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sysadm |
1.1 |
/*
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* Copyright (C) 2000 Ross Combs (rocombs@cs.nmsu.edu)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define CHARACTER_INTERNAL_ACCESS
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#include "common/setup_before.h"
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#include <stdio.h>
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#ifdef HAVE_STDDEF_H
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# include <stddef.h>
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#else
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# ifndef NULL
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# define NULL ((void *)0)
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# endif
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#endif
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#ifdef STDC_HEADERS
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# include <stdlib.h>
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#else
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# ifdef HAVE_MALLOC_H
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# include <malloc.h>
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# endif
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#else
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# ifdef HAVE_STRINGS_H
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# include <strings.h>
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# endif
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# ifdef HAVE_MEMORY_H
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# include <memory.h>
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# endif
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#endif
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#include "compat/memcpy.h"
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#include "compat/strcasecmp.h"
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#include "compat/strdup.h"
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#include <errno.h>
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#include "compat/strerror.h"
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#include "common/eventlog.h"
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#include "common/list.h"
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#include "compat/uint.h"
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#include "common/bnet_protocol.h"
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#include "account.h"
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#include "account_wrap.h"
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#include "common/bn_type.h"
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#include "common/util.h"
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#include "common/xalloc.h"
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#include "character.h"
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#include "common/setup_after.h"
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static t_list * characterlist_head=NULL;
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static t_character_class bncharacter_class_to_character_class(t_uint8 class)
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{
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switch (class)
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{
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case D2CHAR_INFO_CLASS_AMAZON:
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return character_class_amazon;
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case D2CHAR_INFO_CLASS_SORCERESS:
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return character_class_sorceress;
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case D2CHAR_INFO_CLASS_NECROMANCER:
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return character_class_necromancer;
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case D2CHAR_INFO_CLASS_PALADIN:
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return character_class_paladin;
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case D2CHAR_INFO_CLASS_BARBARIAN:
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return character_class_barbarian;
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case D2CHAR_INFO_CLASS_DRUID:
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return character_class_druid;
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case D2CHAR_INFO_CLASS_ASSASSIN:
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return character_class_assassin;
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default:
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return character_class_none;
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}
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}
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/* Function unused
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static t_uint8 character_class_to_bncharacter_class(t_character_class class)
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{
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switch (class)
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{
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case character_class_amazon:
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return D2CHAR_INFO_CLASS_AMAZON;
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case character_class_sorceress:
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return D2CHAR_INFO_CLASS_SORCERESS;
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case character_class_necromancer:
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return D2CHAR_INFO_CLASS_NECROMANCER;
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case character_class_paladin:
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return D2CHAR_INFO_CLASS_PALADIN;
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case character_class_barbarian:
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return D2CHAR_INFO_CLASS_BARBARIAN;
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case character_class_druid:
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return D2CHAR_INFO_CLASS_DRUID;
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case character_class_assassin:
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return D2CHAR_INFO_CLASS_ASSASSIN;
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default:
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eventlog(eventlog_level_error,__FUNCTION__,"got unknown class %d",(int)class);
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case character_class_none:
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return D2CHAR_INFO_FILLER;
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}
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}
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*/
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static const char * character_class_to_classname (t_character_class class)
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{
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switch (class)
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{
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case character_class_amazon:
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return "Amazon";
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case character_class_sorceress:
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return "Sorceress";
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case character_class_necromancer:
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return "Necromancer";
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case character_class_paladin:
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return "Paladin";
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case character_class_barbarian:
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return "Barbarian";
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case character_class_druid:
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return "Druid";
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case character_class_assassin:
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return "Assassin";
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default:
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return "Unknown";
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}
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}
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static const char * character_expansion_to_expansionname (t_character_expansion expansion)
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{
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switch (expansion)
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{
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case character_expansion_classic:
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return "Classic";
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case character_expansion_lod:
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return "LordOfDestruction";
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default:
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return "Unknown";
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}
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}
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static void decode_character_data(t_character * ch)
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{
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ch->unknownb1 = D2CHAR_INFO_UNKNOWNB1;
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ch->unknownb2 = D2CHAR_INFO_UNKNOWNB2;
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ch->helmgfx = D2CHAR_INFO_FILLER;
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ch->bodygfx = D2CHAR_INFO_FILLER;
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ch->leggfx = D2CHAR_INFO_FILLER;
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ch->lhandweapon = D2CHAR_INFO_FILLER;
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ch->lhandgfx = D2CHAR_INFO_FILLER;
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ch->rhandweapon = D2CHAR_INFO_FILLER;
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ch->rhandgfx = D2CHAR_INFO_FILLER;
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ch->unknownb3 = D2CHAR_INFO_FILLER;
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ch->unknownb4 = D2CHAR_INFO_FILLER;
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ch->unknownb5 = D2CHAR_INFO_FILLER;
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ch->unknownb6 = D2CHAR_INFO_FILLER;
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ch->unknownb7 = D2CHAR_INFO_FILLER;
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ch->unknownb8 = D2CHAR_INFO_FILLER;
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ch->unknownb9 = D2CHAR_INFO_FILLER;
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ch->unknownb10 = D2CHAR_INFO_FILLER;
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ch->unknownb11 = D2CHAR_INFO_FILLER;
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ch->unknown1 = 0xffffffff;
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ch->unknown2 = 0xffffffff;
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ch->unknown3 = 0xffffffff;
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ch->unknown4 = 0xffffffff;
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ch->level = 0x01;
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ch->status = 0x80;
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ch->title = 0x80;
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ch->unknownb13 = 0x80;
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ch->emblembgc = 0x80;
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ch->emblemfgc = 0xff;
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ch->emblemnum = 0xff;
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ch->unknownb14 = D2CHAR_INFO_FILLER;
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/*
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b1 b2 hg bg lg lw lg rw rg b3 b4 b5 b6 b7 b8 b9 bA bB cl u1 u1 u1 u1 u2 u2 u2 u2 u3 u3 u3 u3 u4 u4 u4 u4 lv st ti bC eb ef en bD \0
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amazon_qwer.log:
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83 80 ff ff ff ff ff 43 ff 1b ff ff ff ff ff ff ff ff 01 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff 01 80 80 80 80 ff ff ff 00
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sor_Bent.log:
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83 80 ff ff ff ff ff 53 ff ff ff ff ff ff ff ff ff ff 02 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff 01 80 80 80 80 ff ff ff 00
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necro_Thorsen.log:
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83 80 ff ff ff ff ff 2b ff ff ff ff ff ff ff ff ff ff 03 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff 01 80 80 80 80 ff ff ff 00
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pal_QlexTEST.log:
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87 80 01 01 01 01 01 ff ff ff 01 01 ff ff ff ff ff ff 04 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff 01 80 80 ff ff ff 80 80 00
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barb_Qlex.log:
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83 80 ff ff ff ff ff 2f ff 1b ff ff ff ff ff ff ff ff 05 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff 01 80 80 80 80 ff ff ff 00
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*/
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}
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| 204 |
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static int load_initial_data (t_character * character, t_character_class class, t_character_expansion expansion)
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{
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char const * data_in_hex;
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eventlog(eventlog_level_debug,__FUNCTION__,"Initial Data for %s, %s %s",
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character->name,
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character_expansion_to_expansionname(expansion),
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character_class_to_classname(class));
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/* Ideally, this would be loaded from bnetd_default_user, but I don't want to hack account.c just now */
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| 215 |
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/* The "default" character info if everything else messes up; */
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data_in_hex = NULL; /* FIXME: what should we do if expansion or class isn't known... */
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switch (expansion)
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{
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| 220 |
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case character_expansion_classic:
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switch (class)
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{
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| 223 |
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case character_class_amazon:
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data_in_hex = "84 80 FF FF FF FF FF FF FF FF FF FF FF 01 FF FF FF FF FF FF FF FF FF FF FF 01 81 80 80 80 FF FF FF";
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| 225 |
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break;
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| 226 |
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case character_class_sorceress:
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data_in_hex = "84 80 FF FF FF FF FF FF FF FF FF FF FF 02 FF FF FF FF FF FF FF FF FF FF FF 01 81 80 80 80 FF FF FF";
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| 228 |
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break;
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| 229 |
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case character_class_necromancer:
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| 230 |
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data_in_hex = "84 80 FF FF FF FF FF FF FF FF FF FF FF 03 FF FF FF FF FF FF FF FF FF FF FF 01 81 80 80 80 FF FF FF";
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| 231 |
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break;
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| 232 |
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case character_class_paladin:
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| 233 |
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data_in_hex = "84 80 FF FF FF FF FF FF FF FF FF FF FF 04 FF FF FF FF FF FF FF FF FF FF FF 01 81 80 80 80 FF FF FF";
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| 234 |
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break;
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| 235 |
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case character_class_barbarian:
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data_in_hex = "84 80 FF FF FF FF FF FF FF FF FF FF FF 05 FF FF FF FF FF FF FF FF FF FF FF 01 81 80 80 80 FF FF FF";
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| 237 |
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break;
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| 238 |
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default: break; //should never reach that part ot the code... but to make compiler happy...
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| 239 |
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}
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| 240 |
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break;
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| 241 |
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case character_expansion_lod:
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| 242 |
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switch (class)
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| 243 |
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{
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| 244 |
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case character_class_amazon:
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| 245 |
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data_in_hex = "84 80 FF FF FF FF FF FF FF FF FF FF FF 01 FF FF FF FF FF FF FF FF FF FF FF 01 A1 80 80 80 FF FF FF";
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| 246 |
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break;
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| 247 |
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case character_class_sorceress:
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| 248 |
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data_in_hex = "84 80 FF FF FF FF FF FF FF FF FF FF FF 02 FF FF FF FF FF FF FF FF FF FF FF 01 A1 80 80 80 FF FF FF";
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| 249 |
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break;
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| 250 |
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case character_class_necromancer:
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| 251 |
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data_in_hex = "84 80 FF FF FF FF FF FF FF FF FF FF FF 03 FF FF FF FF FF FF FF FF FF FF FF 01 A1 80 80 80 FF FF FF";
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| 252 |
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break;
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| 253 |
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case character_class_paladin:
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| 254 |
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data_in_hex = "84 80 FF FF FF FF FF FF FF FF FF FF FF 04 FF FF FF FF FF FF FF FF FF FF FF 01 A1 80 80 80 FF FF FF";
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| 255 |
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break;
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| 256 |
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case character_class_barbarian:
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| 257 |
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data_in_hex = "84 80 FF FF FF FF FF FF FF FF FF FF FF 05 FF FF FF FF FF FF FF FF FF FF FF 01 A1 80 80 80 FF FF FF";
|
| 258 |
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break;
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| 259 |
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case character_class_druid:
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| 260 |
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data_in_hex = "84 80 FF FF FF FF FF FF FF FF FF FF FF 06 FF FF FF FF FF FF FF FF FF FF FF 01 A1 80 80 80 FF FF FF";
|
| 261 |
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break;
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| 262 |
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case character_class_assassin:
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| 263 |
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data_in_hex = "84 80 FF FF FF FF FF FF FF FF FF FF FF 07 FF FF FF FF FF FF FF FF FF FF FF 01 A1 80 80 80 FF FF FF";
|
| 264 |
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break;
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| 265 |
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default: break; // again we will never get here... but how can compiler know that?!?
|
| 266 |
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}
|
| 267 |
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default: break; // well... like I said 2 times before....
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| 268 |
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}
|
| 269 |
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|
| 270 |
|
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character->datalen = hex_to_str(data_in_hex, character->data, 33);
|
| 271 |
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|
| 272 |
|
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decode_character_data(character);
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| 273 |
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|
| 274 |
|
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return 0;
|
| 275 |
|
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}
|
| 276 |
|
|
|
| 277 |
|
|
|
| 278 |
|
|
extern int character_create(t_account * account, t_clienttag clienttag, char const * realmname, char const * name, t_character_class class, t_character_expansion expansion)
|
| 279 |
|
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{
|
| 280 |
|
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t_character * ch;
|
| 281 |
|
|
|
| 282 |
|
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if (!account)
|
| 283 |
|
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{
|
| 284 |
|
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eventlog(eventlog_level_error,__FUNCTION__,"got NULL account");
|
| 285 |
|
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return -1;
|
| 286 |
|
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}
|
| 287 |
|
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if (!clienttag)
|
| 288 |
|
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{
|
| 289 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got bad clienttag");
|
| 290 |
|
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return -1;
|
| 291 |
|
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}
|
| 292 |
|
|
if (!realmname)
|
| 293 |
|
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{
|
| 294 |
|
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eventlog(eventlog_level_error,__FUNCTION__,"got NULL realmname");
|
| 295 |
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return -1;
|
| 296 |
|
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}
|
| 297 |
|
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if (!name)
|
| 298 |
|
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{
|
| 299 |
|
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eventlog(eventlog_level_error,__FUNCTION__,"got NULL name");
|
| 300 |
|
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return -1;
|
| 301 |
|
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}
|
| 302 |
|
|
|
| 303 |
|
|
ch = xmalloc(sizeof(t_character));
|
| 304 |
|
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ch->name = xstrdup(name);
|
| 305 |
|
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ch->realmname = xstrdup(realmname);
|
| 306 |
|
|
ch->guildname = xstrdup(""); /* FIXME: how does this work on Battle.net? */
|
| 307 |
|
|
|
| 308 |
|
|
if (account_check_closed_character(account, clienttag, realmname, name))
|
| 309 |
|
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{
|
| 310 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"a character with the name \"%s\" does already exist in realm \"%s\"",name,realmname);
|
| 311 |
|
|
xfree((void *)ch->realmname); /* avoid warning */
|
| 312 |
|
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xfree((void *)ch->name); /* avoid warning */
|
| 313 |
|
|
xfree(ch);
|
| 314 |
|
|
return -1;
|
| 315 |
|
|
}
|
| 316 |
|
|
|
| 317 |
|
|
load_initial_data (ch, class, expansion);
|
| 318 |
|
|
|
| 319 |
|
|
account_add_closed_character(account, clienttag, ch);
|
| 320 |
|
|
|
| 321 |
|
|
return 0;
|
| 322 |
|
|
}
|
| 323 |
|
|
|
| 324 |
|
|
|
| 325 |
|
|
extern char const * character_get_name(t_character const * ch)
|
| 326 |
|
|
{
|
| 327 |
|
|
if (!ch)
|
| 328 |
|
|
{
|
| 329 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL character");
|
| 330 |
|
|
return NULL;
|
| 331 |
|
|
}
|
| 332 |
|
|
return ch->name;
|
| 333 |
|
|
}
|
| 334 |
|
|
|
| 335 |
|
|
|
| 336 |
|
|
extern char const * character_get_realmname(t_character const * ch)
|
| 337 |
|
|
{
|
| 338 |
|
|
if (!ch)
|
| 339 |
|
|
{
|
| 340 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL character");
|
| 341 |
|
|
return NULL;
|
| 342 |
|
|
}
|
| 343 |
|
|
return ch->realmname;
|
| 344 |
|
|
}
|
| 345 |
|
|
|
| 346 |
|
|
|
| 347 |
|
|
extern t_character_class character_get_class(t_character const * ch)
|
| 348 |
|
|
{
|
| 349 |
|
|
if (!ch)
|
| 350 |
|
|
{
|
| 351 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL character");
|
| 352 |
|
|
return character_class_none;
|
| 353 |
|
|
}
|
| 354 |
|
|
return bncharacter_class_to_character_class(ch->class);
|
| 355 |
|
|
}
|
| 356 |
|
|
|
| 357 |
|
|
|
| 358 |
|
|
extern char const * character_get_playerinfo(t_character const * ch)
|
| 359 |
|
|
{
|
| 360 |
|
|
t_d2char_info d2char_info;
|
| 361 |
|
|
static char playerinfo[sizeof(t_d2char_info)+4];
|
| 362 |
|
|
|
| 363 |
|
|
if (!ch)
|
| 364 |
|
|
{
|
| 365 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL character");
|
| 366 |
|
|
return NULL;
|
| 367 |
|
|
}
|
| 368 |
|
|
|
| 369 |
|
|
/*
|
| 370 |
|
|
ff 0f 68 00 ..h.
|
| 371 |
|
|
0x0040: 01 00 00 00 00 00 00 00 10 00 00 00 00 00 00 00 ................
|
| 372 |
|
|
0x0050: d8 94 f6 08 b1 65 77 02 65 76 69 6c 67 72 75 73 .....ew.evilgrus
|
| 373 |
|
|
0x0060: 73 6c 65 72 00 56 44 32 44 42 65 74 61 57 65 73 sler.VD2DBetaWes
|
| 374 |
|
|
0x0070: 74 2c 74 61 72 61 6e 2c 83 80 ff ff ff ff ff 2f t,taran,......./
|
| 375 |
|
|
0x0080: ff ff ff ff ff ff ff ff ff ff 03 ff ff ff ff ff ................
|
| 376 |
|
|
0x0090: ff ff ff ff ff ff ff ff ff ff ff 07 80 80 80 80 ................
|
| 377 |
|
|
0x00a0: ff ff ff 00
|
| 378 |
|
|
|
| 379 |
|
|
*/
|
| 380 |
|
|
bn_byte_set(&d2char_info.unknownb1,ch->unknownb1);
|
| 381 |
|
|
bn_byte_set(&d2char_info.unknownb2,ch->unknownb2);
|
| 382 |
|
|
bn_byte_set(&d2char_info.helmgfx,ch->helmgfx);
|
| 383 |
|
|
bn_byte_set(&d2char_info.bodygfx,ch->bodygfx);
|
| 384 |
|
|
bn_byte_set(&d2char_info.leggfx,ch->leggfx);
|
| 385 |
|
|
bn_byte_set(&d2char_info.lhandweapon,ch->lhandweapon);
|
| 386 |
|
|
bn_byte_set(&d2char_info.lhandgfx,ch->lhandgfx);
|
| 387 |
|
|
bn_byte_set(&d2char_info.rhandweapon,ch->rhandweapon);
|
| 388 |
|
|
bn_byte_set(&d2char_info.rhandgfx,ch->rhandgfx);
|
| 389 |
|
|
bn_byte_set(&d2char_info.unknownb3,ch->unknownb3);
|
| 390 |
|
|
bn_byte_set(&d2char_info.unknownb4,ch->unknownb4);
|
| 391 |
|
|
bn_byte_set(&d2char_info.unknownb5,ch->unknownb5);
|
| 392 |
|
|
bn_byte_set(&d2char_info.unknownb6,ch->unknownb6);
|
| 393 |
|
|
bn_byte_set(&d2char_info.unknownb7,ch->unknownb7);
|
| 394 |
|
|
bn_byte_set(&d2char_info.unknownb8,ch->unknownb8);
|
| 395 |
|
|
bn_byte_set(&d2char_info.unknownb9,ch->unknownb9);
|
| 396 |
|
|
bn_byte_set(&d2char_info.unknownb10,ch->unknownb10);
|
| 397 |
|
|
bn_byte_set(&d2char_info.unknownb11,ch->unknownb11);
|
| 398 |
|
|
bn_byte_set(&d2char_info.class,ch->class);
|
| 399 |
|
|
bn_int_set(&d2char_info.unknown1,ch->unknown1);
|
| 400 |
|
|
bn_int_set(&d2char_info.unknown2,ch->unknown2);
|
| 401 |
|
|
bn_int_set(&d2char_info.unknown3,ch->unknown3);
|
| 402 |
|
|
bn_int_set(&d2char_info.unknown4,ch->unknown4);
|
| 403 |
|
|
bn_byte_set(&d2char_info.level,ch->level);
|
| 404 |
|
|
bn_byte_set(&d2char_info.status,ch->status);
|
| 405 |
|
|
bn_byte_set(&d2char_info.title,ch->title);
|
| 406 |
|
|
bn_byte_set(&d2char_info.unknownb13,ch->unknownb13);
|
| 407 |
|
|
bn_byte_set(&d2char_info.emblembgc,ch->emblembgc);
|
| 408 |
|
|
bn_byte_set(&d2char_info.emblemfgc,ch->emblemfgc);
|
| 409 |
|
|
bn_byte_set(&d2char_info.emblemnum,ch->emblemnum);
|
| 410 |
|
|
bn_byte_set(&d2char_info.unknownb14,ch->unknownb14);
|
| 411 |
|
|
|
| 412 |
|
|
memcpy(playerinfo,&d2char_info,sizeof(d2char_info));
|
| 413 |
|
|
strcpy(&playerinfo[sizeof(d2char_info)],ch->guildname);
|
| 414 |
|
|
|
| 415 |
|
|
return playerinfo;
|
| 416 |
|
|
}
|
| 417 |
|
|
|
| 418 |
|
|
|
| 419 |
|
|
extern char const * character_get_guildname(t_character const * ch)
|
| 420 |
|
|
{
|
| 421 |
|
|
if (!ch)
|
| 422 |
|
|
{
|
| 423 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL character");
|
| 424 |
|
|
return NULL;
|
| 425 |
|
|
}
|
| 426 |
|
|
return ch->guildname;
|
| 427 |
|
|
}
|
| 428 |
|
|
|
| 429 |
|
|
|
| 430 |
|
|
extern int character_verify_charlist(t_character const * ch, char const * charlist)
|
| 431 |
|
|
{
|
| 432 |
|
|
char * temp;
|
| 433 |
|
|
char const * tok1;
|
| 434 |
|
|
char const * tok2;
|
| 435 |
|
|
|
| 436 |
|
|
if (!ch)
|
| 437 |
|
|
{
|
| 438 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL character");
|
| 439 |
|
|
return -1;
|
| 440 |
|
|
}
|
| 441 |
|
|
if (!charlist)
|
| 442 |
|
|
{
|
| 443 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL character");
|
| 444 |
|
|
return -1;
|
| 445 |
|
|
}
|
| 446 |
|
|
|
| 447 |
|
|
temp = xstrdup(charlist);
|
| 448 |
|
|
|
| 449 |
|
|
tok1 = (char const *)strtok(temp,","); /* strtok modifies the string it is passed */
|
| 450 |
|
|
tok2 = strtok(NULL,",");
|
| 451 |
|
|
while (tok1)
|
| 452 |
|
|
{
|
| 453 |
|
|
if (!tok2)
|
| 454 |
|
|
{
|
| 455 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"bad character list \"%s\"",temp);
|
| 456 |
|
|
break;
|
| 457 |
|
|
}
|
| 458 |
|
|
|
| 459 |
|
|
if (strcasecmp(tok1,ch->realmname)==0 && strcasecmp(tok2,ch->name)==0)
|
| 460 |
|
|
{
|
| 461 |
|
|
xfree(temp);
|
| 462 |
|
|
return 0;
|
| 463 |
|
|
}
|
| 464 |
|
|
|
| 465 |
|
|
tok1 = strtok(NULL,",");
|
| 466 |
|
|
tok2 = strtok(NULL,",");
|
| 467 |
|
|
}
|
| 468 |
|
|
xfree(temp);
|
| 469 |
|
|
|
| 470 |
|
|
return -1;
|
| 471 |
|
|
}
|
| 472 |
|
|
|
| 473 |
|
|
|
| 474 |
|
|
extern int characterlist_create(char const * dirname)
|
| 475 |
|
|
{
|
| 476 |
|
|
characterlist_head = list_create();
|
| 477 |
|
|
return 0;
|
| 478 |
|
|
}
|
| 479 |
|
|
|
| 480 |
|
|
|
| 481 |
|
|
extern int characterlist_destroy(void)
|
| 482 |
|
|
{
|
| 483 |
|
|
t_elem * curr;
|
| 484 |
|
|
t_character * ch;
|
| 485 |
|
|
|
| 486 |
|
|
if (characterlist_head)
|
| 487 |
|
|
{
|
| 488 |
|
|
LIST_TRAVERSE(characterlist_head,curr)
|
| 489 |
|
|
{
|
| 490 |
|
|
ch = elem_get_data(curr);
|
| 491 |
|
|
if (!ch) /* should not happen */
|
| 492 |
|
|
{
|
| 493 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"characterlist contains NULL item");
|
| 494 |
|
|
continue;
|
| 495 |
|
|
}
|
| 496 |
|
|
|
| 497 |
|
|
if (list_remove_elem(characterlist_head,&curr)<0)
|
| 498 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"could not remove item from list");
|
| 499 |
|
|
xfree(ch);
|
| 500 |
|
|
}
|
| 501 |
|
|
|
| 502 |
|
|
if (list_destroy(characterlist_head)<0)
|
| 503 |
|
|
return -1;
|
| 504 |
|
|
characterlist_head = NULL;
|
| 505 |
|
|
}
|
| 506 |
|
|
|
| 507 |
|
|
return 0;
|
| 508 |
|
|
}
|
| 509 |
|
|
|
| 510 |
|
|
|
| 511 |
|
|
extern t_character * characterlist_find_character(char const * realmname, char const * charname)
|
| 512 |
|
|
{
|
| 513 |
|
|
t_elem * curr;
|
| 514 |
|
|
t_character * ch;
|
| 515 |
|
|
|
| 516 |
|
|
if (!realmname)
|
| 517 |
|
|
{
|
| 518 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL realmname");
|
| 519 |
|
|
return NULL;
|
| 520 |
|
|
}
|
| 521 |
|
|
if (!charname)
|
| 522 |
|
|
{
|
| 523 |
|
|
eventlog(eventlog_level_error,__FUNCTION__,"got NULL charname");
|
| 524 |
|
|
return NULL;
|
| 525 |
|
|
}
|
| 526 |
|
|
|
| 527 |
|
|
LIST_TRAVERSE(characterlist_head,curr)
|
| 528 |
|
|
{
|
| 529 |
|
|
ch = elem_get_data(curr);
|
| 530 |
|
|
if (strcasecmp(ch->name,charname)==0 && strcasecmp(ch->realmname,realmname)==0)
|
| 531 |
|
|
return ch;
|
| 532 |
|
|
}
|
| 533 |
|
|
|
| 534 |
|
|
return NULL;
|
| 535 |
|
|
}
|