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sysadm |
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/*
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* Copyright (C) 2000 Ross Combs (rocombs@cs.nmsu.edu)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef INCLUDED_CHARACTER_TYPES
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#define INCLUDED_CHARACTER_TYPES
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#ifdef CHARACTER_INTERNAL_ACCESS
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#ifdef JUST_NEED_TYPES
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# include "compat/uint.h"
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#else
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# define JUST_NEED_TYPES
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# include "compat/uint.h"
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# undef JUST_NEED_TYPES
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#endif
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#endif
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typedef enum
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{
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character_class_none,
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character_class_amazon,
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character_class_sorceress,
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character_class_necromancer,
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character_class_paladin,
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character_class_barbarian,
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character_class_druid,
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character_class_assassin
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} t_character_class;
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typedef enum
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{
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character_expansion_none,
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character_expansion_classic,
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character_expansion_lod
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} t_character_expansion;
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typedef struct character
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#ifdef CHARACTER_INTERNAL_ACCESS
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{
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char const * name; /* max 15 chars */
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char const * realmname;
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char const * guildname; /* max 3 chars */
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/* stored in Battle.net format for now */
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t_uint8 helmgfx;
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t_uint8 bodygfx;
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t_uint8 leggfx;
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t_uint8 lhandweapon;
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t_uint8 lhandgfx;
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t_uint8 rhandweapon;
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t_uint8 rhandgfx;
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t_uint8 class;
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t_uint8 level;
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t_uint8 status;
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t_uint8 title;
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t_uint8 emblembgc;
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t_uint8 emblemfgc;
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t_uint8 emblemnum;
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/* not sure what these represent */
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t_uint32 unknown1;
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t_uint32 unknown2;
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t_uint32 unknown3;
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t_uint32 unknown4;
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t_uint8 unknownb1;
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t_uint8 unknownb2;
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t_uint8 unknownb3;
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t_uint8 unknownb4;
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t_uint8 unknownb5;
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t_uint8 unknownb6;
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t_uint8 unknownb7;
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t_uint8 unknownb8;
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t_uint8 unknownb9;
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t_uint8 unknownb10;
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t_uint8 unknownb11;
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t_uint8 unknownb13;
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t_uint8 unknownb14;
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/* Keep some generic "data", basically the blob that is sent between client and server, in an array */
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t_uint8 data[64];
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t_uint8 datalen;
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}
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#endif
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t_character;
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#endif
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/*****/
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#ifndef JUST_NEED_TYPES
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#ifndef INCLUDED_CHARACTER_PROTOS
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#define INCLUDED_CHARACTER_PROTOS
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#define JUST_NEED_TYPES
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#include "compat/uint.h"
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#include "account.h"
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#undef JUST_NEED_TYPES
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extern int character_create(t_account * account, t_clienttag clienttag, char const * realmname, char const * name, t_character_class class, t_character_expansion expansion);
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extern char const * character_get_name(t_character const * ch);
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extern char const * character_get_realmname(t_character const * ch);
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extern char const * character_get_playerinfo(t_character const * ch);
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extern char const * character_get_guildname(t_character const * ch);
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extern t_character_class character_get_class(t_character const * ch);
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extern int character_verify_charlist(t_character const * ch, char const * charlist);
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extern int characterlist_create(char const * dirname);
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extern int characterlist_destroy(void);
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extern t_character * characterlist_find_character(char const * realmname, char const * charname);
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#endif
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#endif
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