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/*
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* Copyright (C) 1998,1999,2000,2001 Ross Combs (rocombs@cs.nmsu.edu)
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* Copyright (C) 2000,2001 Marco Ziech (mmz@gmx.net)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef INCLUDED_CONNECTION_TYPES
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#define INCLUDED_CONNECTION_TYPES
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#ifdef CONNECTION_INTERNAL_ACCESS
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#ifdef JUST_NEED_TYPES
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# ifdef TIME_WITH_SYS_TIME
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# include <sys/time.h>
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# include <time.h>
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# else
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# if HAVE_SYS_TIME_H
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# include <sys/time.h>
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# else
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# include <time.h>
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# endif
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# endif
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# include "game.h"
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# include "common/queue.h"
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# include "channel.h"
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# include "account.h"
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# include "quota.h"
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# include "character.h"
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# include "versioncheck.h"
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# include "anongame.h"
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# include "realm.h"
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# include "common/tag.h"
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# include "common/elist.h"
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# include "common/packet.h"
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# include "common/rcm.h"
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#else
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# define JUST_NEED_TYPES
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# ifdef TIME_WITH_SYS_TIME
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# include <sys/time.h>
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# include <time.h>
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# else
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# if HAVE_SYS_TIME_H
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# include <sys/time.h>
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# else
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# include <time.h>
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# endif
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# endif
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# include "game.h"
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# include "common/queue.h"
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# include "channel.h"
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# include "account.h"
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# include "quota.h"
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# include "character.h"
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# include "versioncheck.h"
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# include "anongame.h"
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# include "realm.h"
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# include "common/tag.h"
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# include "common/elist.h"
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# include "common/packet.h"
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# include "common/rcm.h"
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# undef JUST_NEED_TYPES
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#endif
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#endif
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typedef enum
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{
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conn_class_init,
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conn_class_bnet,
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conn_class_file,
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conn_class_bot,
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conn_class_telnet,
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conn_class_irc, /* Internet Relay Chat */
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conn_class_d2cs_bnetd,
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conn_class_w3route,
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conn_class_none
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} t_conn_class;
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typedef enum
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{
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conn_state_empty,
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conn_state_initial,
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conn_state_connected,
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conn_state_loggedin,
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conn_state_destroy,
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conn_state_bot_username,
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conn_state_bot_password,
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conn_state_untrusted,
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conn_state_pending_raw
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} t_conn_state;
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#ifdef CONNECTION_INTERNAL_ACCESS
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typedef enum
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{
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conn_flags_welcomed = 0x01,
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conn_flags_udpok = 0x02,
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conn_flags_joingamewhisper = 0x04,
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conn_flags_leavegamewhisper = 0x08,
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conn_flags_echoback = 0x10
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} t_conn_flags;
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#endif
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typedef struct connection
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#ifdef CONNECTION_INTERNAL_ACCESS
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{
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struct {
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int tcp_sock;
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unsigned int tcp_addr;
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unsigned short tcp_port;
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int udp_sock;
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unsigned int udp_addr;
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unsigned short udp_port;
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unsigned int local_addr;
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unsigned short local_port;
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unsigned int real_local_addr;
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unsigned short real_local_port;
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int fdw_idx;
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} socket; /* IP and socket specific data */
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struct {
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t_conn_class class;
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t_conn_state state;
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unsigned int sessionkey;
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unsigned int sessionnum;
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unsigned int secret; /* random number... never sent over net unencrypted */
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unsigned int flags;
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unsigned int latency;
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t_account * account;
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struct {
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t_tag archtag;
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t_tag gamelang;
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t_clienttag clienttag;
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char const * clientver;
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unsigned long versionid; /* AKA bnversion */
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unsigned long gameversion;
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unsigned long checksum;
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char const * country;
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int tzbias;
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char const * host;
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char const * user;
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char const * clientexe;
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char const * owner;
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char const * cdkey;
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t_versioncheck * versioncheck; /* equation and MPQ file used to validate game checksum */
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} client; /* client program specific data */
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struct {
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t_queue * outqueue; /* packets waiting to be sent */
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unsigned int outsize; /* amount sent from the current output packet */
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unsigned int outsizep;
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t_packet * inqueue; /* packet waiting to be processed */
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unsigned int insize; /* amount received into the current input packet */
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} queues; /* network queues and related data */
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struct {
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t_channel * channel;
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char const * tmpOP_channel;
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char const * tmpVOICE_channel;
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char const * away;
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char const * dnd;
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t_account * * ignore_list;
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unsigned int ignore_count;
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t_quota quota;
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time_t last_message;
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char const * lastsender; /* last person to whisper to this connection */
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struct {
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char const * ircline; /* line cache for IRC connections */
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unsigned int ircping; /* value of last ping */
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char const * ircpass; /* hashed password for PASS authentication */
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} irc; /* irc chat specific data */
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} chat; /* chat and messages specific data */
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t_game * game;
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const char * loggeduser; /* username as logged in or given (not taken from account) */
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struct connection * bound; /* matching Diablo II auth connection */
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t_elist timers; /* cached list of timers for cleaning */
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/* FIXME: this d2/w3 specific data could be unified into an union */
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struct {
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t_realm * realm;
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t_rcm_regref realm_regref;
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t_character * character;
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char const * realminfo;
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char const * charname;
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} d2;
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struct {
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char const * w3_playerinfo; /* ADDED BY UNDYING SOULZZ 4/7/02 */
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time_t anongame_search_starttime;
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/* [zap-zero] 20020527 - matching w3route connection for game connection /
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matching game connection for w3route connection */
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/* FIXME: this "optimization" is so confusing leading to many possible bugs */
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struct connection * routeconn;
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t_anongame * anongame;
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} w3;
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// [quetzal] 20020828 - creation time, can be used for killing idling init connections
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int cr_time;
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/* Pass fail count for bruteforce protection */
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unsigned int passfail_count;
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/* connection flag substituting some other values */
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t_conn_flags cflags;
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} protocol;
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}
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#endif
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t_connection;
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#endif
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/*****/
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#ifndef JUST_NEED_TYPES
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#ifndef INCLUDED_CONNECTION_PROTOS
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#define INCLUDED_CONNECTION_PROTOS
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#define JUST_NEED_TYPES
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#include "common/packet.h"
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#include "common/queue.h"
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#include "channel.h"
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#include "game.h"
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#include "account.h"
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#include "common/list.h"
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#include "character.h"
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#include "versioncheck.h"
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#include "timer.h"
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#include "anongame.h"
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# include "realm.h"
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#include "message.h"
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#include "common/tag.h"
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#include "common/fdwatch.h"
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#undef JUST_NEED_TYPES
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#define DESTROY_FROM_CONNLIST 0
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#define DESTROY_FROM_DEADLIST 1
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extern t_anongame * conn_create_anongame(t_connection * c);
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extern void conn_destroy_anongame(t_connection * c);
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extern t_anongame * conn_get_anongame(t_connection *c);
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extern void conn_shutdown(t_connection * c, time_t now, t_timer_data foo);
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extern void conn_test_latency(t_connection * c, time_t now, t_timer_data delta);
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extern char const * conn_class_get_str(t_conn_class class) ;
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extern char const * conn_state_get_str(t_conn_state state) ;
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extern t_connection * conn_create(int tsock, int usock, unsigned int real_local_addr, unsigned short real_local_port, unsigned int local_addr, unsigned short local_port, unsigned int addr, unsigned short port) ;
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extern void conn_destroy(t_connection * c, t_elem ** elem, int conn_or_dead_list);
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extern int conn_match(t_connection const * c, char const * user);
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extern t_conn_class conn_get_class(t_connection const * c) ;
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extern void conn_set_class(t_connection * c, t_conn_class class);
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extern t_conn_state conn_get_state(t_connection const * c) ;
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extern void conn_set_state(t_connection * c, t_conn_state state);
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extern unsigned int conn_get_sessionkey(t_connection const * c) ;
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extern unsigned int conn_get_sessionnum(t_connection const * c) ;
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extern unsigned int conn_get_secret(t_connection const * c) ;
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extern unsigned int conn_get_addr(t_connection const * c) ;
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extern unsigned short conn_get_port(t_connection const * c) ;
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extern unsigned int conn_get_local_addr(t_connection const * c);
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extern unsigned short conn_get_local_port(t_connection const * c) ;
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extern unsigned int conn_get_real_local_addr(t_connection const * c) ;
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extern unsigned short conn_get_real_local_port(t_connection const * c) ;
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extern unsigned int conn_get_game_addr(t_connection const * c) ;
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extern int conn_set_game_addr(t_connection * c, unsigned int game_addr);
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extern unsigned short conn_get_game_port(t_connection const * c) ;
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extern int conn_set_game_port(t_connection * c, unsigned short game_port);
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extern void conn_set_host(t_connection * c, char const * host);
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extern void conn_set_user(t_connection * c, char const * user);
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extern const char * conn_get_user(t_connection const * c);
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extern void conn_set_owner(t_connection * c, char const * owner);
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extern const char * conn_get_owner(t_connection const * c);
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extern void conn_set_cdkey(t_connection * c, char const * cdkey);
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extern char const * conn_get_clientexe(t_connection const * c) ;
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extern void conn_set_clientexe(t_connection * c, char const * clientexe);
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extern t_tag conn_get_archtag(t_connection const * c) ;
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extern void conn_set_archtag(t_connection * c, t_tag archtag);
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extern t_tag conn_get_gamelang(t_connection const * c) ;
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extern void conn_set_gamelang(t_connection * c, t_tag gamelang);
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extern t_clienttag conn_get_clienttag(t_connection const * c) ;
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extern t_clienttag conn_get_fake_clienttag(t_connection const * c) ;
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extern void conn_set_clienttag(t_connection * c, t_clienttag clienttag);
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extern unsigned long conn_get_versionid(t_connection const * c) ;
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extern int conn_set_versionid(t_connection * c, unsigned long versionid);
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extern unsigned long conn_get_gameversion(t_connection const * c) ;
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extern int conn_set_gameversion(t_connection * c, unsigned long gameversion);
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extern unsigned long conn_get_checksum(t_connection const * c) ;
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extern int conn_set_checksum(t_connection * c, unsigned long checksum);
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extern char const * conn_get_clientver(t_connection const * c) ;
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extern void conn_set_clientver(t_connection * c, char const * clientver);
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extern int conn_get_tzbias(t_connection const * c) ;
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extern void conn_set_tzbias(t_connection * c, int tzbias);
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extern int conn_set_loggeduser(t_connection * c, char const * username);
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extern char const * conn_get_loggeduser(t_connection const * c);
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extern unsigned int conn_get_flags(t_connection const * c) ;
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extern int conn_set_flags(t_connection * c, unsigned int flags);
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extern void conn_add_flags(t_connection * c, unsigned int flags);
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extern void conn_del_flags(t_connection * c, unsigned int flags);
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extern unsigned int conn_get_latency(t_connection const * c) ;
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extern void conn_set_latency(t_connection * c, unsigned int ms);
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extern char const * conn_get_awaystr(t_connection const * c) ;
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extern int conn_set_awaystr(t_connection * c, char const * away);
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extern char const * conn_get_dndstr(t_connection const * c) ;
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extern int conn_set_dndstr(t_connection * c, char const * dnd);
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extern int conn_add_ignore(t_connection * c, t_account * account);
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extern int conn_del_ignore(t_connection * c, t_account const * account);
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extern int conn_add_watch(t_connection * c, t_account * account, t_clienttag clienttag);
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extern int conn_del_watch(t_connection * c, t_account * account, t_clienttag clienttag);
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extern t_channel * conn_get_channel(t_connection const * c) ;
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| 317 |
extern int conn_set_channel_var(t_connection * c, t_channel * channel);
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extern int conn_set_channel(t_connection * c, char const * channelname);
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| 319 |
extern t_game * conn_get_game(t_connection const * c) ;
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extern int conn_set_game(t_connection * c, char const * gamename, char const * gamepass, char const * gameinfo, t_game_type type, int version);
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extern unsigned int conn_get_tcpaddr(t_connection * c) ;
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| 322 |
extern t_packet * conn_get_in_queue(t_connection * c) ;
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| 323 |
extern void conn_put_in_queue(t_connection * c, t_packet *packet) ;
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| 324 |
extern unsigned int conn_get_in_size(t_connection const * c) ;
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| 325 |
extern void conn_set_in_size(t_connection * c, unsigned int size);
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| 326 |
extern unsigned int conn_get_out_size(t_connection const * c) ;
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extern void conn_set_out_size(t_connection * c, unsigned int size);
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| 328 |
extern int conn_push_outqueue(t_connection * c, t_packet * packet);
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| 329 |
extern t_packet * conn_peek_outqueue(t_connection * c);
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| 330 |
extern t_packet * conn_pull_outqueue(t_connection * c);
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| 331 |
extern int conn_check_ignoring(t_connection const * c, char const * me) ;
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| 332 |
extern t_account * conn_get_account(t_connection const * c) ;
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| 333 |
extern void conn_login(t_connection * c, t_account * account, const char *loggeduser);
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| 334 |
extern int conn_get_socket(t_connection const * c) ;
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extern int conn_get_game_socket(t_connection const * c) ;
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| 336 |
extern int conn_set_game_socket(t_connection * c, int usock);
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| 337 |
extern char const * conn_get_username_real(t_connection const * c, char const * fn, unsigned int ln);
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| 338 |
#define conn_get_username(C) conn_get_username_real(C,__FILE__,__LINE__)
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| 339 |
extern char const * conn_get_chatname(t_connection const * c);
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| 340 |
extern int conn_unget_chatname(t_connection const * c, char const * name);
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| 341 |
extern char const * conn_get_chatcharname(t_connection const * c, t_connection const * dst);
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| 342 |
extern int conn_unget_chatcharname(t_connection const * c, char const * name);
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| 343 |
extern t_message_class conn_get_message_class(t_connection const * c, t_connection const * dst);
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| 344 |
extern unsigned int conn_get_userid(t_connection const * c);
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| 345 |
extern char const * conn_get_playerinfo(t_connection const * c);
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| 346 |
extern int conn_set_playerinfo(t_connection const * c, char const * playerinfo);
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| 347 |
extern char const * conn_get_realminfo(t_connection const * c);
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| 348 |
extern int conn_set_realminfo(t_connection * c, char const * realminfo);
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| 349 |
extern char const * conn_get_charname(t_connection const * c);
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| 350 |
extern int conn_set_charname(t_connection * c, char const * charname);
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| 351 |
extern int conn_set_idletime(t_connection * c);
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| 352 |
extern unsigned int conn_get_idletime(t_connection const * c) ;
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| 353 |
extern t_realm * conn_get_realm(t_connection const * c);
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| 354 |
extern int conn_set_realm(t_connection * c, t_realm * realm);
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| 355 |
extern int conn_set_character(t_connection * c, t_character * ch);
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| 356 |
extern int conn_bind(t_connection * c1, t_connection * c2);
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| 357 |
extern void conn_set_country(t_connection * c, char const * country);
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| 358 |
extern char const * conn_get_country(t_connection const * c);
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| 359 |
extern int conn_quota_exceeded(t_connection * c, char const * message);
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| 360 |
extern int conn_set_lastsender(t_connection * c, char const * sender);
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| 361 |
extern char const * conn_get_lastsender(t_connection const * c);
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| 362 |
extern t_versioncheck * conn_get_versioncheck(t_connection * c) ;
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| 363 |
extern int conn_set_versioncheck(t_connection * c, t_versioncheck * versioncheck);
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| 364 |
extern int conn_get_echoback(t_connection * c) ;
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| 365 |
extern void conn_set_echoback(t_connection * c, int echoback);
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| 366 |
extern int conn_set_ircline(t_connection * c, char const * line);
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| 367 |
extern char const * conn_get_ircline(t_connection const * c);
|
| 368 |
extern int conn_set_ircpass(t_connection * c, char const * pass);
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| 369 |
extern char const * conn_get_ircpass(t_connection const * c);
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| 370 |
extern int conn_set_ircping(t_connection * c, unsigned int ping);
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| 371 |
extern unsigned int conn_get_ircping(t_connection const * c);
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| 372 |
extern int conn_set_udpok(t_connection * c);
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| 373 |
extern int conn_get_welcomed(t_connection const * c) ;
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| 374 |
extern void conn_set_welcomed(t_connection * c, int welcomed);
|
| 375 |
|
| 376 |
/* ADDED BY UNDYING SOULZZ 4/7/02 */
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| 377 |
extern int conn_set_w3_playerinfo( t_connection * c, char const * w3_playerinfo );
|
| 378 |
extern const char * conn_get_w3_playerinfo( t_connection * c );
|
| 379 |
|
| 380 |
// [quetzal] 20020822
|
| 381 |
extern int conn_get_crtime(t_connection *c);
|
| 382 |
|
| 383 |
// [zap-zero] 20020522
|
| 384 |
extern int conn_set_w3_loginreq(t_connection * c, char const * loginreq);
|
| 385 |
extern char const * conn_get_w3_loginreq(t_connection * c);
|
| 386 |
|
| 387 |
// [zap-zero] 20020527
|
| 388 |
extern int conn_set_routeconn(t_connection * c, t_connection * rc);
|
| 389 |
extern t_connection * conn_get_routeconn(t_connection const * c);
|
| 390 |
extern int connlist_create(void);
|
| 391 |
extern void connlist_reap(void);
|
| 392 |
extern int connlist_destroy(void);
|
| 393 |
extern t_list * connlist(void) ;
|
| 394 |
extern t_connection * connlist_find_connection_by_sessionkey(unsigned int sessionkey);
|
| 395 |
extern t_connection * connlist_find_connection_by_socket(int socket);
|
| 396 |
extern t_connection * connlist_find_connection_by_sessionnum(unsigned int sessionnum);
|
| 397 |
extern t_connection * connlist_find_connection_by_name(char const * name, t_realm * realm); /* any chat name format */
|
| 398 |
extern t_connection * connlist_find_connection_by_accountname(char const * username);
|
| 399 |
extern t_connection * connlist_find_connection_by_charname(char const * charname, char const * realmname);
|
| 400 |
extern t_connection * connlist_find_connection_by_account(t_account * account);
|
| 401 |
extern t_connection * connlist_find_connection_by_uid(unsigned int uid);
|
| 402 |
extern int connlist_get_length(void) ;
|
| 403 |
extern unsigned int connlist_login_get_length(void) ;
|
| 404 |
extern int connlist_total_logins(void) ;
|
| 405 |
extern int conn_set_joingamewhisper_ack(t_connection * c, unsigned int value);
|
| 406 |
extern int conn_get_joingamewhisper_ack(t_connection * c);
|
| 407 |
extern int conn_set_leavegamewhisper_ack(t_connection * c, unsigned int value);
|
| 408 |
extern int conn_get_leavegamewhisper_ack(t_connection * c);
|
| 409 |
extern int conn_set_anongame_search_starttime(t_connection * c, time_t t);
|
| 410 |
extern time_t conn_get_anongame_search_starttime(t_connection * c);
|
| 411 |
|
| 412 |
extern int conn_get_user_count_by_clienttag(t_clienttag ct);
|
| 413 |
|
| 414 |
extern unsigned int connlist_count_connections(unsigned int addr);
|
| 415 |
|
| 416 |
extern int conn_update_w3_playerinfo(t_connection * c);
|
| 417 |
|
| 418 |
extern int conn_get_passfail_count(t_connection * c);
|
| 419 |
extern int conn_set_passfail_count(t_connection * c, unsigned int failcount);
|
| 420 |
extern int conn_increment_passfail_count (t_connection * c);
|
| 421 |
|
| 422 |
extern int conn_set_tmpOP_channel(t_connection * c, char const * tmpOP_channel);
|
| 423 |
extern char const * conn_get_tmpOP_channel(t_connection * c);
|
| 424 |
extern int conn_set_tmpVOICE_channel(t_connection * c, char const * tmpVOICE_channel);
|
| 425 |
extern char const * conn_get_tmpVOICE_channel(t_connection * c);
|
| 426 |
extern t_elist *conn_get_timer(t_connection * c);
|
| 427 |
extern int conn_add_fdwatch(t_connection *c, fdwatch_handler handle);
|
| 428 |
|
| 429 |
#endif
|
| 430 |
#endif
|