/[LeafOK_CVS]/pvpgn-1.7.4/src/bnetd/character.h
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Annotation of /pvpgn-1.7.4/src/bnetd/character.h

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Revision 1.1 - (hide annotations)
Tue Jun 6 03:41:37 2006 UTC (19 years, 9 months ago) by sysadm
Branch point for: GNU, MAIN
Content type: text/x-chdr
Initial revision

1 sysadm 1.1 /*
2     * Copyright (C) 2000 Ross Combs (rocombs@cs.nmsu.edu)
3     *
4     * This program is free software; you can redistribute it and/or
5     * modify it under the terms of the GNU General Public License
6     * as published by the Free Software Foundation; either version 2
7     * of the License, or (at your option) any later version.
8     *
9     * This program is distributed in the hope that it will be useful,
10     * but WITHOUT ANY WARRANTY; without even the implied warranty of
11     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12     * GNU General Public License for more details.
13     *
14     * You should have received a copy of the GNU General Public License
15     * along with this program; if not, write to the Free Software
16     * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17     */
18     #ifndef INCLUDED_CHARACTER_TYPES
19     #define INCLUDED_CHARACTER_TYPES
20    
21     #ifdef CHARACTER_INTERNAL_ACCESS
22    
23     #ifdef JUST_NEED_TYPES
24     # include "compat/uint.h"
25     #else
26     # define JUST_NEED_TYPES
27     # include "compat/uint.h"
28     # undef JUST_NEED_TYPES
29     #endif
30    
31     #endif
32    
33     typedef enum
34     {
35     character_class_none,
36     character_class_amazon,
37     character_class_sorceress,
38     character_class_necromancer,
39     character_class_paladin,
40     character_class_barbarian,
41     character_class_druid,
42     character_class_assassin
43     } t_character_class;
44    
45     typedef enum
46     {
47     character_expansion_none,
48     character_expansion_classic,
49     character_expansion_lod
50     } t_character_expansion;
51    
52     typedef struct character
53     #ifdef CHARACTER_INTERNAL_ACCESS
54     {
55     char const * name; /* max 15 chars */
56     char const * realmname;
57     char const * guildname; /* max 3 chars */
58    
59     /* stored in Battle.net format for now */
60     t_uint8 helmgfx;
61     t_uint8 bodygfx;
62     t_uint8 leggfx;
63     t_uint8 lhandweapon;
64     t_uint8 lhandgfx;
65     t_uint8 rhandweapon;
66     t_uint8 rhandgfx;
67     t_uint8 class;
68     t_uint8 level;
69     t_uint8 status;
70     t_uint8 title;
71     t_uint8 emblembgc;
72     t_uint8 emblemfgc;
73     t_uint8 emblemnum;
74    
75     /* not sure what these represent */
76     t_uint32 unknown1;
77     t_uint32 unknown2;
78     t_uint32 unknown3;
79     t_uint32 unknown4;
80     t_uint8 unknownb1;
81     t_uint8 unknownb2;
82     t_uint8 unknownb3;
83     t_uint8 unknownb4;
84     t_uint8 unknownb5;
85     t_uint8 unknownb6;
86     t_uint8 unknownb7;
87     t_uint8 unknownb8;
88     t_uint8 unknownb9;
89     t_uint8 unknownb10;
90     t_uint8 unknownb11;
91     t_uint8 unknownb13;
92     t_uint8 unknownb14;
93    
94     /* Keep some generic "data", basically the blob that is sent between client and server, in an array */
95     t_uint8 data[64];
96     t_uint8 datalen;
97     }
98     #endif
99     t_character;
100    
101     #endif
102    
103    
104     /*****/
105     #ifndef JUST_NEED_TYPES
106     #ifndef INCLUDED_CHARACTER_PROTOS
107     #define INCLUDED_CHARACTER_PROTOS
108    
109     #define JUST_NEED_TYPES
110     #include "compat/uint.h"
111     #include "account.h"
112     #undef JUST_NEED_TYPES
113    
114     extern int character_create(t_account * account, t_clienttag clienttag, char const * realmname, char const * name, t_character_class class, t_character_expansion expansion);
115     extern char const * character_get_name(t_character const * ch);
116     extern char const * character_get_realmname(t_character const * ch);
117     extern char const * character_get_playerinfo(t_character const * ch);
118     extern char const * character_get_guildname(t_character const * ch);
119     extern t_character_class character_get_class(t_character const * ch);
120     extern int character_verify_charlist(t_character const * ch, char const * charlist);
121    
122     extern int characterlist_create(char const * dirname);
123     extern int characterlist_destroy(void);
124     extern t_character * characterlist_find_character(char const * realmname, char const * charname);
125    
126     #endif
127     #endif

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