|
game_get_name(game),
|
| 927 |
|
|
game->id);
|
| 928 |
|
|
fprintf(fp,"clienttag=%4s type=\"%s\" option=\"%s\"\n",
|
| 929 |
|
|
tag_uint_to_str(clienttag_str,game->clienttag),
|
| 930 |
|
|
game_type_get_str(game->type),
|
| 931 |
|
|
game_option_get_str(game->option));
|
| 932 |
|
|
{
|
| 933 |
|
|
struct tm * gametime;
|
| 934 |
|
|
char timetemp[GAME_TIME_MAXLEN];
|
| 935 |
|
|
|
| 936 |
|
|
if (!(gametime = localtime(&game->create_time)))
|
| 937 |
|
|
strcpy(timetemp,"?");
|
| 938 |
|
|
else
|
| 939 |
|
|
strftime(timetemp,sizeof(timetemp),GAME_TIME_FORMAT,gametime);
|
| 940 |
|
|
fprintf(fp,"created=\"%s\" ",timetemp);
|
| 941 |
|
|
|
| 942 |
|
|
if (!(gametime = localtime(&game->start_time)))
|
| 943 |
|
|
strcpy(timetemp,"?");
|
| 944 |
|
|
else
|
| 945 |
|
|
strftime(timetemp,sizeof(timetemp),GAME_TIME_FORMAT,gametime);
|
| 946 |
|
|
fprintf(fp,"started=\"%s\" ",timetemp);
|
| 947 |
|
|
|
| 948 |
|
|
if (!(gametime = localtime(&now)))
|
| 949 |
|
|
strcpy(timetemp,"?");
|
| 950 |
|
|
else
|
| 951 |
|
|
strftime(timetemp,sizeof(timetemp),GAME_TIME_FORMAT,gametime);
|
| 952 |
|
|
fprintf(fp,"ended=\"%s\"\n",timetemp);
|
| 953 |
|
|
}
|
| 954 |
|
|
{
|
| 955 |
|
|
char const * mapname;
|
| 956 |
|
|
|
| 957 |
|
|
if (!(mapname = game_get_mapname(game)))
|
| 958 |
|
|
mapname = "?";
|
| 959 |
|
|
|
| 960 |
|
|
fprintf(fp,"mapfile=\"%s\" mapauth=\"%s\" mapsize=%ux%u tileset=\"%s\"\n",
|
| 961 |
|
|
mapname,
|
| 962 |
|
|
game_maptype_get_str(game_get_maptype(game)),
|
| 963 |
|
|
game_get_mapsize_x(game),game_get_mapsize_y(game),
|
| 964 |
|
|
game_tileset_get_str(game_get_tileset(game)));
|
| 965 |
|
|
}
|
| 966 |
|
|
fprintf(fp,"joins=%u maxplayers=%u\n",
|
| 967 |
|
|
game_get_count(game),
|
| 968 |
|
|
game_get_maxplayers(game));
|
| 969 |
|
|
|
| 970 |
|
|
if (!prefs_get_hide_addr())
|
| 971 |
|
|
fprintf(fp,"host=%s\n",addr_num_to_addr_str(game_get_addr(game),game_get_port(game)));
|
| 972 |
|
|
|
| 973 |
|
|
fprintf(fp,"\n\n");
|
| 974 |
|
|
|
| 975 |
|
|
if (game->clienttag==CLIENTTAG_DIABLORTL_UINT)
|
| 976 |
|
|
for (i=0; i<game->count; i++)
|
| 977 |
|
|
fprintf(fp,"%-16s JOINED\n",account_get_name(game->players[i]));
|
| 978 |
|
|
else
|
| 979 |
|
|
if (ladder_info)
|
| 980 |
|
|
for (i=0; i<realcount; i++)
|
| 981 |
|
|
fprintf(fp,"%-16s %-8s rating=%u [#%05u] prob=%4.1f%% K=%2u adj=%+d\n",
|
| 982 |
|
|
account_get_name(game->players[i]),
|
| 983 |
|
|
game_result_get_str(game->results[i]),
|
| 984 |
|
|
ladder_info[i].oldrating,
|
| 985 |
|
|
ladder_info[i].oldrank,
|
| 986 |
|
|
ladder_info[i].prob*100.0,
|
| 987 |
|
|
ladder_info[i].k,
|
| 988 |
|
|
ladder_info[i].adj);
|
| 989 |
|
|
else
|
| 990 |
|
|
for (i=0; i<realcount; i++)
|
| 991 |
|
|
fprintf(fp,"%-16s %-8s\n",
|
| 992 |
|
|
account_get_name(game->players[i]),
|
| 993 |
|
|
game_result_get_str(game->results[i]));
|
| 994 |
|
|
fprintf(fp,"\n\n");
|
| 995 |
|
|
|
| 996 |
|
|
if (ladder_info)
|
| 997 |
|
|
xfree(ladder_info);
|
| 998 |
|
|
|
| 999 |
|
|
for (i=0; i<realcount; i++)
|
| 1000 |
|
|
{
|
| 1001 |
|
|
if (game->report_heads[i])
|
| 1002 |
|
|
fprintf(fp,"%s\n",game->report_heads[i]);
|
| 1003 |
|
|
else
|
| 1004 |
|
|
fprintf(fp,"[ game report header not available for player %u (\"%s\") ]\n",i+1,account_get_name(game->players[i]));
|
| 1005 |
|
|
if (game->report_bodies[i])
|
| 1006 |
|
|
fprintf(fp,"%s\n",game->report_bodies[i]);
|
| 1007 |
|
|
else
|
| 1008 |
|
|
fprintf(fp,"[ game report body not available for player %u (\"%s\") ]\n\n",i+1,account_get_name(game->players[i]));
|
| 1009 |
|
|
}
|
| 1010 |
|
|
fprintf(fp,"\n\n");
|
| 1011 |
|
|
|
| 1012 |
|
|
if (game->clienttag==CLIENTTAG_STARCRAFT_UINT ||
|
| 1013 |
|
|
game->clienttag==CLIENTTAG_SHAREWARE_UINT ||
|
| 1014 |
|
|
game->clienttag==CLIENTTAG_BROODWARS_UINT ||
|
| 1015 |
|
|
game->clienttag==CLIENTTAG_WARCIIBNE_UINT)
|
| 1016 |
|
|
{
|
| 1017 |
|
|
for (i=0; i<realcount; i++)
|
| 1018 |
|
|
fprintf(fp,"%s's normal record is now %u/%u/%u (%u draws)\n",
|
| 1019 |
|
|
account_get_name(game->players[i]),
|
| 1020 |
|
|
account_get_normal_wins(game->players[i],game->clienttag),
|
| 1021 |
|
|
account_get_normal_losses(game->players[i],game->clienttag),
|
| 1022 |
|
|
account_get_normal_disconnects(game->players[i],game->clienttag),
|
| 1023 |
|
|
account_get_normal_draws(game->players[i],game->clienttag));
|
| 1024 |
|
|
}
|
| 1025 |
|
|
if (game->clienttag==CLIENTTAG_STARCRAFT_UINT ||
|
| 1026 |
|
|
game->clienttag==CLIENTTAG_BROODWARS_UINT ||
|
| 1027 |
|
|
game->clienttag==CLIENTTAG_WARCIIBNE_UINT)
|
| 1028 |
|
|
{
|
| 1029 |
|
|
fprintf(fp,"\n");
|
| 1030 |
|
|
for (i=0; i<realcount; i++)
|
| 1031 |
|
|
fprintf(fp,"%s's standard ladder record is now %u/%u/%u (rating %u [#%05u]) (%u draws)\n",
|
| 1032 |
|
|
account_get_name(game->players[i]),
|
| 1033 |
|
|
account_get_ladder_wins(game->players[i],game->clienttag,ladder_id_normal),
|
| 1034 |
|
|
account_get_ladder_losses(game->players[i],game->clienttag,ladder_id_normal),
|
| 1035 |
|
|
account_get_ladder_disconnects(game->players[i],game->clienttag,ladder_id_normal),
|
| 1036 |
|
|
account_get_ladder_rating(game->players[i],game->clienttag,ladder_id_normal),
|
| 1037 |
|
|
account_get_ladder_rank(game->players[i],game->clienttag,ladder_id_normal),
|
| 1038 |
|
|
account_get_ladder_draws(game->players[i],game->clienttag,ladder_id_normal));
|
| 1039 |
|
|
}
|
| 1040 |
|
|
if (game->clienttag==CLIENTTAG_WARCIIBNE_UINT)
|
| 1041 |
|
|
{
|
| 1042 |
|
|
fprintf(fp,"\n");
|
| 1043 |
|
|
for (i=0; i<realcount; i++)
|
| 1044 |
|
|
fprintf(fp,"%s's ironman ladder record is now %u/%u/%u (rating %u [#%05u]) (%u draws)\n",
|
| 1045 |
|
|
account_get_name(game->players[i]),
|
| 1046 |
|
|
account_get_ladder_wins(game->players[i],game->clienttag,ladder_id_ironman),
|
| 1047 |
|
|
account_get_ladder_losses(game->players[i],game->clienttag,ladder_id_ironman),
|
| 1048 |
|
|
account_get_ladder_disconnects(game->players[i],game->clienttag,ladder_id_ironman),
|
| 1049 |
|
|
account_get_ladder_rating(game->players[i],game->clienttag,ladder_id_ironman),
|
| 1050 |
|
|
account_get_ladder_rank(game->players[i],game->clienttag,ladder_id_ironman),
|
| 1051 |
|
|
account_get_ladder_draws(game->players[i],game->clienttag,ladder_id_ironman));
|
| 1052 |
|
|
}
|
| 1053 |
|
|
|
| 1054 |
|
|
fprintf(fp,"\nThis game lasted %lu minutes (elapsed).\n",((unsigned long int)difftime(now,game->start_time))/60);
|
| 1055 |
|
|
|
| 1056 |
|
|
if (fclose(fp)<0)
|
| 1057 |
|
|
{
|
| 1058 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"could not close report file \"%s\" after writing (fclose: %s)",tempname,pstrerror(errno));
|
| 1059 |
|
|
xfree(realname);
|
| 1060 |
|
|
xfree(tempname);
|
| 1061 |
|
|
return -1;
|
| 1062 |
|
|
}
|
| 1063 |
|
|
|
| 1064 |
|
|
if (p_rename(tempname,realname)<0)
|
| 1065 |
|
|
{
|
| 1066 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"could not rename report file to \"%s\" (rename: %s)",realname,pstrerror(errno));
|
| 1067 |
|
|
xfree(realname);
|
| 1068 |
|
|
xfree(tempname);
|
| 1069 |
|
|
return -1;
|
| 1070 |
|
|
}
|
| 1071 |
|
|
|
| 1072 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"game report saved as \"%s\"",realname);
|
| 1073 |
|
|
xfree(realname);
|
| 1074 |
|
|
xfree(tempname);
|
| 1075 |
|
|
return 0;
|
| 1076 |
|
|
}
|
| 1077 |
|
|
|
| 1078 |
|
|
|
| 1079 |
|
|
extern unsigned int game_get_id(t_game const * game)
|
| 1080 |
|
|
{
|
| 1081 |
|
|
if (!game)
|
| 1082 |
|
|
{
|
| 1083 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1084 |
|
|
return 0;
|
| 1085 |
|
|
}
|
| 1086 |
|
|
return game->id;
|
| 1087 |
|
|
}
|
| 1088 |
|
|
|
| 1089 |
|
|
|
| 1090 |
|
|
extern char const * game_get_name(t_game const * game)
|
| 1091 |
|
|
{
|
| 1092 |
|
|
if (!game)
|
| 1093 |
|
|
{
|
| 1094 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1095 |
|
|
return NULL;
|
| 1096 |
|
|
}
|
| 1097 |
|
|
return game->name ? game->name : "BNet";
|
| 1098 |
|
|
}
|
| 1099 |
|
|
|
| 1100 |
|
|
|
| 1101 |
|
|
extern t_game_type game_get_type(t_game const * game)
|
| 1102 |
|
|
{
|
| 1103 |
|
|
if (!game)
|
| 1104 |
|
|
{
|
| 1105 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1106 |
|
|
return 0;
|
| 1107 |
|
|
}
|
| 1108 |
|
|
return game->type;
|
| 1109 |
|
|
}
|
| 1110 |
|
|
|
| 1111 |
|
|
|
| 1112 |
|
|
extern t_game_maptype game_get_maptype(t_game const * game)
|
| 1113 |
|
|
{
|
| 1114 |
|
|
if (!game)
|
| 1115 |
|
|
{
|
| 1116 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1117 |
|
|
return game_maptype_none;
|
| 1118 |
|
|
}
|
| 1119 |
|
|
return game->maptype;
|
| 1120 |
|
|
}
|
| 1121 |
|
|
|
| 1122 |
|
|
|
| 1123 |
|
|
extern int game_set_maptype(t_game * game, t_game_maptype maptype)
|
| 1124 |
|
|
{
|
| 1125 |
|
|
if (!game)
|
| 1126 |
|
|
{
|
| 1127 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1128 |
|
|
return -1;
|
| 1129 |
|
|
}
|
| 1130 |
|
|
game->maptype = maptype;
|
| 1131 |
|
|
return 0;
|
| 1132 |
|
|
}
|
| 1133 |
|
|
|
| 1134 |
|
|
|
| 1135 |
|
|
extern t_game_tileset game_get_tileset(t_game const * game)
|
| 1136 |
|
|
{
|
| 1137 |
|
|
if (!game)
|
| 1138 |
|
|
{
|
| 1139 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1140 |
|
|
return game_tileset_none;
|
| 1141 |
|
|
}
|
| 1142 |
|
|
return game->tileset;
|
| 1143 |
|
|
}
|
| 1144 |
|
|
|
| 1145 |
|
|
|
| 1146 |
|
|
extern int game_set_tileset(t_game * game, t_game_tileset tileset)
|
| 1147 |
|
|
{
|
| 1148 |
|
|
if (!game)
|
| 1149 |
|
|
{
|
| 1150 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1151 |
|
|
return -1;
|
| 1152 |
|
|
}
|
| 1153 |
|
|
game->tileset = tileset;
|
| 1154 |
|
|
return 0;
|
| 1155 |
|
|
}
|
| 1156 |
|
|
|
| 1157 |
|
|
|
| 1158 |
|
|
extern t_game_speed game_get_speed(t_game const * game)
|
| 1159 |
|
|
{
|
| 1160 |
|
|
if (!game)
|
| 1161 |
|
|
{
|
| 1162 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1163 |
|
|
return game_speed_none;
|
| 1164 |
|
|
}
|
| 1165 |
|
|
return game->speed;
|
| 1166 |
|
|
}
|
| 1167 |
|
|
|
| 1168 |
|
|
|
| 1169 |
|
|
extern int game_set_speed(t_game * game, t_game_speed speed)
|
| 1170 |
|
|
{
|
| 1171 |
|
|
if (!game)
|
| 1172 |
|
|
{
|
| 1173 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1174 |
|
|
return -1;
|
| 1175 |
|
|
}
|
| 1176 |
|
|
game->speed = speed;
|
| 1177 |
|
|
return 0;
|
| 1178 |
|
|
}
|
| 1179 |
|
|
|
| 1180 |
|
|
|
| 1181 |
|
|
extern unsigned int game_get_mapsize_x(t_game const * game)
|
| 1182 |
|
|
{
|
| 1183 |
|
|
if (!game)
|
| 1184 |
|
|
{
|
| 1185 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1186 |
|
|
return 0;
|
| 1187 |
|
|
}
|
| 1188 |
|
|
return game->mapsize_x;
|
| 1189 |
|
|
}
|
| 1190 |
|
|
|
| 1191 |
|
|
|
| 1192 |
|
|
extern int game_set_mapsize_x(t_game * game, unsigned int x)
|
| 1193 |
|
|
{
|
| 1194 |
|
|
if (!game)
|
| 1195 |
|
|
{
|
| 1196 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1197 |
|
|
return -1;
|
| 1198 |
|
|
}
|
| 1199 |
|
|
game->mapsize_x = x;
|
| 1200 |
|
|
return 0;
|
| 1201 |
|
|
}
|
| 1202 |
|
|
|
| 1203 |
|
|
|
| 1204 |
|
|
extern unsigned int game_get_mapsize_y(t_game const * game)
|
| 1205 |
|
|
{
|
| 1206 |
|
|
if (!game)
|
| 1207 |
|
|
{
|
| 1208 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1209 |
|
|
return 0;
|
| 1210 |
|
|
}
|
| 1211 |
|
|
return game->mapsize_y;
|
| 1212 |
|
|
}
|
| 1213 |
|
|
|
| 1214 |
|
|
|
| 1215 |
|
|
extern int game_set_mapsize_y(t_game * game, unsigned int y)
|
| 1216 |
|
|
{
|
| 1217 |
|
|
if (!game)
|
| 1218 |
|
|
{
|
| 1219 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1220 |
|
|
return -1;
|
| 1221 |
|
|
}
|
| 1222 |
|
|
game->mapsize_y = y;
|
| 1223 |
|
|
return 0;
|
| 1224 |
|
|
}
|
| 1225 |
|
|
|
| 1226 |
|
|
|
| 1227 |
|
|
extern unsigned int game_get_maxplayers(t_game const * game)
|
| 1228 |
|
|
{
|
| 1229 |
|
|
if (!game)
|
| 1230 |
|
|
{
|
| 1231 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1232 |
|
|
return 0;
|
| 1233 |
|
|
}
|
| 1234 |
|
|
return game->maxplayers;
|
| 1235 |
|
|
}
|
| 1236 |
|
|
|
| 1237 |
|
|
|
| 1238 |
|
|
extern int game_set_maxplayers(t_game * game, unsigned int maxplayers)
|
| 1239 |
|
|
{
|
| 1240 |
|
|
if (!game)
|
| 1241 |
|
|
{
|
| 1242 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1243 |
|
|
return -1;
|
| 1244 |
|
|
}
|
| 1245 |
|
|
game->maxplayers = maxplayers;
|
| 1246 |
|
|
return 0;
|
| 1247 |
|
|
}
|
| 1248 |
|
|
|
| 1249 |
|
|
|
| 1250 |
|
|
extern unsigned int game_get_difficulty(t_game const * game)
|
| 1251 |
|
|
{
|
| 1252 |
|
|
if (!game)
|
| 1253 |
|
|
{
|
| 1254 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1255 |
|
|
return 0;
|
| 1256 |
|
|
}
|
| 1257 |
|
|
return game->difficulty;
|
| 1258 |
|
|
}
|
| 1259 |
|
|
|
| 1260 |
|
|
|
| 1261 |
|
|
extern int game_set_difficulty(t_game * game, unsigned int difficulty)
|
| 1262 |
|
|
{
|
| 1263 |
|
|
if (!game)
|
| 1264 |
|
|
{
|
| 1265 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1266 |
|
|
return -1;
|
| 1267 |
|
|
}
|
| 1268 |
|
|
game->difficulty = difficulty;
|
| 1269 |
|
|
return 0;
|
| 1270 |
|
|
}
|
| 1271 |
|
|
|
| 1272 |
|
|
|
| 1273 |
|
|
extern char const * game_get_description(t_game const * game)
|
| 1274 |
|
|
{
|
| 1275 |
|
|
if (!game)
|
| 1276 |
|
|
{
|
| 1277 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1278 |
|
|
return NULL;
|
| 1279 |
|
|
}
|
| 1280 |
|
|
return game->description;
|
| 1281 |
|
|
}
|
| 1282 |
|
|
|
| 1283 |
|
|
|
| 1284 |
|
|
extern int game_set_description(t_game * game, char const * description)
|
| 1285 |
|
|
{
|
| 1286 |
|
|
if (!game)
|
| 1287 |
|
|
{
|
| 1288 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1289 |
|
|
return -1;
|
| 1290 |
|
|
}
|
| 1291 |
|
|
if (!description)
|
| 1292 |
|
|
{
|
| 1293 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL description");
|
| 1294 |
|
|
return -1;
|
| 1295 |
|
|
}
|
| 1296 |
|
|
|
| 1297 |
|
|
if (game->description != NULL) xfree((void *)game->description);
|
| 1298 |
|
|
game->description = xstrdup(description);
|
| 1299 |
|
|
|
| 1300 |
|
|
return 0;
|
| 1301 |
|
|
}
|
| 1302 |
|
|
|
| 1303 |
|
|
|
| 1304 |
|
|
extern char const * game_get_pass(t_game const * game)
|
| 1305 |
|
|
{
|
| 1306 |
|
|
if (!game)
|
| 1307 |
|
|
{
|
| 1308 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1309 |
|
|
return NULL;
|
| 1310 |
|
|
}
|
| 1311 |
|
|
return game->pass;
|
| 1312 |
|
|
}
|
| 1313 |
|
|
|
| 1314 |
|
|
|
| 1315 |
|
|
extern char const * game_get_info(t_game const * game)
|
| 1316 |
|
|
{
|
| 1317 |
|
|
if (!game)
|
| 1318 |
|
|
{
|
| 1319 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1320 |
|
|
return NULL;
|
| 1321 |
|
|
}
|
| 1322 |
|
|
return game->info;
|
| 1323 |
|
|
}
|
| 1324 |
|
|
|
| 1325 |
|
|
|
| 1326 |
|
|
extern int game_get_startver(t_game const * game)
|
| 1327 |
|
|
{
|
| 1328 |
|
|
if (!game)
|
| 1329 |
|
|
{
|
| 1330 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1331 |
|
|
return 0;
|
| 1332 |
|
|
}
|
| 1333 |
|
|
return game->startver;
|
| 1334 |
|
|
}
|
| 1335 |
|
|
|
| 1336 |
|
|
|
| 1337 |
|
|
extern unsigned long game_get_version(t_game const * game)
|
| 1338 |
|
|
{
|
| 1339 |
|
|
if (!game)
|
| 1340 |
|
|
{
|
| 1341 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1342 |
|
|
return 0;
|
| 1343 |
|
|
}
|
| 1344 |
|
|
return game->version;
|
| 1345 |
|
|
}
|
| 1346 |
|
|
|
| 1347 |
|
|
|
| 1348 |
|
|
extern unsigned int game_get_ref(t_game const * game)
|
| 1349 |
|
|
{
|
| 1350 |
|
|
if (!game)
|
| 1351 |
|
|
{
|
| 1352 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1353 |
|
|
return 0;
|
| 1354 |
|
|
}
|
| 1355 |
|
|
return game->ref;
|
| 1356 |
|
|
}
|
| 1357 |
|
|
|
| 1358 |
|
|
|
| 1359 |
|
|
extern unsigned int game_get_count(t_game const * game)
|
| 1360 |
|
|
{
|
| 1361 |
|
|
if (!game)
|
| 1362 |
|
|
{
|
| 1363 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1364 |
|
|
return 0;
|
| 1365 |
|
|
}
|
| 1366 |
|
|
return game->count;
|
| 1367 |
|
|
}
|
| 1368 |
|
|
|
| 1369 |
|
|
|
| 1370 |
|
|
extern void game_set_status(t_game * game, t_game_status status)
|
| 1371 |
|
|
{
|
| 1372 |
|
|
if (!game) {
|
| 1373 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1374 |
|
|
return;
|
| 1375 |
|
|
}
|
| 1376 |
|
|
// [quetzal] 20020829 - this should prevent invalid status changes
|
| 1377 |
|
|
// its like started game cant become open and so on
|
| 1378 |
|
|
if (game->status == game_status_started &&
|
| 1379 |
|
|
(status == game_status_open || status == game_status_full)) {
|
| 1380 |
|
|
eventlog(eventlog_level_error, "game_set_status",
|
| 1381 |
|
|
"attempting to set status '%s' (%d) to started game", game_status_get_str(status), status);
|
| 1382 |
|
|
return;
|
| 1383 |
|
|
}
|
| 1384 |
|
|
|
| 1385 |
|
|
if (game->status == game_status_done && status != game_status_done) {
|
| 1386 |
|
|
eventlog(eventlog_level_error, "game_set_status",
|
| 1387 |
|
|
"attempting to set status '%s' (%d) to done game", game_status_get_str(status), status);
|
| 1388 |
|
|
return;
|
| 1389 |
|
|
}
|
| 1390 |
|
|
|
| 1391 |
|
|
if (status==game_status_started && game->start_time==(time_t)0)
|
| 1392 |
|
|
game->start_time = now;
|
| 1393 |
|
|
game->status = status;
|
| 1394 |
|
|
}
|
| 1395 |
|
|
|
| 1396 |
|
|
|
| 1397 |
|
|
extern t_game_status game_get_status(t_game const * game)
|
| 1398 |
|
|
{
|
| 1399 |
|
|
if (!game)
|
| 1400 |
|
|
{
|
| 1401 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1402 |
|
|
return 0;
|
| 1403 |
|
|
}
|
| 1404 |
|
|
return game->status;
|
| 1405 |
|
|
}
|
| 1406 |
|
|
|
| 1407 |
|
|
|
| 1408 |
|
|
extern unsigned int game_get_addr(t_game const * game)
|
| 1409 |
|
|
{
|
| 1410 |
|
|
if (!game)
|
| 1411 |
|
|
{
|
| 1412 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1413 |
|
|
return 0;
|
| 1414 |
|
|
}
|
| 1415 |
|
|
|
| 1416 |
|
|
return game->addr; /* host byte order */
|
| 1417 |
|
|
}
|
| 1418 |
|
|
|
| 1419 |
|
|
|
| 1420 |
|
|
extern unsigned short game_get_port(t_game const * game)
|
| 1421 |
|
|
{
|
| 1422 |
|
|
if (!game)
|
| 1423 |
|
|
{
|
| 1424 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1425 |
|
|
return 0;
|
| 1426 |
|
|
}
|
| 1427 |
|
|
|
| 1428 |
|
|
return game->port; /* host byte order */
|
| 1429 |
|
|
}
|
| 1430 |
|
|
|
| 1431 |
|
|
|
| 1432 |
|
|
extern unsigned int game_get_latency(t_game const * game)
|
| 1433 |
|
|
{
|
| 1434 |
|
|
if (!game)
|
| 1435 |
|
|
{
|
| 1436 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1437 |
|
|
return 0;
|
| 1438 |
|
|
}
|
| 1439 |
|
|
if (game->ref<1)
|
| 1440 |
|
|
{
|
| 1441 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"game \"%s\" has no players",game_get_name(game));
|
| 1442 |
|
|
return 0;
|
| 1443 |
|
|
}
|
| 1444 |
|
|
if (!game->players)
|
| 1445 |
|
|
{
|
| 1446 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"game \"%s\" has NULL players array (ref=%u)",game_get_name(game),game->ref);
|
| 1447 |
|
|
return 0;
|
| 1448 |
|
|
}
|
| 1449 |
|
|
if (!game->players[0])
|
| 1450 |
|
|
{
|
| 1451 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"game \"%s\" has NULL players[0] entry (ref=%u)",game_get_name(game),game->ref);
|
| 1452 |
|
|
return 0;
|
| 1453 |
|
|
}
|
| 1454 |
|
|
|
| 1455 |
|
|
return 0; /* conn_get_latency(game->players[0]); */
|
| 1456 |
|
|
}
|
| 1457 |
|
|
|
| 1458 |
|
|
extern t_connection * game_get_player_conn(t_game const * game, unsigned int i)
|
| 1459 |
|
|
{
|
| 1460 |
|
|
if (!game)
|
| 1461 |
|
|
{
|
| 1462 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1463 |
|
|
return NULL;
|
| 1464 |
|
|
}
|
| 1465 |
|
|
if (game->ref<1)
|
| 1466 |
|
|
{
|
| 1467 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"game \"%s\" has no players",game_get_name(game));
|
| 1468 |
|
|
return NULL;
|
| 1469 |
|
|
}
|
| 1470 |
|
|
if (!game->players)
|
| 1471 |
|
|
{
|
| 1472 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"game \"%s\" has NULL player array (ref=%u)",game_get_name(game),game->ref);
|
| 1473 |
|
|
return NULL;
|
| 1474 |
|
|
}
|
| 1475 |
|
|
if (!game->players[i])
|
| 1476 |
|
|
{
|
| 1477 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"game \"%s\" has NULL players[i] entry (ref=%u)",game_get_name(game),game->ref);
|
| 1478 |
|
|
return NULL;
|
| 1479 |
|
|
}
|
| 1480 |
|
|
return game->connections[i];
|
| 1481 |
|
|
}
|
| 1482 |
|
|
|
| 1483 |
|
|
extern t_clienttag game_get_clienttag(t_game const * game)
|
| 1484 |
|
|
{
|
| 1485 |
|
|
if (!game)
|
| 1486 |
|
|
{
|
| 1487 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1488 |
|
|
return 0;
|
| 1489 |
|
|
}
|
| 1490 |
|
|
return game->clienttag;
|
| 1491 |
|
|
}
|
| 1492 |
|
|
|
| 1493 |
|
|
|
| 1494 |
|
|
extern int game_add_player(t_game * game, char const * pass, int startver, t_connection * c)
|
| 1495 |
|
|
{
|
| 1496 |
|
|
t_connection * * tempc;
|
| 1497 |
|
|
t_account * * tempp;
|
| 1498 |
|
|
t_game_result * tempr;
|
| 1499 |
|
|
t_game_result ** temprr;
|
| 1500 |
|
|
char const * * temprh;
|
| 1501 |
|
|
char const * * temprb;
|
| 1502 |
|
|
unsigned int i = 0;
|
| 1503 |
|
|
|
| 1504 |
|
|
if (!game)
|
| 1505 |
|
|
{
|
| 1506 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1507 |
|
|
return -1;
|
| 1508 |
|
|
}
|
| 1509 |
|
|
if (!pass)
|
| 1510 |
|
|
{
|
| 1511 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL password");
|
| 1512 |
|
|
return -1;
|
| 1513 |
|
|
}
|
| 1514 |
|
|
if (startver!=STARTVER_UNKNOWN && startver!=STARTVER_GW1 && startver!=STARTVER_GW3 && startver!=STARTVER_GW4 && startver!=STARTVER_REALM1)
|
| 1515 |
|
|
{
|
| 1516 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got bad game startver %d",startver);
|
| 1517 |
|
|
return -1;
|
| 1518 |
|
|
}
|
| 1519 |
|
|
if (!c)
|
| 1520 |
|
|
{
|
| 1521 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL connection");
|
| 1522 |
|
|
return -1;
|
| 1523 |
|
|
}
|
| 1524 |
|
|
if (game->type==game_type_ladder && account_get_normal_wins(conn_get_account(c),conn_get_clienttag(c))<10)
|
| 1525 |
|
|
/* if () ... */
|
| 1526 |
|
|
{
|
| 1527 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"can not join ladder game without 10 normal wins");
|
| 1528 |
|
|
return -1;
|
| 1529 |
|
|
}
|
| 1530 |
|
|
|
| 1531 |
|
|
{
|
| 1532 |
|
|
t_clienttag gt;
|
| 1533 |
|
|
|
| 1534 |
|
|
if (!(gt = game_get_clienttag(game)))
|
| 1535 |
|
|
{
|
| 1536 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"could not get clienttag for game");
|
| 1537 |
|
|
return -1;
|
| 1538 |
|
|
}
|
| 1539 |
|
|
}
|
| 1540 |
|
|
|
| 1541 |
|
|
if (game->pass[0]!='\0' && strcasecmp(game->pass,pass)!=0)
|
| 1542 |
|
|
{
|
| 1543 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"game \"%s\" password mismatch \"%s\"!=\"%s\"",game_get_name(game),game->pass,pass);
|
| 1544 |
|
|
return -1;
|
| 1545 |
|
|
}
|
| 1546 |
|
|
|
| 1547 |
|
|
if (game->connections && (game->count > 0))
|
| 1548 |
|
|
{
|
| 1549 |
|
|
for (i=0; i<game->count; i++)
|
| 1550 |
|
|
{
|
| 1551 |
|
|
if (game->connections[i] == NULL)
|
| 1552 |
|
|
{
|
| 1553 |
|
|
game->connections[i] = c;
|
| 1554 |
|
|
game->players[i] = conn_get_account(c);
|
| 1555 |
|
|
game->results[i] = game_result_none;
|
| 1556 |
|
|
game->reported_results[i] = NULL;
|
| 1557 |
|
|
game->report_heads[i] = NULL;
|
| 1558 |
|
|
game->report_bodies[i] = NULL;
|
| 1559 |
|
|
|
| 1560 |
|
|
game->ref++;
|
| 1561 |
|
|
game->lastaccess_time = now;
|
| 1562 |
|
|
break;
|
| 1563 |
|
|
}
|
| 1564 |
|
|
}
|
| 1565 |
|
|
|
| 1566 |
|
|
}
|
| 1567 |
|
|
|
| 1568 |
|
|
if ((i == game->count) || (game->count == 0))
|
| 1569 |
|
|
{
|
| 1570 |
|
|
|
| 1571 |
|
|
if (!game->connections) /* some realloc()s are broken */
|
| 1572 |
|
|
tempc = xmalloc((game->count+1)*sizeof(t_connection *));
|
| 1573 |
|
|
else
|
| 1574 |
|
|
tempc = xrealloc(game->connections,(game->count+1)*sizeof(t_connection *));
|
| 1575 |
|
|
game->connections = tempc;
|
| 1576 |
|
|
if (!game->players) /* some realloc()s are broken */
|
| 1577 |
|
|
tempp = xmalloc((game->count+1)*sizeof(t_account *));
|
| 1578 |
|
|
else
|
| 1579 |
|
|
tempp = xrealloc(game->players,(game->count+1)*sizeof(t_account *));
|
| 1580 |
|
|
game->players = tempp;
|
| 1581 |
|
|
|
| 1582 |
|
|
if (!game->results) /* some realloc()s are broken */
|
| 1583 |
|
|
tempr = xmalloc((game->count+1)*sizeof(t_game_result));
|
| 1584 |
|
|
else
|
| 1585 |
|
|
tempr = xrealloc(game->results,(game->count+1)*sizeof(t_game_result));
|
| 1586 |
|
|
game->results = tempr;
|
| 1587 |
|
|
|
| 1588 |
|
|
if (!game->reported_results)
|
| 1589 |
|
|
temprr = xmalloc((game->count+1)*sizeof(t_game_result *));
|
| 1590 |
|
|
else
|
| 1591 |
|
|
temprr = xrealloc(game->reported_results,(game->count+1)*sizeof(t_game_result *));
|
| 1592 |
|
|
game->reported_results = temprr;
|
| 1593 |
|
|
|
| 1594 |
|
|
if (!game->report_heads) /* some xrealloc()s are broken */
|
| 1595 |
|
|
temprh = xmalloc((game->count+1)*sizeof(char const *));
|
| 1596 |
|
|
else
|
| 1597 |
|
|
temprh = xrealloc((void *)game->report_heads,(game->count+1)*sizeof(char const *)); /* avoid compiler warning */
|
| 1598 |
|
|
game->report_heads = temprh;
|
| 1599 |
|
|
|
| 1600 |
|
|
if (!game->report_bodies) /* some xrealloc()s are broken */
|
| 1601 |
|
|
temprb = xmalloc((game->count+1)*sizeof(char const *));
|
| 1602 |
|
|
else
|
| 1603 |
|
|
temprb = xrealloc((void *)game->report_bodies,(game->count+1)*sizeof(char const *)); /* avoid compiler warning */
|
| 1604 |
|
|
game->report_bodies = temprb;
|
| 1605 |
|
|
|
| 1606 |
|
|
game->connections[game->count] = c;
|
| 1607 |
|
|
game->players[game->count] = conn_get_account(c);
|
| 1608 |
|
|
game->results[game->count] = game_result_none;
|
| 1609 |
|
|
game->reported_results[game->count] = NULL;
|
| 1610 |
|
|
game->report_heads[game->count] = NULL;
|
| 1611 |
|
|
game->report_bodies[game->count] = NULL;
|
| 1612 |
|
|
|
| 1613 |
|
|
game->count++;
|
| 1614 |
|
|
game->ref++;
|
| 1615 |
|
|
game->lastaccess_time = now;
|
| 1616 |
|
|
|
| 1617 |
|
|
} // end of "if ((i == game->count) || (game->count == 0))"
|
| 1618 |
|
|
|
| 1619 |
|
|
if (game->startver!=startver && startver!=STARTVER_UNKNOWN) /* with join startver ALWAYS unknown [KWS] */
|
| 1620 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"player \"%s\" client \"%s\" startver %u joining game startver %u (count=%u ref=%u)",account_get_name(conn_get_account(c)),clienttag_uint_to_str(conn_get_clienttag(c)),startver,game->startver,game->count,game->ref);
|
| 1621 |
|
|
|
| 1622 |
|
|
game_choose_host(game);
|
| 1623 |
|
|
|
| 1624 |
|
|
return 0;
|
| 1625 |
|
|
}
|
| 1626 |
|
|
|
| 1627 |
|
|
extern int game_del_player(t_game * game, t_connection * c)
|
| 1628 |
|
|
{
|
| 1629 |
|
|
char const * tname;
|
| 1630 |
|
|
unsigned int i;
|
| 1631 |
|
|
t_account * account;
|
| 1632 |
|
|
|
| 1633 |
|
|
if (!game)
|
| 1634 |
|
|
{
|
| 1635 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1636 |
|
|
return -1;
|
| 1637 |
|
|
}
|
| 1638 |
|
|
if (!c)
|
| 1639 |
|
|
{
|
| 1640 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL connection");
|
| 1641 |
|
|
return -1;
|
| 1642 |
|
|
}
|
| 1643 |
|
|
if (!game->players)
|
| 1644 |
|
|
{
|
| 1645 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"player array is NULL");
|
| 1646 |
|
|
return -1;
|
| 1647 |
|
|
}
|
| 1648 |
|
|
if (!game->reported_results)
|
| 1649 |
|
|
{
|
| 1650 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"reported results array is NULL");
|
| 1651 |
|
|
return -1;
|
| 1652 |
|
|
}
|
| 1653 |
|
|
account = conn_get_account(c);
|
| 1654 |
|
|
|
| 1655 |
|
|
if(conn_get_leavegamewhisper_ack(c)==0)
|
| 1656 |
|
|
{
|
| 1657 |
|
|
watchlist_notify_event(conn_get_account(c),NULL,conn_get_clienttag(c),watch_event_leavegame);
|
| 1658 |
|
|
conn_set_leavegamewhisper_ack(c,1); //1 = already whispered. We reset this each time user joins a channel
|
| 1659 |
|
|
}
|
| 1660 |
|
|
|
| 1661 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"game \"%s\" has ref=%u, count=%u; trying to remove player \"%s\"",game_get_name(game),game->ref,game->count,account_get_name(account));
|
| 1662 |
|
|
|
| 1663 |
|
|
for (i=0; i<game->count; i++)
|
| 1664 |
|
|
if (game->players[i]==account && game->connections[i])
|
| 1665 |
|
|
{
|
| 1666 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"removing player #%u \"%s\" from \"%s\", %u players left",i,(tname = account_get_name(account)),game_get_name(game),game->ref-1);
|
| 1667 |
|
|
game->connections[i] = NULL;
|
| 1668 |
|
|
if (!(game->reported_results[i]))
|
| 1669 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"player \"%s\" left without reporting (valid) results",tname);
|
| 1670 |
|
|
|
| 1671 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"player deleted... (ref=%u)",game->ref);
|
| 1672 |
|
|
|
| 1673 |
|
|
if (game->ref<2)
|
| 1674 |
|
|
{
|
| 1675 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"no more players, reporting game");
|
| 1676 |
|
|
game_report(game);
|
| 1677 |
|
|
eventlog(eventlog_level_debug,__FUNCTION__,"no more players, destroying game");
|
| 1678 |
|
|
game_destroy(game);
|
| 1679 |
|
|
return 0;
|
| 1680 |
|
|
}
|
| 1681 |
|
|
|
| 1682 |
|
|
game->ref--;
|
| 1683 |
|
|
game->lastaccess_time = now;
|
| 1684 |
|
|
|
| 1685 |
|
|
game_choose_host(game);
|
| 1686 |
|
|
|
| 1687 |
|
|
return 0;
|
| 1688 |
|
|
}
|
| 1689 |
|
|
|
| 1690 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"player \"%s\" was not in the game",account_get_name(account));
|
| 1691 |
|
|
return -1;
|
| 1692 |
|
|
}
|
| 1693 |
|
|
|
| 1694 |
|
|
|
| 1695 |
|
|
extern int game_set_report(t_game * game, t_account * account, char const * rephead, char const * repbody)
|
| 1696 |
|
|
{
|
| 1697 |
|
|
unsigned int pos;
|
| 1698 |
|
|
|
| 1699 |
|
|
if (!game)
|
| 1700 |
|
|
{
|
| 1701 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1702 |
|
|
return -1;
|
| 1703 |
|
|
}
|
| 1704 |
|
|
if (!account)
|
| 1705 |
|
|
{
|
| 1706 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL account");
|
| 1707 |
|
|
return -1;
|
| 1708 |
|
|
}
|
| 1709 |
|
|
if (!game->players)
|
| 1710 |
|
|
{
|
| 1711 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"player array is NULL");
|
| 1712 |
|
|
return -1;
|
| 1713 |
|
|
}
|
| 1714 |
|
|
if (!game->report_heads)
|
| 1715 |
|
|
{
|
| 1716 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"report_heads array is NULL");
|
| 1717 |
|
|
return -1;
|
| 1718 |
|
|
}
|
| 1719 |
|
|
if (!game->report_bodies)
|
| 1720 |
|
|
{
|
| 1721 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"report_bodies array is NULL");
|
| 1722 |
|
|
return -1;
|
| 1723 |
|
|
}
|
| 1724 |
|
|
if (!rephead)
|
| 1725 |
|
|
{
|
| 1726 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"report head is NULL");
|
| 1727 |
|
|
return -1;
|
| 1728 |
|
|
}
|
| 1729 |
|
|
if (!repbody)
|
| 1730 |
|
|
{
|
| 1731 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"report body is NULL");
|
| 1732 |
|
|
return -1;
|
| 1733 |
|
|
}
|
| 1734 |
|
|
|
| 1735 |
|
|
{
|
| 1736 |
|
|
unsigned int i;
|
| 1737 |
|
|
|
| 1738 |
|
|
pos = game->count;
|
| 1739 |
|
|
for (i=0; i<game->count; i++)
|
| 1740 |
|
|
if (game->players[i]==account)
|
| 1741 |
|
|
pos = i;
|
| 1742 |
|
|
}
|
| 1743 |
|
|
if (pos==game->count)
|
| 1744 |
|
|
{
|
| 1745 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"could not find player \"%s\" to set result",account_get_name(account));
|
| 1746 |
|
|
return -1;
|
| 1747 |
|
|
}
|
| 1748 |
|
|
|
| 1749 |
|
|
game->report_heads[pos] = xstrdup(rephead);
|
| 1750 |
|
|
game->report_bodies[pos] = xstrdup(repbody);
|
| 1751 |
|
|
|
| 1752 |
|
|
return 0;
|
| 1753 |
|
|
}
|
| 1754 |
|
|
|
| 1755 |
|
|
extern int game_set_reported_results(t_game * game, t_account * account, t_game_result * results)
|
| 1756 |
|
|
{
|
| 1757 |
|
|
unsigned int i,j;
|
| 1758 |
|
|
t_game_result result;
|
| 1759 |
|
|
|
| 1760 |
|
|
if (!game)
|
| 1761 |
|
|
{
|
| 1762 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1763 |
|
|
return -1;
|
| 1764 |
|
|
}
|
| 1765 |
|
|
|
| 1766 |
|
|
if (!account)
|
| 1767 |
|
|
{
|
| 1768 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL account");
|
| 1769 |
|
|
return -1;
|
| 1770 |
|
|
}
|
| 1771 |
|
|
|
| 1772 |
|
|
if (!results)
|
| 1773 |
|
|
{
|
| 1774 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL results");
|
| 1775 |
|
|
return -1;
|
| 1776 |
|
|
}
|
| 1777 |
|
|
|
| 1778 |
|
|
if (!game->players)
|
| 1779 |
|
|
{
|
| 1780 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"player array is NULL");
|
| 1781 |
|
|
return -1;
|
| 1782 |
|
|
}
|
| 1783 |
|
|
|
| 1784 |
|
|
if (!game->reported_results)
|
| 1785 |
|
|
{
|
| 1786 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"reported_results array is NULL");
|
| 1787 |
|
|
return -1;
|
| 1788 |
|
|
}
|
| 1789 |
|
|
|
| 1790 |
|
|
for (i=0;i<game->count;i++)
|
| 1791 |
|
|
{
|
| 1792 |
|
|
if ((game->players[i]==account)) break;
|
| 1793 |
|
|
}
|
| 1794 |
|
|
|
| 1795 |
|
|
if (i==game->count)
|
| 1796 |
|
|
{
|
| 1797 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"could not find player \"%s\" to set reported results",account_get_name(account));
|
| 1798 |
|
|
return -1;
|
| 1799 |
|
|
}
|
| 1800 |
|
|
|
| 1801 |
|
|
if (game->reported_results[i])
|
| 1802 |
|
|
{
|
| 1803 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"player \"%s\" allready reported results - skipping this report",account_get_name(account));
|
| 1804 |
|
|
return -1;
|
| 1805 |
|
|
}
|
| 1806 |
|
|
|
| 1807 |
|
|
for (j=0;j<game->count;j++)
|
| 1808 |
|
|
{
|
| 1809 |
|
|
result = results[j];
|
| 1810 |
|
|
switch(result)
|
| 1811 |
|
|
{
|
| 1812 |
|
|
case game_result_win:
|
| 1813 |
|
|
case game_result_loss:
|
| 1814 |
|
|
case game_result_draw:
|
| 1815 |
|
|
case game_result_observer:
|
| 1816 |
|
|
case game_result_disconnect:
|
| 1817 |
|
|
break;
|
| 1818 |
|
|
case game_result_none:
|
| 1819 |
|
|
case game_result_playing:
|
| 1820 |
|
|
if (i != j) break; /* accept none/playing only from "others" */
|
| 1821 |
|
|
default: /* result is invalid */
|
| 1822 |
|
|
if (i!=j)
|
| 1823 |
|
|
{
|
| 1824 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"ignoring bad reported result %u for player \"%s\"",(unsigned int)result,account_get_name(game->players[j]));
|
| 1825 |
|
|
results[i]=game_result_none;
|
| 1826 |
|
|
} else {
|
| 1827 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got bad reported result %u for self - skipping results",(unsigned int)result);
|
| 1828 |
|
|
return -1;
|
| 1829 |
|
|
}
|
| 1830 |
|
|
}
|
| 1831 |
|
|
}
|
| 1832 |
|
|
|
| 1833 |
|
|
game->reported_results[i] = results;
|
| 1834 |
|
|
|
| 1835 |
|
|
return 0;
|
| 1836 |
|
|
}
|
| 1837 |
|
|
|
| 1838 |
|
|
|
| 1839 |
|
|
extern int game_set_self_report(t_game * game, t_account * account, t_game_result result)
|
| 1840 |
|
|
{
|
| 1841 |
|
|
unsigned int i;
|
| 1842 |
|
|
t_game_result * results;
|
| 1843 |
|
|
|
| 1844 |
|
|
if (!game)
|
| 1845 |
|
|
{
|
| 1846 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1847 |
|
|
return -1;
|
| 1848 |
|
|
}
|
| 1849 |
|
|
|
| 1850 |
|
|
if (!account)
|
| 1851 |
|
|
{
|
| 1852 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL account");
|
| 1853 |
|
|
return -1;
|
| 1854 |
|
|
}
|
| 1855 |
|
|
|
| 1856 |
|
|
if (!game->players)
|
| 1857 |
|
|
{
|
| 1858 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"player array is NULL");
|
| 1859 |
|
|
return -1;
|
| 1860 |
|
|
}
|
| 1861 |
|
|
|
| 1862 |
|
|
if (!game->reported_results)
|
| 1863 |
|
|
{
|
| 1864 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"reported_results array is NULL");
|
| 1865 |
|
|
return -1;
|
| 1866 |
|
|
}
|
| 1867 |
|
|
|
| 1868 |
|
|
results = xmalloc(sizeof(t_game_result)*game->count);
|
| 1869 |
|
|
|
| 1870 |
|
|
for (i=0;i<game->count;i++)
|
| 1871 |
|
|
{
|
| 1872 |
|
|
if ((game->players[i]==account))
|
| 1873 |
|
|
results[i]= result;
|
| 1874 |
|
|
else
|
| 1875 |
|
|
results[i]= game_result_none;
|
| 1876 |
|
|
}
|
| 1877 |
|
|
|
| 1878 |
|
|
game_set_reported_results(game,account,results);
|
| 1879 |
|
|
|
| 1880 |
|
|
return 0;
|
| 1881 |
|
|
}
|
| 1882 |
|
|
|
| 1883 |
|
|
extern t_game_result * game_get_reported_results(t_game * game, t_account * account)
|
| 1884 |
|
|
{
|
| 1885 |
|
|
unsigned int i;
|
| 1886 |
|
|
|
| 1887 |
|
|
if (!(game))
|
| 1888 |
|
|
{
|
| 1889 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1890 |
|
|
return NULL;
|
| 1891 |
|
|
}
|
| 1892 |
|
|
|
| 1893 |
|
|
if (!(account))
|
| 1894 |
|
|
{
|
| 1895 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL account");
|
| 1896 |
|
|
return NULL;
|
| 1897 |
|
|
}
|
| 1898 |
|
|
|
| 1899 |
|
|
if (!(game->players))
|
| 1900 |
|
|
{
|
| 1901 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"player array is NULL");
|
| 1902 |
|
|
return NULL;
|
| 1903 |
|
|
}
|
| 1904 |
|
|
|
| 1905 |
|
|
if (!(game->reported_results))
|
| 1906 |
|
|
{
|
| 1907 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"reported_results array is NULL");
|
| 1908 |
|
|
return NULL;
|
| 1909 |
|
|
}
|
| 1910 |
|
|
|
| 1911 |
|
|
for (i=0;i<game->count;i++)
|
| 1912 |
|
|
{
|
| 1913 |
|
|
if ((game->players[i]==account)) break;
|
| 1914 |
|
|
}
|
| 1915 |
|
|
|
| 1916 |
|
|
if (i==game->count)
|
| 1917 |
|
|
{
|
| 1918 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"could not find player \"%s\" to set reported results",account_get_name(account));
|
| 1919 |
|
|
return NULL;
|
| 1920 |
|
|
}
|
| 1921 |
|
|
|
| 1922 |
|
|
if (!(game->reported_results[i]))
|
| 1923 |
|
|
{
|
| 1924 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"player \"%s\" has not reported any results",account_get_name(account));
|
| 1925 |
|
|
return NULL;
|
| 1926 |
|
|
}
|
| 1927 |
|
|
|
| 1928 |
|
|
return game->reported_results[i];
|
| 1929 |
|
|
}
|
| 1930 |
|
|
|
| 1931 |
|
|
|
| 1932 |
|
|
extern char const * game_get_mapname(t_game const * game)
|
| 1933 |
|
|
{
|
| 1934 |
|
|
if (!game)
|
| 1935 |
|
|
{
|
| 1936 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1937 |
|
|
return NULL;
|
| 1938 |
|
|
}
|
| 1939 |
|
|
|
| 1940 |
|
|
return game->mapname;
|
| 1941 |
|
|
}
|
| 1942 |
|
|
|
| 1943 |
|
|
|
| 1944 |
|
|
extern int game_set_mapname(t_game * game, char const * mapname)
|
| 1945 |
|
|
{
|
| 1946 |
|
|
if (!game)
|
| 1947 |
|
|
{
|
| 1948 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1949 |
|
|
return -1;
|
| 1950 |
|
|
}
|
| 1951 |
|
|
if (!mapname)
|
| 1952 |
|
|
{
|
| 1953 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL mapname");
|
| 1954 |
|
|
return -1;
|
| 1955 |
|
|
}
|
| 1956 |
|
|
|
| 1957 |
|
|
if (game->mapname != NULL) xfree((void *)game->mapname);
|
| 1958 |
|
|
|
| 1959 |
|
|
game->mapname = xstrdup(mapname);
|
| 1960 |
|
|
|
| 1961 |
|
|
return 0;
|
| 1962 |
|
|
}
|
| 1963 |
|
|
|
| 1964 |
|
|
|
| 1965 |
|
|
extern t_connection * game_get_owner(t_game const * game)
|
| 1966 |
|
|
{
|
| 1967 |
|
|
if (!game)
|
| 1968 |
|
|
{
|
| 1969 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1970 |
|
|
return NULL;
|
| 1971 |
|
|
}
|
| 1972 |
|
|
return game->owner;
|
| 1973 |
|
|
}
|
| 1974 |
|
|
|
| 1975 |
|
|
|
| 1976 |
|
|
extern time_t game_get_create_time(t_game const * game)
|
| 1977 |
|
|
{
|
| 1978 |
|
|
if (!game)
|
| 1979 |
|
|
{
|
| 1980 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1981 |
|
|
return (time_t)0;
|
| 1982 |
|
|
}
|
| 1983 |
|
|
|
| 1984 |
|
|
return game->create_time;
|
| 1985 |
|
|
}
|
| 1986 |
|
|
|
| 1987 |
|
|
|
| 1988 |
|
|
extern time_t game_get_start_time(t_game const * game)
|
| 1989 |
|
|
{
|
| 1990 |
|
|
if (!game)
|
| 1991 |
|
|
{
|
| 1992 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 1993 |
|
|
return (time_t)0;
|
| 1994 |
|
|
}
|
| 1995 |
|
|
|
| 1996 |
|
|
return game->start_time;
|
| 1997 |
|
|
}
|
| 1998 |
|
|
|
| 1999 |
|
|
|
| 2000 |
|
|
extern int game_set_option(t_game * game, t_game_option option)
|
| 2001 |
|
|
{
|
| 2002 |
|
|
if (!game)
|
| 2003 |
|
|
{
|
| 2004 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 2005 |
|
|
return -1;
|
| 2006 |
|
|
}
|
| 2007 |
|
|
|
| 2008 |
|
|
game->option = option;
|
| 2009 |
|
|
return 0;
|
| 2010 |
|
|
}
|
| 2011 |
|
|
|
| 2012 |
|
|
|
| 2013 |
|
|
extern t_game_option game_get_option(t_game const * game)
|
| 2014 |
|
|
{
|
| 2015 |
|
|
if (!game)
|
| 2016 |
|
|
{
|
| 2017 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 2018 |
|
|
return game_option_none;
|
| 2019 |
|
|
}
|
| 2020 |
|
|
|
| 2021 |
|
|
return game->option;
|
| 2022 |
|
|
}
|
| 2023 |
|
|
|
| 2024 |
|
|
|
| 2025 |
|
|
extern int gamelist_create(void)
|
| 2026 |
|
|
{
|
| 2027 |
|
|
elist_init(&gamelist_head);
|
| 2028 |
|
|
glist_length = 0;
|
| 2029 |
|
|
return 0;
|
| 2030 |
|
|
}
|
| 2031 |
|
|
|
| 2032 |
|
|
|
| 2033 |
|
|
extern int gamelist_destroy(void)
|
| 2034 |
|
|
{
|
| 2035 |
|
|
/* FIXME: if called with active games, games are not freed */
|
| 2036 |
|
|
elist_init(&gamelist_head);
|
| 2037 |
|
|
glist_length = 0;
|
| 2038 |
|
|
|
| 2039 |
|
|
return 0;
|
| 2040 |
|
|
}
|
| 2041 |
|
|
|
| 2042 |
|
|
|
| 2043 |
|
|
extern int gamelist_get_length(void)
|
| 2044 |
|
|
{
|
| 2045 |
|
|
return glist_length;
|
| 2046 |
|
|
}
|
| 2047 |
|
|
|
| 2048 |
|
|
|
| 2049 |
|
|
extern t_game * gamelist_find_game(char const * name, t_game_type type)
|
| 2050 |
|
|
{
|
| 2051 |
|
|
t_elist *curr;
|
| 2052 |
|
|
t_game *game;
|
| 2053 |
|
|
|
| 2054 |
|
|
elist_for_each(curr,&gamelist_head)
|
| 2055 |
|
|
{
|
| 2056 |
|
|
game = elist_entry(curr,t_game,glist_link);
|
| 2057 |
|
|
if ((type==game_type_all || game->type==type) && game->name && strcasecmp(name,game->name)==0)
|
| 2058 |
|
|
return game;
|
| 2059 |
|
|
}
|
| 2060 |
|
|
|
| 2061 |
|
|
return NULL;
|
| 2062 |
|
|
}
|
| 2063 |
|
|
|
| 2064 |
|
|
|
| 2065 |
|
|
extern t_game * gamelist_find_game_byid(unsigned int id)
|
| 2066 |
|
|
{
|
| 2067 |
|
|
t_elist *curr;
|
| 2068 |
|
|
t_game *game;
|
| 2069 |
|
|
|
| 2070 |
|
|
elist_for_each(curr,&gamelist_head)
|
| 2071 |
|
|
{
|
| 2072 |
|
|
game = elist_entry(curr,t_game,glist_link);
|
| 2073 |
|
|
if (game->id==id)
|
| 2074 |
|
|
return game;
|
| 2075 |
|
|
}
|
| 2076 |
|
|
|
| 2077 |
|
|
return NULL;
|
| 2078 |
|
|
}
|
| 2079 |
|
|
|
| 2080 |
|
|
|
| 2081 |
|
|
extern void gamelist_traverse(t_glist_func cb, void *data)
|
| 2082 |
|
|
{
|
| 2083 |
|
|
t_elist *curr;
|
| 2084 |
|
|
|
| 2085 |
|
|
elist_for_each(curr,&gamelist_head)
|
| 2086 |
|
|
{
|
| 2087 |
|
|
if (cb(elist_entry(curr,t_game,glist_link),data)<0) return;
|
| 2088 |
|
|
}
|
| 2089 |
|
|
}
|
| 2090 |
|
|
|
| 2091 |
|
|
|
| 2092 |
|
|
extern int gamelist_total_games(void)
|
| 2093 |
|
|
{
|
| 2094 |
|
|
return totalcount;
|
| 2095 |
|
|
}
|
| 2096 |
|
|
|
| 2097 |
|
|
extern int game_set_realm(t_game * game, unsigned int realm)
|
| 2098 |
|
|
{
|
| 2099 |
|
|
if (!game)
|
| 2100 |
|
|
{
|
| 2101 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 2102 |
|
|
return -1;
|
| 2103 |
|
|
}
|
| 2104 |
|
|
game->realm = realm;
|
| 2105 |
|
|
return 0;
|
| 2106 |
|
|
}
|
| 2107 |
|
|
|
| 2108 |
|
|
extern unsigned int game_get_realm(t_game const * game)
|
| 2109 |
|
|
{
|
| 2110 |
|
|
if (!game)
|
| 2111 |
|
|
{
|
| 2112 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 2113 |
|
|
return 0;
|
| 2114 |
|
|
}
|
| 2115 |
|
|
return game->realm;
|
| 2116 |
|
|
}
|
| 2117 |
|
|
|
| 2118 |
|
|
extern int game_set_realmname(t_game * game, char const * realmname)
|
| 2119 |
|
|
{
|
| 2120 |
|
|
char const * temp;
|
| 2121 |
|
|
|
| 2122 |
|
|
if (!game)
|
| 2123 |
|
|
{
|
| 2124 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 2125 |
|
|
return -1;
|
| 2126 |
|
|
}
|
| 2127 |
|
|
|
| 2128 |
|
|
if (realmname)
|
| 2129 |
|
|
temp=xstrdup(realmname);
|
| 2130 |
|
|
else
|
| 2131 |
|
|
temp=NULL;
|
| 2132 |
|
|
|
| 2133 |
|
|
if (game->realmname)
|
| 2134 |
|
|
xfree((void *)game->realmname); /* avoid warning */
|
| 2135 |
|
|
game->realmname = temp;
|
| 2136 |
|
|
return 0;
|
| 2137 |
|
|
}
|
| 2138 |
|
|
|
| 2139 |
|
|
extern char const * game_get_realmname(t_game const * game)
|
| 2140 |
|
|
{
|
| 2141 |
|
|
if (!game)
|
| 2142 |
|
|
{
|
| 2143 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL game");
|
| 2144 |
|
|
return NULL;
|
| 2145 |
|
|
}
|
| 2146 |
|
|
return game->realmname;
|
| 2147 |
|
|
}
|
| 2148 |
|
|
|
| 2149 |
|
|
|
| 2150 |
|
|
extern void gamelist_check_voidgame(void)
|
| 2151 |
|
|
{
|
| 2152 |
|
|
t_elist *curr, *save;
|
| 2153 |
|
|
t_game *game;
|
| 2154 |
|
|
|
| 2155 |
|
|
elist_for_each_safe(curr,&gamelist_head,save)
|
| 2156 |
|
|
{
|
| 2157 |
|
|
game = elist_entry(curr,t_game,glist_link);
|
| 2158 |
|
|
if (!game->realm)
|
| 2159 |
|
|
continue;
|
| 2160 |
|
|
if (game->ref >= 1)
|
| 2161 |
|
|
continue;
|
| 2162 |
|
|
if ((now - game->lastaccess_time) > MAX_GAME_EMPTY_TIME)
|
| 2163 |
|
|
game_destroy(game);
|
| 2164 |
|
|
}
|
| 2165 |
|
|
}
|
| 2166 |
|
|
|
| 2167 |
|
|
extern void game_set_flag(t_game * game, t_game_flag flag)
|
| 2168 |
|
|
{
|
| 2169 |
|
|
if (!game)
|
| 2170 |
|
|
{
|
| 2171 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL game");
|
| 2172 |
|
|
return;
|
| 2173 |
|
|
}
|
| 2174 |
|
|
game->flag = flag;
|
| 2175 |
|
|
}
|
| 2176 |
|
|
|
| 2177 |
|
|
|
| 2178 |
|
|
extern t_game_flag game_get_flag(t_game const * game)
|
| 2179 |
|
|
{
|
| 2180 |
|
|
if (!game)
|
| 2181 |
|
|
{
|
| 2182 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL game");
|
| 2183 |
|
|
return 0;
|
| 2184 |
|
|
}
|
| 2185 |
|
|
return game->flag;
|
| 2186 |
|
|
}
|
| 2187 |
|
|
|
| 2188 |
|
|
extern int game_get_count_by_clienttag(t_clienttag ct)
|
| 2189 |
|
|
{
|
| 2190 |
|
|
t_game *game;
|
| 2191 |
|
|
t_elist *curr;
|
| 2192 |
|
|
int clienttaggames = 0;
|
| 2193 |
|
|
|
| 2194 |
|
|
if (!ct) {
|
| 2195 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got UNKNOWN clienttag");
|
| 2196 |
|
|
return 0;
|
| 2197 |
|
|
}
|
| 2198 |
|
|
|
| 2199 |
|
|
/* Get number of games for client tag specific */
|
| 2200 |
|
|
elist_for_each(curr,&gamelist_head)
|
| 2201 |
|
|
{
|
| 2202 |
|
|
game = elist_entry(curr,t_game,glist_link);
|
| 2203 |
|
|
if(game_get_clienttag(game)==ct)
|
| 2204 |
|
|
clienttaggames++;
|
| 2205 |
|
|
}
|
| 2206 |
|
|
|
| 2207 |
|
|
return clienttaggames;
|
| 2208 |
|
|
}
|
| 2209 |
|
|
|
| 2210 |
|
|
static int game_match_name(const char *name, const char *prefix)
|
| 2211 |
|
|
{
|
| 2212 |
|
|
/* the easy cases */
|
| 2213 |
|
|
if (!name || !*name) return 1;
|
| 2214 |
|
|
if (!prefix || !*prefix) return 1;
|
| 2215 |
|
|
|
| 2216 |
|
|
if (!strncmp(name,prefix,strlen(prefix))) return 1;
|
| 2217 |
|
|
|
| 2218 |
|
|
return 0;
|
| 2219 |
|
|
}
|
| 2220 |
|
|
|
| 2221 |
|
|
extern int game_is_ladder(t_game *game)
|
| 2222 |
|
|
{
|
| 2223 |
|
|
assert(game);
|
| 2224 |
|
|
|
| 2225 |
|
|
/* all normal ladder games are still counted as ladder games */
|
| 2226 |
|
|
if (game->type == game_type_ladder ||
|
| 2227 |
|
|
game->type == game_type_ironman) return 1;
|
| 2228 |
|
|
|
| 2229 |
|
|
/* addition game types are also checked against gamename prefix if set */
|
| 2230 |
|
|
if (game_match_type(game_get_type(game),prefs_get_ladder_games()) &&
|
| 2231 |
|
|
game_match_name(game_get_name(game),prefs_get_ladder_prefix())) return 1;
|
| 2232 |
|
|
|
| 2233 |
|
|
return 0;
|
| 2234 |
|
|
}
|