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sysadm |
1.1 |
/*
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* Copyright (C) 2004 CreepLord (creeplord@pvpgn.org)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "common/setup_before.h"
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#ifdef WIN32_GUI
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#include <win32/winmain.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#else
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# ifdef HAVE_STRINGS_H
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# include <strings.h>
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# endif
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# ifdef HAVE_MEMORY_H
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# include <memory.h>
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# endif
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#endif
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#ifdef STDC_HEADERS
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# include <stdlib.h>
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#else
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# ifdef HAVE_MALLOC_H
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# include <malloc.h>
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# endif
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#endif
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#ifdef WIN32
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# include "compat/socket.h" /* is this needed */
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#endif
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#include "compat/strdup.h"
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#include "common/packet.h"
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#include "common/eventlog.h"
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#include "common/tag.h"
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#include "team.h"
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#include "account.h"
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#include "account_wrap.h"
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#include "connection.h"
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#include "common/queue.h"
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#include "prefs.h"
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#include "common/bn_type.h"
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#include "common/list.h"
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#include "common/addr.h"
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#include "common/xalloc.h"
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#include "versioncheck.h"
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#include "anongame.h"
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#include "tournament.h"
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#include "timer.h"
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#include "ladder.h"
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#include "server.h"
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#include "anongame_maplists.h"
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#include "anongame_gameresult.h"
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#include "common/trans.h"
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#include "common/setup_after.h"
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#define MAX_LEVEL 100
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/* [quetzal] 20020827 - this one get modified by anongame_queue player when there're enough
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* players and map has been chosen based on their preferences. otherwise its NULL
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*/
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static char *mapname = NULL;
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static int players[ANONGAME_TYPES] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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static t_connection *player[ANONGAME_TYPES][ANONGAME_MAX_GAMECOUNT];
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/* [quetzal] 20020815 - queue to hold matching players */
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static t_list *matchlists[ANONGAME_TYPES][MAX_LEVEL];
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long average_anongame_search_time = 30;
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unsigned int anongame_search_count = 0;
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/**********************************************************************************/
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static t_connection *_connlist_find_connection_by_uid(int uid);
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static char const *_conn_get_versiontag(t_connection * c);
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static int _anongame_gametype_to_queue(int type, int gametype);
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static int _anongame_level_by_queue(t_connection * c, int queue);
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static char *_get_map_from_prefs(int queue, t_uint32 cur_prefs, t_clienttag clienttag);
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static unsigned int _anongame_get_gametype_tab(int queue);
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static int _anongame_totalplayers(int queue);
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static int _anongame_totalteams(int queue);
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static int _handle_anongame_search(t_connection * c, t_packet const *packet);
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static int _anongame_queue(t_connection * c, int queue, t_uint32 map_prefs);
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static int _anongame_compare_level(void const *a, void const *b);
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static int _anongame_order_queue(int queue);
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static int _anongame_match(t_connection * c, int queue);
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static int _anongame_search_found(int queue);
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/**********************************************************************************/
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static t_connection *_connlist_find_connection_by_uid(int uid)
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{
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return connlist_find_connection_by_account(accountlist_find_account_by_uid(uid));
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}
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static char const *_conn_get_versiontag(t_connection * c)
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{
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return versioncheck_get_versiontag(conn_get_versioncheck(c));
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}
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/**********/
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static char const *_anongame_queue_to_string(int queue)
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{
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switch (queue) {
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case ANONGAME_TYPE_1V1:
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return "PG 1v1";
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case ANONGAME_TYPE_2V2:
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return "PG 2v2";
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case ANONGAME_TYPE_3V3:
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return "PG 3v3";
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case ANONGAME_TYPE_4V4:
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return "PG 4v4";
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case ANONGAME_TYPE_SMALL_FFA:
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return "PG SFFA";
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case ANONGAME_TYPE_AT_2V2:
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return "AT 2v2";
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case ANONGAME_TYPE_TEAM_FFA:
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return "AT TFFA";
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case ANONGAME_TYPE_AT_3V3:
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return "AT 3v3";
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case ANONGAME_TYPE_AT_4V4:
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return "AT 4v4";
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case ANONGAME_TYPE_TY:
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return "TOURNEY";
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case ANONGAME_TYPE_5V5:
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return "PG 5v5";
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case ANONGAME_TYPE_6V6:
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return "PG 6v6";
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case ANONGAME_TYPE_2V2V2:
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return "PG 2v2v2";
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case ANONGAME_TYPE_3V3V3:
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return "PG 3v3v3";
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case ANONGAME_TYPE_4V4V4:
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return "PG 4v4v4";
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case ANONGAME_TYPE_2V2V2V2:
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return "PG 2v2v2v2";
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case ANONGAME_TYPE_3V3V3V3:
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return "PG 3v3v3v3";
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case ANONGAME_TYPE_AT_2V2V2:
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return "AT 2v2v2";
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default:
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eventlog(eventlog_level_error, __FUNCTION__, "invalid queue number %d", queue);
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return "error";
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}
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}
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static int _anongame_gametype_to_queue(int type, int gametype)
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{
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switch (type) {
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case 0: /* PG */
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switch (gametype) {
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case 0:
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return ANONGAME_TYPE_1V1;
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case 1:
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return ANONGAME_TYPE_2V2;
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case 2:
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return ANONGAME_TYPE_3V3;
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case 3:
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return ANONGAME_TYPE_4V4;
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case 4:
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return ANONGAME_TYPE_SMALL_FFA;
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case 5:
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return ANONGAME_TYPE_5V5;
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case 6:
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return ANONGAME_TYPE_6V6;
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case 7:
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return ANONGAME_TYPE_2V2V2;
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case 8:
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return ANONGAME_TYPE_3V3V3;
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case 9:
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return ANONGAME_TYPE_4V4V4;
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case 10:
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return ANONGAME_TYPE_2V2V2V2;
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case 11:
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return ANONGAME_TYPE_3V3V3V3;
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default:
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eventlog(eventlog_level_error, __FUNCTION__, "invalid PG game type: %d", gametype);
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return -1;
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}
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case 1: /* AT */
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switch (gametype) {
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case 0:
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return ANONGAME_TYPE_AT_2V2;
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case 2:
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return ANONGAME_TYPE_AT_3V3;
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case 3:
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return ANONGAME_TYPE_AT_4V4;
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case 4:
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return ANONGAME_TYPE_AT_2V2V2;
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default:
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eventlog(eventlog_level_error, __FUNCTION__, "invalid AT game type: %d", gametype);
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return -1;
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}
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case 2: /* TY */
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return ANONGAME_TYPE_TY;
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default:
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eventlog(eventlog_level_error, __FUNCTION__, "invalid type: %d", type);
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return -1;
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}
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}
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static int _anongame_level_by_queue(t_connection * c, int queue)
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{
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t_clienttag ct = conn_get_clienttag(c);
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switch (queue) {
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case ANONGAME_TYPE_1V1:
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return account_get_ladder_level(conn_get_account(c), ct, ladder_id_solo);
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case ANONGAME_TYPE_2V2:
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case ANONGAME_TYPE_3V3:
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case ANONGAME_TYPE_4V4:
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case ANONGAME_TYPE_5V5:
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case ANONGAME_TYPE_6V6:
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case ANONGAME_TYPE_2V2V2:
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case ANONGAME_TYPE_3V3V3:
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case ANONGAME_TYPE_4V4V4:
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case ANONGAME_TYPE_2V2V2V2:
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case ANONGAME_TYPE_3V3V3V3:
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return account_get_ladder_level(conn_get_account(c), ct, ladder_id_ffa);
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case ANONGAME_TYPE_SMALL_FFA:
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case ANONGAME_TYPE_TEAM_FFA:
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return account_get_ladder_level(conn_get_account(c), ct, ladder_id_ffa);
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case ANONGAME_TYPE_AT_2V2:
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case ANONGAME_TYPE_AT_3V3:
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case ANONGAME_TYPE_AT_4V4:
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case ANONGAME_TYPE_AT_2V2V2:
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return 0;
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case ANONGAME_TYPE_TY: /* set to ((wins * 3) + ties - losses) ie. prelim score */
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return tournament_get_player_score(conn_get_account(c));
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default:
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eventlog(eventlog_level_error, __FUNCTION__, "unknown queue: %d", queue);
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return -1;
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}
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| 252 |
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}
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| 253 |
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| 254 |
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static char *_get_map_from_prefs(int queue, t_uint32 cur_prefs, t_clienttag clienttag)
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{
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| 256 |
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int i, j = 0;
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| 257 |
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char *default_map, *selected;
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| 258 |
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char *res_maps[32];
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| 260 |
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if (clienttag == CLIENTTAG_WARCRAFT3_UINT)
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default_map = "Maps\\(8)PlainsOfSnow.w3m";
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else if (clienttag == CLIENTTAG_WAR3XP_UINT)
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default_map = "Maps\\(8)PlainsOfSnow.w3m";
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else {
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| 265 |
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eventlog(eventlog_level_error, __FUNCTION__, "invalid clienttag : %s", clienttag);
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| 266 |
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return "Maps\\(8)PlainsOfSnow.w3m";
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| 267 |
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}
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| 268 |
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| 269 |
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for (i = 0; i < 32; i++)
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| 270 |
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res_maps[i] = NULL;
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| 271 |
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| 272 |
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for (i = 0; i < 32; i++) {
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| 273 |
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if (cur_prefs & 1)
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| 274 |
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res_maps[j++] = maplists_get_map(queue, clienttag, i + 1);
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| 275 |
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cur_prefs >>= 1;
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| 276 |
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}
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| 277 |
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| 278 |
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i = rand() % j;
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| 279 |
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if (res_maps[i])
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| 280 |
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selected = res_maps[i];
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| 281 |
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else
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| 282 |
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selected = default_map;
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| 283 |
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| 284 |
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eventlog(eventlog_level_trace, __FUNCTION__, "got map %s from prefs", selected);
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| 285 |
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return selected;
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| 286 |
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}
|
| 287 |
|
|
|
| 288 |
|
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static unsigned int _anongame_get_gametype_tab(int queue)
|
| 289 |
|
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{
|
| 290 |
|
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/* dizzy: this changed in 1.05 */
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| 291 |
|
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switch (queue) {
|
| 292 |
|
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case ANONGAME_TYPE_1V1:
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| 293 |
|
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return SERVER_ANONGAME_SOLO_STR;
|
| 294 |
|
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case ANONGAME_TYPE_2V2:
|
| 295 |
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case ANONGAME_TYPE_3V3:
|
| 296 |
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case ANONGAME_TYPE_4V4:
|
| 297 |
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case ANONGAME_TYPE_5V5:
|
| 298 |
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case ANONGAME_TYPE_6V6:
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| 299 |
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case ANONGAME_TYPE_2V2V2:
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| 300 |
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case ANONGAME_TYPE_3V3V3:
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| 301 |
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case ANONGAME_TYPE_4V4V4:
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| 302 |
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case ANONGAME_TYPE_2V2V2V2:
|
| 303 |
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case ANONGAME_TYPE_3V3V3V3:
|
| 304 |
|
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return SERVER_ANONGAME_TEAM_STR;
|
| 305 |
|
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case ANONGAME_TYPE_SMALL_FFA:
|
| 306 |
|
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return SERVER_ANONGAME_SFFA_STR;
|
| 307 |
|
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case ANONGAME_TYPE_TEAM_FFA:
|
| 308 |
|
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return 0; /* Team FFA is no longer supported */
|
| 309 |
|
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case ANONGAME_TYPE_AT_2V2:
|
| 310 |
|
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return SERVER_ANONGAME_AT2v2_STR;
|
| 311 |
|
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case ANONGAME_TYPE_AT_3V3:
|
| 312 |
|
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return SERVER_ANONGAME_AT3v3_STR;
|
| 313 |
|
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case ANONGAME_TYPE_AT_4V4:
|
| 314 |
|
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return SERVER_ANONGAME_AT4v4_STR;
|
| 315 |
|
|
case ANONGAME_TYPE_AT_2V2V2:
|
| 316 |
|
|
return SERVER_ANONGAME_AT2v2_STR; /* fixme */
|
| 317 |
|
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case ANONGAME_TYPE_TY:
|
| 318 |
|
|
return SERVER_ANONGAME_TY_STR;
|
| 319 |
|
|
default:
|
| 320 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "invalid queue (%d)", queue);
|
| 321 |
|
|
return 0;
|
| 322 |
|
|
}
|
| 323 |
|
|
}
|
| 324 |
|
|
|
| 325 |
|
|
static int _anongame_totalplayers(int queue)
|
| 326 |
|
|
{
|
| 327 |
|
|
switch (queue) {
|
| 328 |
|
|
case ANONGAME_TYPE_1V1:
|
| 329 |
|
|
return 2;
|
| 330 |
|
|
case ANONGAME_TYPE_2V2:
|
| 331 |
|
|
case ANONGAME_TYPE_AT_2V2:
|
| 332 |
|
|
case ANONGAME_TYPE_SMALL_FFA: /* fixme: total players not always 4 */
|
| 333 |
|
|
return 4;
|
| 334 |
|
|
case ANONGAME_TYPE_3V3:
|
| 335 |
|
|
case ANONGAME_TYPE_AT_3V3:
|
| 336 |
|
|
case ANONGAME_TYPE_2V2V2:
|
| 337 |
|
|
case ANONGAME_TYPE_AT_2V2V2:
|
| 338 |
|
|
return 6;
|
| 339 |
|
|
case ANONGAME_TYPE_4V4:
|
| 340 |
|
|
case ANONGAME_TYPE_AT_4V4:
|
| 341 |
|
|
case ANONGAME_TYPE_TEAM_FFA:
|
| 342 |
|
|
case ANONGAME_TYPE_2V2V2V2:
|
| 343 |
|
|
return 8;
|
| 344 |
|
|
case ANONGAME_TYPE_3V3V3:
|
| 345 |
|
|
return 9;
|
| 346 |
|
|
case ANONGAME_TYPE_5V5:
|
| 347 |
|
|
return 10;
|
| 348 |
|
|
case ANONGAME_TYPE_6V6:
|
| 349 |
|
|
case ANONGAME_TYPE_4V4V4:
|
| 350 |
|
|
case ANONGAME_TYPE_3V3V3V3:
|
| 351 |
|
|
return 12;
|
| 352 |
|
|
case ANONGAME_TYPE_TY:
|
| 353 |
|
|
return tournament_get_totalplayers();
|
| 354 |
|
|
default:
|
| 355 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "unknown queue: %d", queue);
|
| 356 |
|
|
return 0;
|
| 357 |
|
|
}
|
| 358 |
|
|
}
|
| 359 |
|
|
|
| 360 |
|
|
static int _anongame_totalteams(int queue)
|
| 361 |
|
|
{
|
| 362 |
|
|
/* dont forget to change this if you make some game type with more teams */
|
| 363 |
|
|
#define ANONGAME_MAX_TEAMS 4
|
| 364 |
|
|
switch (queue) {
|
| 365 |
|
|
case ANONGAME_TYPE_1V1:
|
| 366 |
|
|
case ANONGAME_TYPE_SMALL_FFA:
|
| 367 |
|
|
return 0;
|
| 368 |
|
|
case ANONGAME_TYPE_2V2:
|
| 369 |
|
|
case ANONGAME_TYPE_3V3:
|
| 370 |
|
|
case ANONGAME_TYPE_4V4:
|
| 371 |
|
|
case ANONGAME_TYPE_5V5:
|
| 372 |
|
|
case ANONGAME_TYPE_6V6:
|
| 373 |
|
|
case ANONGAME_TYPE_AT_2V2:
|
| 374 |
|
|
case ANONGAME_TYPE_AT_3V3:
|
| 375 |
|
|
case ANONGAME_TYPE_AT_4V4:
|
| 376 |
|
|
return 2;
|
| 377 |
|
|
case ANONGAME_TYPE_2V2V2:
|
| 378 |
|
|
case ANONGAME_TYPE_3V3V3:
|
| 379 |
|
|
case ANONGAME_TYPE_4V4V4:
|
| 380 |
|
|
case ANONGAME_TYPE_AT_2V2V2:
|
| 381 |
|
|
return 3;
|
| 382 |
|
|
case ANONGAME_TYPE_TEAM_FFA: /* not even used */
|
| 383 |
|
|
case ANONGAME_TYPE_2V2V2V2:
|
| 384 |
|
|
case ANONGAME_TYPE_3V3V3V3:
|
| 385 |
|
|
return 4;
|
| 386 |
|
|
case ANONGAME_TYPE_TY:
|
| 387 |
|
|
return 2; /* fixme: does not support 2v2v2 - tournament_get_totalteams() */
|
| 388 |
|
|
default:
|
| 389 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "unknown queue: %d", queue);
|
| 390 |
|
|
return 0;
|
| 391 |
|
|
}
|
| 392 |
|
|
}
|
| 393 |
|
|
|
| 394 |
|
|
/**********/
|
| 395 |
|
|
static int _handle_anongame_search(t_connection * c, t_packet const *packet)
|
| 396 |
|
|
{
|
| 397 |
|
|
int i, j, temp, set = 1;
|
| 398 |
|
|
t_packet *rpacket;
|
| 399 |
|
|
t_connection *tc[6];
|
| 400 |
|
|
t_anongame *a, *ta;
|
| 401 |
|
|
t_uint8 teamsize = 0;
|
| 402 |
|
|
t_uint8 option = bn_byte_get(packet->u.client_findanongame.option);
|
| 403 |
|
|
|
| 404 |
|
|
if (!(a = conn_get_anongame(c))) {
|
| 405 |
|
|
if (!(a = conn_create_anongame(c))) {
|
| 406 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] conn_create_anongame failed", conn_get_socket(c));
|
| 407 |
|
|
return -1;
|
| 408 |
|
|
}
|
| 409 |
|
|
}
|
| 410 |
|
|
|
| 411 |
|
|
conn_set_anongame_search_starttime(c, now);
|
| 412 |
|
|
|
| 413 |
|
|
switch (option) {
|
| 414 |
|
|
case CLIENT_FINDANONGAME_AT_INVITER_SEARCH:
|
| 415 |
|
|
a->count = bn_int_get(packet->u.client_findanongame_at_inv.count);
|
| 416 |
|
|
a->id = bn_int_get(packet->u.client_findanongame_at_inv.id);
|
| 417 |
|
|
a->tid = bn_int_get(packet->u.client_findanongame_at_inv.tid);
|
| 418 |
|
|
a->race = bn_int_get(packet->u.client_findanongame_at_inv.race);
|
| 419 |
|
|
a->map_prefs = bn_int_get(packet->u.client_findanongame_at_inv.map_prefs);
|
| 420 |
|
|
a->type = bn_byte_get(packet->u.client_findanongame_at_inv.type);
|
| 421 |
|
|
a->gametype = bn_byte_get(packet->u.client_findanongame_at_inv.gametype);
|
| 422 |
|
|
teamsize = bn_byte_get(packet->u.client_findanongame_at_inv.teamsize);
|
| 423 |
|
|
break;
|
| 424 |
|
|
case CLIENT_FINDANONGAME_AT_SEARCH:
|
| 425 |
|
|
a->count = bn_int_get(packet->u.client_findanongame_at.count);
|
| 426 |
|
|
a->id = bn_int_get(packet->u.client_findanongame_at.id);
|
| 427 |
|
|
a->tid = bn_int_get(packet->u.client_findanongame_at.tid);
|
| 428 |
|
|
a->race = bn_int_get(packet->u.client_findanongame_at.race);
|
| 429 |
|
|
teamsize = bn_byte_get(packet->u.client_findanongame_at.teamsize);
|
| 430 |
|
|
break;
|
| 431 |
|
|
case CLIENT_FINDANONGAME_SEARCH:
|
| 432 |
|
|
a->count = bn_int_get(packet->u.client_findanongame.count);
|
| 433 |
|
|
a->id = bn_int_get(packet->u.client_findanongame.id);
|
| 434 |
|
|
a->race = bn_int_get(packet->u.client_findanongame.race);
|
| 435 |
|
|
a->map_prefs = bn_int_get(packet->u.client_findanongame.map_prefs);
|
| 436 |
|
|
a->type = bn_byte_get(packet->u.client_findanongame.type);
|
| 437 |
|
|
a->gametype = bn_byte_get(packet->u.client_findanongame.gametype);
|
| 438 |
|
|
break;
|
| 439 |
|
|
default:
|
| 440 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "invalid search option (%d)", option);
|
| 441 |
|
|
return -1;
|
| 442 |
|
|
}
|
| 443 |
|
|
|
| 444 |
|
|
if (option != CLIENT_FINDANONGAME_AT_SEARCH)
|
| 445 |
|
|
if ((a->queue = _anongame_gametype_to_queue(a->type, a->gametype)) < 0) {
|
| 446 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "invalid queue: %d", a->queue);
|
| 447 |
|
|
return -1;
|
| 448 |
|
|
}
|
| 449 |
|
|
|
| 450 |
|
|
account_set_w3pgrace(conn_get_account(c), conn_get_clienttag(c), a->race);
|
| 451 |
|
|
|
| 452 |
|
|
/* send search reply to client */
|
| 453 |
|
|
if (!(rpacket = packet_create(packet_class_bnet)))
|
| 454 |
|
|
return -1;
|
| 455 |
|
|
packet_set_size(rpacket, sizeof(t_server_anongame_search_reply));
|
| 456 |
|
|
packet_set_type(rpacket, SERVER_ANONGAME_SEARCH_REPLY);
|
| 457 |
|
|
bn_byte_set(&rpacket->u.server_anongame_search_reply.option, SERVER_FINDANONGAME_SEARCH);
|
| 458 |
|
|
bn_int_set(&rpacket->u.server_anongame_search_reply.count, a->count);
|
| 459 |
|
|
bn_int_set(&rpacket->u.server_anongame_search_reply.reply, 0);
|
| 460 |
|
|
temp = (int) average_anongame_search_time;
|
| 461 |
|
|
packet_append_data(rpacket, &temp, 2);
|
| 462 |
|
|
conn_push_outqueue(c, rpacket);
|
| 463 |
|
|
packet_del_ref(rpacket);
|
| 464 |
|
|
/* end search reply */
|
| 465 |
|
|
|
| 466 |
|
|
switch (option) {
|
| 467 |
|
|
case CLIENT_FINDANONGAME_AT_INVITER_SEARCH:
|
| 468 |
|
|
for (i = 0; i < teamsize; i++) { /* assign player conns to tc[] array */
|
| 469 |
|
|
if (!(tc[i] = _connlist_find_connection_by_uid(bn_int_get(packet->u.client_findanongame_at_inv.info[i])))) {
|
| 470 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] got NULL connection", conn_get_socket(tc[i]));
|
| 471 |
|
|
return -1;
|
| 472 |
|
|
}
|
| 473 |
|
|
}
|
| 474 |
|
|
for (i = 0; i < teamsize; i++) { /* assign info from inviter to other team players */
|
| 475 |
|
|
if (!(ta = conn_get_anongame(tc[i]))) {
|
| 476 |
|
|
if (!(ta = conn_create_anongame(tc[i]))) {
|
| 477 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] conn_create_anongame failed", conn_get_socket(tc[i]));
|
| 478 |
|
|
return -1;
|
| 479 |
|
|
}
|
| 480 |
|
|
}
|
| 481 |
|
|
for (j = 0; j < teamsize; j++) /* add each players conn to each anongame struct */
|
| 482 |
|
|
ta->tc[j] = tc[j];
|
| 483 |
|
|
|
| 484 |
|
|
ta->type = a->type;
|
| 485 |
|
|
ta->gametype = a->gametype;
|
| 486 |
|
|
ta->queue = a->queue;
|
| 487 |
|
|
ta->map_prefs = a->map_prefs;
|
| 488 |
|
|
|
| 489 |
|
|
if (ta->tid != a->tid)
|
| 490 |
|
|
set = 0;
|
| 491 |
|
|
}
|
| 492 |
|
|
if (!set) /* check if search packet has been recieved from each team member */
|
| 493 |
|
|
return 0;
|
| 494 |
|
|
break;
|
| 495 |
|
|
case CLIENT_FINDANONGAME_AT_SEARCH:
|
| 496 |
|
|
for (i = 0; i < teamsize; i++) { /* assign player conns to tc[] array */
|
| 497 |
|
|
if (!(tc[i] = _connlist_find_connection_by_uid(bn_int_get(packet->u.client_findanongame_at.info[i])))) {
|
| 498 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] got NULL connection", conn_get_socket(tc[i]));
|
| 499 |
|
|
return -1;
|
| 500 |
|
|
}
|
| 501 |
|
|
}
|
| 502 |
|
|
for (i = 0; i < teamsize; i++) { /* check if search packet has been recieved from each team member */
|
| 503 |
|
|
if (!(ta = conn_get_anongame(tc[i])))
|
| 504 |
|
|
return 0;
|
| 505 |
|
|
if (ta->tid != a->tid)
|
| 506 |
|
|
return 0;
|
| 507 |
|
|
}
|
| 508 |
|
|
break;
|
| 509 |
|
|
case CLIENT_FINDANONGAME_SEARCH:
|
| 510 |
|
|
tc[0] = c;
|
| 511 |
|
|
a->tc[0] = c;
|
| 512 |
|
|
break;
|
| 513 |
|
|
default:
|
| 514 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "invalid search option (%d)", option);
|
| 515 |
|
|
return -1;
|
| 516 |
|
|
}
|
| 517 |
|
|
|
| 518 |
|
|
if (_anongame_queue(tc[0], a->queue, a->map_prefs) < 0) {
|
| 519 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "queue failed");
|
| 520 |
|
|
return -1;
|
| 521 |
|
|
}
|
| 522 |
|
|
|
| 523 |
|
|
_anongame_match(c, a->queue);
|
| 524 |
|
|
|
| 525 |
|
|
/* if enough players are queued send found packet */
|
| 526 |
|
|
if (players[a->queue] == _anongame_totalplayers(a->queue))
|
| 527 |
|
|
if (_anongame_search_found(a->queue) < 0)
|
| 528 |
|
|
return -1;
|
| 529 |
|
|
|
| 530 |
|
|
return 0;
|
| 531 |
|
|
}
|
| 532 |
|
|
|
| 533 |
|
|
static int _anongame_queue(t_connection * c, int queue, t_uint32 map_prefs)
|
| 534 |
|
|
{
|
| 535 |
|
|
int level;
|
| 536 |
|
|
t_matchdata *md;
|
| 537 |
|
|
|
| 538 |
|
|
if (!c) {
|
| 539 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL connection");
|
| 540 |
|
|
}
|
| 541 |
|
|
|
| 542 |
|
|
if (queue >= ANONGAME_TYPES) {
|
| 543 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "unknown queue: %d", queue);
|
| 544 |
|
|
return -1;
|
| 545 |
|
|
}
|
| 546 |
|
|
|
| 547 |
|
|
level = _anongame_level_by_queue(c, queue);
|
| 548 |
|
|
|
| 549 |
|
|
if (!matchlists[queue][level])
|
| 550 |
|
|
matchlists[queue][level] = list_create();
|
| 551 |
|
|
|
| 552 |
|
|
md = xmalloc(sizeof(t_matchdata));
|
| 553 |
|
|
md->c = c;
|
| 554 |
|
|
md->map_prefs = map_prefs;
|
| 555 |
|
|
md->versiontag = _conn_get_versiontag(c);
|
| 556 |
|
|
|
| 557 |
|
|
list_append_data(matchlists[queue][level], md);
|
| 558 |
|
|
|
| 559 |
|
|
return 0;
|
| 560 |
|
|
}
|
| 561 |
|
|
|
| 562 |
|
|
static int _anongame_compare_level(void const *a, void const *b)
|
| 563 |
|
|
{
|
| 564 |
|
|
t_connection *ca = *(t_connection * const *) a;
|
| 565 |
|
|
t_connection *cb = *(t_connection * const *) b;
|
| 566 |
|
|
|
| 567 |
|
|
int level_a = _anongame_level_by_queue(ca, anongame_get_queue(conn_get_anongame(ca)));
|
| 568 |
|
|
int level_b = _anongame_level_by_queue(cb, anongame_get_queue(conn_get_anongame(cb)));
|
| 569 |
|
|
|
| 570 |
|
|
return (level_a > level_b) ? -1 : ((level_a < level_b) ? 1 : 0);
|
| 571 |
|
|
}
|
| 572 |
|
|
|
| 573 |
|
|
static int _anongame_order_queue(int queue)
|
| 574 |
|
|
{
|
| 575 |
|
|
if (_anongame_totalteams(queue) != 0 && !anongame_arranged(queue)) { /* no need to reorder 1v1, sffa, or AT queues */
|
| 576 |
|
|
int i, j;
|
| 577 |
|
|
t_connection *temp;
|
| 578 |
|
|
int level[ANONGAME_MAX_TEAMS];
|
| 579 |
|
|
int teams = _anongame_totalteams(queue); /* number of teams */
|
| 580 |
|
|
int ppt = players[queue] / teams; /* players per team */
|
| 581 |
|
|
|
| 582 |
|
|
for (i = 0; i < ANONGAME_MAX_TEAMS; i++)
|
| 583 |
|
|
level[i] = 0;
|
| 584 |
|
|
|
| 585 |
|
|
for (i = 0; i < ppt - 1; i++) { /* loop through the number of players per team */
|
| 586 |
|
|
for (j = 0; j < teams; j++) {
|
| 587 |
|
|
level[j] = level[j] + _anongame_level_by_queue(player[queue][i * ppt + j], queue);
|
| 588 |
|
|
}
|
| 589 |
|
|
|
| 590 |
|
|
if (teams == 2) {
|
| 591 |
|
|
/* 1 >= 2 */
|
| 592 |
|
|
if (level[i * teams] >= level[i * teams + 1]) {
|
| 593 |
|
|
temp = player[queue][(i + 1) * teams];
|
| 594 |
|
|
player[queue][(i + 1) * teams] = player[queue][(i + 1) * teams + 1];
|
| 595 |
|
|
player[queue][(i + 1) * teams + 1] = temp;
|
| 596 |
|
|
}
|
| 597 |
|
|
/* 2 >= 1 */
|
| 598 |
|
|
else if (level[i * teams + 1] >= level[i * teams]) {
|
| 599 |
|
|
; /* nothing to do */
|
| 600 |
|
|
}
|
| 601 |
|
|
}
|
| 602 |
|
|
/* end 2 teams */
|
| 603 |
|
|
else if (teams == 3) {
|
| 604 |
|
|
/* 1 >= 2 >= 3 */
|
| 605 |
|
|
if (level[i * 3] >= level[i * 3 + 1] && level[i * 3 + 1] >= level[i * 3 + 2]) {
|
| 606 |
|
|
temp = player[queue][(i + 1) * 3];
|
| 607 |
|
|
player[queue][(i + 1) * 3] = player[queue][(i + 1) * 3 + 2];
|
| 608 |
|
|
player[queue][(i + 1) * 3 + 2] = temp;
|
| 609 |
|
|
}
|
| 610 |
|
|
/* 1 >= 3 >= 2 */
|
| 611 |
|
|
else if (level[i * 3] >= level[i * 3 + 2] && level[i * 3 + 2] >= level[i * 3 + 1]) {
|
| 612 |
|
|
temp = player[queue][(i + 1) * 3];
|
| 613 |
|
|
player[queue][(i + 1) * 3] = player[queue][(i + 1) * 3 + 2];
|
| 614 |
|
|
player[queue][(i + 1) * 3 + 2] = player[queue][(i + 1) * 3 + 1];
|
| 615 |
|
|
player[queue][(i + 1) * 3 + 1] = temp;
|
| 616 |
|
|
}
|
| 617 |
|
|
/* 2 >= 1 >= 3 */
|
| 618 |
|
|
else if (level[i * 3 + 1] >= level[i * 3] && level[i * 3] >= level[i * 3 + 2]) {
|
| 619 |
|
|
temp = player[queue][(i + 1) * 3];
|
| 620 |
|
|
player[queue][(i + 1) * 3] = player[queue][(i + 1) * 3 + 1];
|
| 621 |
|
|
player[queue][(i + 1) * 3 + 1] = player[queue][(i + 1) * 3 + 2];
|
| 622 |
|
|
player[queue][(i + 1) * 3 + 2] = temp;
|
| 623 |
|
|
}
|
| 624 |
|
|
/* 2 >= 3 >= 1 */
|
| 625 |
|
|
else if (level[i * 3 + 1] >= level[i * 3 + 2] && level[i * 3 + 2] >= level[i * 3]) {
|
| 626 |
|
|
temp = player[queue][(i + 1) * 3 + 1];
|
| 627 |
|
|
player[queue][(i + 1) * 3 + 1] = player[queue][(i + 1) * 3 + 2];
|
| 628 |
|
|
player[queue][(i + 1) * 3 + 2] = temp;
|
| 629 |
|
|
}
|
| 630 |
|
|
/* 3 >= 1 >= 2 */
|
| 631 |
|
|
else if (level[i * 3 + 2] >= level[i * 3] && level[i * 3] >= level[i * 3 + 1]) {
|
| 632 |
|
|
temp = player[queue][(i + 1) * 3];
|
| 633 |
|
|
player[queue][(i + 1) * 3] = player[queue][(i + 1) * 3 + 1];
|
| 634 |
|
|
player[queue][(i + 1) * 3 + 1] = temp;
|
| 635 |
|
|
}
|
| 636 |
|
|
/* 3 >= 2 >= 1 */
|
| 637 |
|
|
else if (level[i * 3 + 2] >= level[i * 3 + 1] && level[i * 3 + 1] >= level[i * 3]) {
|
| 638 |
|
|
; /* nothing to do */
|
| 639 |
|
|
}
|
| 640 |
|
|
}
|
| 641 |
|
|
/* end 3 teams */
|
| 642 |
|
|
else if (teams == 4) {
|
| 643 |
|
|
/* 1234 */
|
| 644 |
|
|
if (level[i * 4] >= level[i * 4 + 1] && level[i * 4 + 1] >= level[i * 4 + 2] && level[i * 4 + 2] >= level[i * 4 + 3]) {
|
| 645 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 646 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 3];
|
| 647 |
|
|
player[queue][(i + 1) * 4 + 3] = temp;
|
| 648 |
|
|
temp = player[queue][(i + 1) * 4 + 1];
|
| 649 |
|
|
player[queue][(i + 1) * 4 + 1] = player[queue][(i + 1) * 4 + 2];
|
| 650 |
|
|
player[queue][(i + 1) * 4 + 2] = temp;
|
| 651 |
|
|
}
|
| 652 |
|
|
/* 1243 */
|
| 653 |
|
|
else if (level[i * 4] >= level[i * 4 + 1] && level[i * 4 + 1] >= level[i * 4 + 2] && level[i * 4 + 3] >= level[i * 4 + 2]) {
|
| 654 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 655 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 3];
|
| 656 |
|
|
player[queue][(i + 1) * 4 + 3] = player[queue][(i + 1) * 4 + 1];
|
| 657 |
|
|
player[queue][(i + 1) * 4 + 1] = player[queue][(i + 1) * 4 + 2];
|
| 658 |
|
|
player[queue][(i + 1) * 4 + 2] = temp;
|
| 659 |
|
|
}
|
| 660 |
|
|
/* 1324 */
|
| 661 |
|
|
else if (level[i * 4] >= level[i * 4 + 2] && level[i * 4 + 2] >= level[i * 4 + 1] && level[i * 4 + 1] >= level[i * 4 + 3]) {
|
| 662 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 663 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 3];
|
| 664 |
|
|
player[queue][(i + 1) * 4 + 3] = temp;
|
| 665 |
|
|
}
|
| 666 |
|
|
/* 1342 */
|
| 667 |
|
|
else if (level[i * 4] >= level[i * 4 + 2] && level[i * 4 + 2] >= level[i * 4 + 3] && level[i * 4 + 3] >= level[i * 4 + 1]) {
|
| 668 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 669 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 3];
|
| 670 |
|
|
player[queue][(i + 1) * 4 + 3] = player[queue][(i + 1) * 4 + 1];
|
| 671 |
|
|
player[queue][(i + 1) * 4 + 1] = temp;
|
| 672 |
|
|
}
|
| 673 |
|
|
/* 1423 */
|
| 674 |
|
|
else if (level[i * 4] >= level[i * 4 + 3] && level[i * 4 + 3] >= level[i * 4 + 1] && level[i * 4 + 1] >= level[i * 4 + 2]) {
|
| 675 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 676 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 3];
|
| 677 |
|
|
player[queue][(i + 1) * 4 + 3] = player[queue][(i + 1) * 4 + 2];
|
| 678 |
|
|
player[queue][(i + 1) * 4 + 2] = temp;
|
| 679 |
|
|
}
|
| 680 |
|
|
/* 1432 */
|
| 681 |
|
|
else if (level[i * 4] >= level[i * 4 + 3] && level[i * 4 + 3] >= level[i * 4 + 2] && level[i * 4 + 2] >= level[i * 4 + 1]) {
|
| 682 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 683 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 3];
|
| 684 |
|
|
player[queue][(i + 1) * 4 + 3] = player[queue][(i + 1) * 4 + 2];
|
| 685 |
|
|
player[queue][(i + 1) * 4 + 2] = player[queue][(i + 1) * 4 + 1];
|
| 686 |
|
|
player[queue][(i + 1) * 4 + 1] = temp;
|
| 687 |
|
|
}
|
| 688 |
|
|
/* 2134 */
|
| 689 |
|
|
else if (level[i * 4 + 1] >= level[i * 4] && level[i * 4] >= level[i * 4 + 2] && level[i * 4 + 2] >= level[i * 4 + 3]) {
|
| 690 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 691 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 2];
|
| 692 |
|
|
player[queue][(i + 1) * 4 + 2] = player[queue][(i + 1) * 4 + 1];
|
| 693 |
|
|
player[queue][(i + 1) * 4 + 1] = player[queue][(i + 1) * 4 + 3];
|
| 694 |
|
|
player[queue][(i + 1) * 4 + 3] = temp;
|
| 695 |
|
|
}
|
| 696 |
|
|
/* 2143 */
|
| 697 |
|
|
else if (level[i * 4 + 1] >= level[i * 4] && level[i * 4] >= level[i * 4 + 3] && level[i * 4 + 3] >= level[i * 4 + 2]) {
|
| 698 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 699 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 2];
|
| 700 |
|
|
player[queue][(i + 1) * 4 + 2] = temp;
|
| 701 |
|
|
temp = player[queue][(i + 1) * 4 + 1];
|
| 702 |
|
|
player[queue][(i + 1) * 4 + 1] = player[queue][(i + 1) * 4 + 3];
|
| 703 |
|
|
player[queue][(i + 1) * 4 + 3] = temp;
|
| 704 |
|
|
}
|
| 705 |
|
|
/* 2314 */
|
| 706 |
|
|
else if (level[i * 4 + 1] >= level[i * 4 + 2] && level[i * 4 + 2] >= level[i * 4] && level[i * 4] >= level[i * 4 + 3]) {
|
| 707 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 708 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 3];
|
| 709 |
|
|
player[queue][(i + 1) * 4 + 3] = player[queue][(i + 1) * 4 + 1];
|
| 710 |
|
|
player[queue][(i + 1) * 4 + 1] = temp;
|
| 711 |
|
|
}
|
| 712 |
|
|
/* 2341 */
|
| 713 |
|
|
else if (level[i * 4 + 1] >= level[i * 4 + 2] && level[i * 4 + 2] >= level[i * 4 + 3] && level[i * 4 + 3] >= level[i * 4]) {
|
| 714 |
|
|
temp = player[queue][(i + 1) * 4 + 1];
|
| 715 |
|
|
player[queue][(i + 1) * 4 + 1] = player[queue][(i + 1) * 4 + 2];
|
| 716 |
|
|
player[queue][(i + 1) * 4 + 2] = player[queue][(i + 1) * 4 + 3];
|
| 717 |
|
|
player[queue][(i + 1) * 4 + 3] = temp;
|
| 718 |
|
|
}
|
| 719 |
|
|
/* 2413 */
|
| 720 |
|
|
else if (level[i * 4 + 1] >= level[i * 4 + 3] && level[i * 4 + 3] >= level[i * 4] && level[i * 4] >= level[i * 4 + 2]) {
|
| 721 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 722 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 1];
|
| 723 |
|
|
player[queue][(i + 1) * 4 + 1] = player[queue][(i + 1) * 4 + 3];
|
| 724 |
|
|
player[queue][(i + 1) * 4 + 3] = player[queue][(i + 1) * 4 + 2];
|
| 725 |
|
|
player[queue][(i + 1) * 4 + 2] = temp;
|
| 726 |
|
|
}
|
| 727 |
|
|
/* 2431 */
|
| 728 |
|
|
else if (level[i * 4 + 1] >= level[i * 4 + 3] && level[i * 4 + 3] >= level[i * 4 + 2] && level[i * 4 + 2] >= level[i * 4]) {
|
| 729 |
|
|
temp = player[queue][(i + 1) * 4 + 1];
|
| 730 |
|
|
player[queue][(i + 1) * 4 + 1] = player[queue][(i + 1) * 4 + 3];
|
| 731 |
|
|
player[queue][(i + 1) * 4 + 3] = player[queue][(i + 1) * 4 + 2];
|
| 732 |
|
|
player[queue][(i + 1) * 4 + 2] = temp;
|
| 733 |
|
|
}
|
| 734 |
|
|
/* 3124 */
|
| 735 |
|
|
else if (level[i * 4 + 2] >= level[i * 4] && level[i * 4] >= level[i * 4 + 1] && level[i * 4 + 1] >= level[i * 4 + 3]) {
|
| 736 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 737 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 2];
|
| 738 |
|
|
player[queue][(i + 1) * 4 + 2] = player[queue][(i + 1) * 4 + 3];
|
| 739 |
|
|
player[queue][(i + 1) * 4 + 3] = temp;
|
| 740 |
|
|
}
|
| 741 |
|
|
/* 3142 */
|
| 742 |
|
|
else if (level[i * 4 + 2] >= level[i * 4] && level[i * 4] >= level[i * 4 + 3] && level[i * 4 + 3] >= level[i * 4 + 1]) {
|
| 743 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 744 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 2];
|
| 745 |
|
|
player[queue][(i + 1) * 4 + 2] = player[queue][(i + 1) * 4 + 3];
|
| 746 |
|
|
player[queue][(i + 1) * 4 + 3] = player[queue][(i + 1) * 4 + 1];
|
| 747 |
|
|
player[queue][(i + 1) * 4 + 1] = temp;
|
| 748 |
|
|
}
|
| 749 |
|
|
/* 3214 */
|
| 750 |
|
|
else if (level[i * 4 + 2] >= level[i * 4 + 1] && level[i * 4 + 1] >= level[i * 4] && level[i * 4] >= level[i * 4 + 3]) {
|
| 751 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 752 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 1];
|
| 753 |
|
|
player[queue][(i + 1) * 4 + 1] = player[queue][(i + 1) * 4 + 2];
|
| 754 |
|
|
player[queue][(i + 1) * 4 + 2] = player[queue][(i + 1) * 4 + 3];
|
| 755 |
|
|
player[queue][(i + 1) * 4 + 3] = temp;
|
| 756 |
|
|
}
|
| 757 |
|
|
/* 3241 */
|
| 758 |
|
|
else if (level[i * 4 + 2] >= level[i * 4 + 1] && level[i * 4 + 1] >= level[i * 4 + 3] && level[i * 4 + 3] >= level[i * 4]) {
|
| 759 |
|
|
temp = player[queue][(i + 1) * 4 + 1];
|
| 760 |
|
|
player[queue][(i + 1) * 4 + 1] = player[queue][(i + 1) * 4 + 2];
|
| 761 |
|
|
player[queue][(i + 1) * 4 + 2] = player[queue][(i + 1) * 4 + 3];
|
| 762 |
|
|
player[queue][(i + 1) * 4 + 3] = temp;
|
| 763 |
|
|
}
|
| 764 |
|
|
/* 3412 */
|
| 765 |
|
|
else if (level[i * 4 + 2] >= level[i * 4 + 3] && level[i * 4 + 3] >= level[i * 4] && level[i * 4] >= level[i * 4 + 1]) {
|
| 766 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 767 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 1];
|
| 768 |
|
|
player[queue][(i + 1) * 4 + 1] = temp;
|
| 769 |
|
|
temp = player[queue][(i + 1) * 4 + 2];
|
| 770 |
|
|
player[queue][(i + 1) * 4 + 2] = player[queue][(i + 1) * 4 + 3];
|
| 771 |
|
|
player[queue][(i + 1) * 4 + 3] = temp;
|
| 772 |
|
|
}
|
| 773 |
|
|
/* 3421 */
|
| 774 |
|
|
else if (level[i * 4 + 2] >= level[i * 4 + 3] && level[i * 4 + 3] >= level[i * 4 + 1] && level[i * 4 + 1] >= level[i * 4]) {
|
| 775 |
|
|
temp = player[queue][(i + 1) * 4 + 2];
|
| 776 |
|
|
player[queue][(i + 1) * 4 + 2] = player[queue][(i + 1) * 4 + 3];
|
| 777 |
|
|
player[queue][(i + 1) * 4 + 3] = temp;
|
| 778 |
|
|
}
|
| 779 |
|
|
/* 4123 */
|
| 780 |
|
|
else if (level[i * 4 + 3] >= level[i * 4] && level[i * 4] >= level[i * 4 + 1] && level[i * 4 + 1] >= level[i * 4 + 2]) {
|
| 781 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 782 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 2];
|
| 783 |
|
|
player[queue][(i + 1) * 4 + 2] = temp;
|
| 784 |
|
|
}
|
| 785 |
|
|
/* 4132 */
|
| 786 |
|
|
else if (level[i * 4 + 3] >= level[i * 4] && level[i * 4] >= level[i * 4 + 2] && level[i * 4 + 2] >= level[i * 4 + 1]) {
|
| 787 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 788 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 2];
|
| 789 |
|
|
player[queue][(i + 1) * 4 + 2] = player[queue][(i + 1) * 4 + 1];
|
| 790 |
|
|
player[queue][(i + 1) * 4 + 1] = temp;
|
| 791 |
|
|
}
|
| 792 |
|
|
/* 4213 */
|
| 793 |
|
|
else if (level[i * 4 + 3] >= level[i * 4 + 1] && level[i * 4 + 1] >= level[i * 4] && level[i * 4] >= level[i * 4 + 2]) {
|
| 794 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 795 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 1];
|
| 796 |
|
|
player[queue][(i + 1) * 4 + 1] = player[queue][(i + 1) * 4 + 2];
|
| 797 |
|
|
player[queue][(i + 1) * 4 + 2] = temp;
|
| 798 |
|
|
}
|
| 799 |
|
|
/* 4231 */
|
| 800 |
|
|
else if (level[i * 4 + 3] >= level[i * 4 + 1] && level[i * 4 + 1] >= level[i * 4 + 2] && level[i * 4 + 2] >= level[i * 4]) {
|
| 801 |
|
|
temp = player[queue][(i + 1) * 4 + 1];
|
| 802 |
|
|
player[queue][(i + 1) * 4 + 1] = player[queue][(i + 1) * 4 + 2];
|
| 803 |
|
|
player[queue][(i + 1) * 4 + 2] = temp;
|
| 804 |
|
|
}
|
| 805 |
|
|
/* 4312 */
|
| 806 |
|
|
else if (level[i * 4 + 3] >= level[i * 4 + 2] && level[i * 4 + 2] >= level[i * 4] && level[i * 4] >= level[i * 4 + 1]) {
|
| 807 |
|
|
temp = player[queue][(i + 1) * 4];
|
| 808 |
|
|
player[queue][(i + 1) * 4] = player[queue][(i + 1) * 4 + 1];
|
| 809 |
|
|
player[queue][(i + 1) * 4 + 1] = temp;
|
| 810 |
|
|
}
|
| 811 |
|
|
/* 4321 */
|
| 812 |
|
|
else if (level[i * 4 + 3] >= level[i * 4 + 2] && level[i * 4 + 2] >= level[i * 4 + 1] && level[i * 4 + 1] >= level[i * 4]) {
|
| 813 |
|
|
; /* nothing to do */
|
| 814 |
|
|
}
|
| 815 |
|
|
} /* end 4 teams */
|
| 816 |
|
|
} /* end ppt loop */
|
| 817 |
|
|
} /* end "if" statement */
|
| 818 |
|
|
return 0;
|
| 819 |
|
|
}
|
| 820 |
|
|
|
| 821 |
|
|
static int _anongame_match(t_connection * c, int queue)
|
| 822 |
|
|
{
|
| 823 |
|
|
int level = _anongame_level_by_queue(c, queue);
|
| 824 |
|
|
int delta = 0;
|
| 825 |
|
|
int i;
|
| 826 |
|
|
t_matchdata *md;
|
| 827 |
|
|
t_elem *curr;
|
| 828 |
|
|
int diff;
|
| 829 |
|
|
t_anongame *a = conn_get_anongame(c);
|
| 830 |
|
|
t_uint32 cur_prefs = a->map_prefs;
|
| 831 |
|
|
t_connection *inv_c[ANONGAME_MAX_TEAMS];
|
| 832 |
|
|
int maxlevel, minlevel;
|
| 833 |
|
|
int teams = 0;
|
| 834 |
|
|
players[queue] = 0;
|
| 835 |
|
|
|
| 836 |
|
|
eventlog(eventlog_level_trace, __FUNCTION__, "[%d] matching started for level %d player in queue %d", conn_get_socket(c), level, queue);
|
| 837 |
|
|
|
| 838 |
|
|
diff = war3_get_maxleveldiff();
|
| 839 |
|
|
maxlevel = level + diff;
|
| 840 |
|
|
minlevel = (level - diff < 0) ? 0 : level - diff;
|
| 841 |
|
|
|
| 842 |
|
|
while (abs(delta) < (diff + 1)) {
|
| 843 |
|
|
if ((level + delta <= maxlevel) && (level + delta >= minlevel)) {
|
| 844 |
|
|
eventlog(eventlog_level_trace, __FUNCTION__, "Traversing level %d players", level + delta);
|
| 845 |
|
|
|
| 846 |
|
|
LIST_TRAVERSE(matchlists[queue][level + delta], curr) {
|
| 847 |
|
|
md = elem_get_data(curr);
|
| 848 |
|
|
if (md->versiontag && _conn_get_versiontag(c) && !strcmp(md->versiontag, _conn_get_versiontag(c)) && (cur_prefs & md->map_prefs)) {
|
| 849 |
|
|
/* set maxlevel and minlevel to keep all players within 6 levels */
|
| 850 |
|
|
maxlevel = (level + delta + diff < maxlevel) ? level + delta + diff : maxlevel;
|
| 851 |
|
|
minlevel = (level + delta - diff > minlevel) ? level + delta - diff : minlevel;
|
| 852 |
|
|
cur_prefs &= md->map_prefs;
|
| 853 |
|
|
|
| 854 |
|
|
/* AT match */
|
| 855 |
|
|
if (anongame_arranged(queue)) {
|
| 856 |
|
|
|
| 857 |
|
|
/* set the inv_c for unqueueing later */
|
| 858 |
|
|
inv_c[teams] = md->c;
|
| 859 |
|
|
|
| 860 |
|
|
a = conn_get_anongame(md->c);
|
| 861 |
|
|
|
| 862 |
|
|
/* add all the players on the team to player[][] */
|
| 863 |
|
|
for (i = 0; i < _anongame_totalplayers(queue) / _anongame_totalteams(queue); i++) {
|
| 864 |
|
|
player[queue][teams + i * _anongame_totalteams(queue)] = a->tc[i];
|
| 865 |
|
|
players[queue]++;
|
| 866 |
|
|
}
|
| 867 |
|
|
teams++;
|
| 868 |
|
|
|
| 869 |
|
|
/* check for enough players */
|
| 870 |
|
|
if (players[queue] == _anongame_totalplayers(queue)) {
|
| 871 |
|
|
|
| 872 |
|
|
/* unqueue just the single team entry */
|
| 873 |
|
|
for (i = 0; i < teams; i++)
|
| 874 |
|
|
anongame_unqueue(inv_c[i], queue);
|
| 875 |
|
|
|
| 876 |
|
|
mapname = _get_map_from_prefs(queue, cur_prefs, conn_get_clienttag(c));
|
| 877 |
|
|
return 0;
|
| 878 |
|
|
}
|
| 879 |
|
|
|
| 880 |
|
|
/* PG match */
|
| 881 |
|
|
} else {
|
| 882 |
|
|
player[queue][players[queue]++] = md->c;
|
| 883 |
|
|
|
| 884 |
|
|
if (players[queue] == _anongame_totalplayers(queue)) {
|
| 885 |
|
|
/* first sort queue by level */
|
| 886 |
|
|
qsort(player[queue], players[queue], sizeof(t_connection *), _anongame_compare_level);
|
| 887 |
|
|
/* next call reodering function */
|
| 888 |
|
|
_anongame_order_queue(queue);
|
| 889 |
|
|
/* unqueue players */
|
| 890 |
|
|
for (i = 0; i < players[queue]; i++)
|
| 891 |
|
|
anongame_unqueue(player[queue][i], queue);
|
| 892 |
|
|
|
| 893 |
|
|
mapname = _get_map_from_prefs(queue, cur_prefs, conn_get_clienttag(c));
|
| 894 |
|
|
return 0;
|
| 895 |
|
|
}
|
| 896 |
|
|
}
|
| 897 |
|
|
}
|
| 898 |
|
|
}
|
| 899 |
|
|
}
|
| 900 |
|
|
|
| 901 |
|
|
if (delta <= 0 || level - delta < 0)
|
| 902 |
|
|
delta = abs(delta) + 1;
|
| 903 |
|
|
else
|
| 904 |
|
|
delta = -delta;
|
| 905 |
|
|
|
| 906 |
|
|
if (level + delta > MAX_LEVEL)
|
| 907 |
|
|
delta = -delta;
|
| 908 |
|
|
|
| 909 |
|
|
if (level + delta < 0)
|
| 910 |
|
|
break; /* cant really happen */
|
| 911 |
|
|
|
| 912 |
|
|
}
|
| 913 |
|
|
eventlog(eventlog_level_trace, __FUNCTION__, "[%d] Matching finished, not enough players (found %d)", conn_get_socket(c), players[queue]);
|
| 914 |
|
|
mapname = NULL;
|
| 915 |
|
|
return 0;
|
| 916 |
|
|
}
|
| 917 |
|
|
|
| 918 |
|
|
static int w3routeip = -1; /* changed by dizzy to show the w3routeshow addr if available */
|
| 919 |
|
|
static unsigned short w3routeport = BNETD_W3ROUTE_PORT;
|
| 920 |
|
|
|
| 921 |
|
|
static int _anongame_search_found(int queue)
|
| 922 |
|
|
{
|
| 923 |
|
|
t_packet *rpacket;
|
| 924 |
|
|
t_anongameinfo *info;
|
| 925 |
|
|
t_anongame *a;
|
| 926 |
|
|
int i, j;
|
| 927 |
|
|
t_saf_pt2 *pt2;
|
| 928 |
|
|
|
| 929 |
|
|
/* FIXME: maybe periodically lookup w3routeaddr to support dynamic ips?
|
| 930 |
|
|
* (or should dns lookup be even quick enough to do it everytime?)
|
| 931 |
|
|
*/
|
| 932 |
|
|
|
| 933 |
|
|
if (w3routeip == -1) {
|
| 934 |
|
|
t_addr *routeraddr;
|
| 935 |
|
|
|
| 936 |
|
|
routeraddr = addr_create_str(prefs_get_w3route_addr(), 0, BNETD_W3ROUTE_PORT);
|
| 937 |
|
|
|
| 938 |
|
|
if (!routeraddr) {
|
| 939 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "error getting w3route_addr");
|
| 940 |
|
|
return -1;
|
| 941 |
|
|
}
|
| 942 |
|
|
|
| 943 |
|
|
w3routeip = addr_get_ip(routeraddr);
|
| 944 |
|
|
w3routeport = addr_get_port(routeraddr);
|
| 945 |
|
|
addr_destroy(routeraddr);
|
| 946 |
|
|
}
|
| 947 |
|
|
|
| 948 |
|
|
info = anongameinfo_create(_anongame_totalplayers(queue));
|
| 949 |
|
|
|
| 950 |
|
|
if (!info) {
|
| 951 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "anongameinfo_create failed");
|
| 952 |
|
|
return -1;
|
| 953 |
|
|
}
|
| 954 |
|
|
|
| 955 |
|
|
/* create data to be appended to end of packet */
|
| 956 |
|
|
pt2 = xmalloc(sizeof(t_saf_pt2));
|
| 957 |
|
|
bn_int_set(&pt2->unknown1, -1);
|
| 958 |
|
|
bn_int_set(&pt2->anongame_string, _anongame_get_gametype_tab(queue));
|
| 959 |
|
|
bn_byte_set(&pt2->totalplayers, _anongame_totalplayers(queue));
|
| 960 |
|
|
bn_byte_set(&pt2->totalteams, _anongame_totalteams(queue)); /* 1v1 & sffa are set to zero in _anongame_totalteams() */
|
| 961 |
|
|
bn_short_set(&pt2->unknown2, 0);
|
| 962 |
|
|
bn_byte_set(&pt2->visibility, 2); /* visibility. 0x01 - dark 0x02 - default */
|
| 963 |
|
|
bn_byte_set(&pt2->unknown3, 2);
|
| 964 |
|
|
|
| 965 |
|
|
/* send found packet to each of the players */
|
| 966 |
|
|
for (i = 0; i < players[queue]; i++) {
|
| 967 |
|
|
if (!(a = conn_get_anongame(player[queue][i]))) {
|
| 968 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "no anongame struct for queued player");
|
| 969 |
|
|
xfree(pt2);
|
| 970 |
|
|
return -1;
|
| 971 |
|
|
}
|
| 972 |
|
|
|
| 973 |
|
|
a->info = info;
|
| 974 |
|
|
a->playernum = i + 1;
|
| 975 |
|
|
|
| 976 |
|
|
for (j = 0; j < players[queue]; j++) {
|
| 977 |
|
|
a->info->player[j] = player[queue][j];
|
| 978 |
|
|
a->info->account[j] = conn_get_account(player[queue][j]);
|
| 979 |
|
|
}
|
| 980 |
|
|
|
| 981 |
|
|
if (!(rpacket = packet_create(packet_class_bnet))) {
|
| 982 |
|
|
xfree(pt2);
|
| 983 |
|
|
return -1;
|
| 984 |
|
|
}
|
| 985 |
|
|
|
| 986 |
|
|
packet_set_size(rpacket, sizeof(t_server_anongame_found));
|
| 987 |
|
|
packet_set_type(rpacket, SERVER_ANONGAME_FOUND);
|
| 988 |
|
|
bn_byte_set(&rpacket->u.server_anongame_found.option, 1);
|
| 989 |
|
|
bn_int_set(&rpacket->u.server_anongame_found.count, a->count);
|
| 990 |
|
|
bn_int_set(&rpacket->u.server_anongame_found.unknown1, 0);
|
| 991 |
|
|
{ /* trans support */
|
| 992 |
|
|
unsigned int w3ip = w3routeip;
|
| 993 |
|
|
unsigned short w3port = w3routeport;
|
| 994 |
|
|
|
| 995 |
|
|
trans_net(conn_get_addr(player[queue][i]), &w3ip, &w3port);
|
| 996 |
|
|
|
| 997 |
|
|
/* if ip to send is 0.0.0.0 (which will not work anyway) try
|
| 998 |
|
|
* to guess the reachable IP of pvpgn by using the local
|
| 999 |
|
|
* endpoing address of the bnet class connection */
|
| 1000 |
|
|
if (!w3ip)
|
| 1001 |
|
|
w3ip = conn_get_real_local_addr(player[queue][i]);
|
| 1002 |
|
|
|
| 1003 |
|
|
bn_int_nset(&rpacket->u.server_anongame_found.ip, w3ip);
|
| 1004 |
|
|
bn_short_set(&rpacket->u.server_anongame_found.port, w3port);
|
| 1005 |
|
|
}
|
| 1006 |
|
|
bn_byte_set(&rpacket->u.server_anongame_found.unknown2, i + 1);
|
| 1007 |
|
|
bn_byte_set(&rpacket->u.server_anongame_found.unknown3, queue);
|
| 1008 |
|
|
bn_short_set(&rpacket->u.server_anongame_found.unknown4, 0);
|
| 1009 |
|
|
bn_int_set(&rpacket->u.server_anongame_found.id, 0xdeadbeef);
|
| 1010 |
|
|
bn_byte_set(&rpacket->u.server_anongame_found.unknown5, 6);
|
| 1011 |
|
|
bn_byte_set(&rpacket->u.server_anongame_found.type, a->type);
|
| 1012 |
|
|
bn_byte_set(&rpacket->u.server_anongame_found.gametype, a->gametype);
|
| 1013 |
|
|
packet_append_string(rpacket, mapname);
|
| 1014 |
|
|
packet_append_data(rpacket, pt2, sizeof(t_saf_pt2));
|
| 1015 |
|
|
conn_push_outqueue(player[queue][i], rpacket);
|
| 1016 |
|
|
packet_del_ref(rpacket);
|
| 1017 |
|
|
}
|
| 1018 |
|
|
|
| 1019 |
|
|
/* clear queue */
|
| 1020 |
|
|
players[queue] = 0;
|
| 1021 |
|
|
xfree(pt2);
|
| 1022 |
|
|
return 0;
|
| 1023 |
|
|
}
|
| 1024 |
|
|
|
| 1025 |
|
|
/**********************************************************************************/
|
| 1026 |
|
|
/* external functions */
|
| 1027 |
|
|
/**********************************************************************************/
|
| 1028 |
|
|
extern int anongame_matchlists_create()
|
| 1029 |
|
|
{
|
| 1030 |
|
|
int i, j;
|
| 1031 |
|
|
|
| 1032 |
|
|
for (i = 0; i < ANONGAME_TYPES; i++) {
|
| 1033 |
|
|
for (j = 0; j < MAX_LEVEL; j++) {
|
| 1034 |
|
|
matchlists[i][j] = NULL;
|
| 1035 |
|
|
}
|
| 1036 |
|
|
}
|
| 1037 |
|
|
return 0;
|
| 1038 |
|
|
}
|
| 1039 |
|
|
|
| 1040 |
|
|
extern int anongame_matchlists_destroy()
|
| 1041 |
|
|
{
|
| 1042 |
|
|
int i, j;
|
| 1043 |
|
|
for (i = 0; i < ANONGAME_TYPES; i++) {
|
| 1044 |
|
|
for (j = 0; j < MAX_LEVEL; j++) {
|
| 1045 |
|
|
if (matchlists[i][j]) {
|
| 1046 |
|
|
list_destroy(matchlists[i][j]);
|
| 1047 |
|
|
}
|
| 1048 |
|
|
}
|
| 1049 |
|
|
}
|
| 1050 |
|
|
return 0;
|
| 1051 |
|
|
}
|
| 1052 |
|
|
|
| 1053 |
|
|
/**********/
|
| 1054 |
|
|
extern int handle_anongame_search(t_connection * c, t_packet const *packet)
|
| 1055 |
|
|
{
|
| 1056 |
|
|
return _handle_anongame_search(c, packet);
|
| 1057 |
|
|
}
|
| 1058 |
|
|
|
| 1059 |
|
|
extern int anongame_unqueue(t_connection * c, int queue)
|
| 1060 |
|
|
{
|
| 1061 |
|
|
int i;
|
| 1062 |
|
|
t_elem *curr;
|
| 1063 |
|
|
t_matchdata *md;
|
| 1064 |
|
|
|
| 1065 |
|
|
if (queue < 0) {
|
| 1066 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got negative queue id (%d)", queue);
|
| 1067 |
|
|
return -1;
|
| 1068 |
|
|
}
|
| 1069 |
|
|
|
| 1070 |
|
|
if (queue >= ANONGAME_TYPES) {
|
| 1071 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "unknown queue: %d", queue);
|
| 1072 |
|
|
return -1;
|
| 1073 |
|
|
}
|
| 1074 |
|
|
|
| 1075 |
|
|
if (conn_get_anongame_search_starttime(c) != ((time_t) 0)) {
|
| 1076 |
|
|
average_anongame_search_time *= anongame_search_count;
|
| 1077 |
|
|
average_anongame_search_time += (long) difftime(time(NULL), conn_get_anongame_search_starttime(c));
|
| 1078 |
|
|
anongame_search_count++;
|
| 1079 |
|
|
average_anongame_search_time /= anongame_search_count;
|
| 1080 |
|
|
if (anongame_search_count > 20000)
|
| 1081 |
|
|
anongame_search_count = anongame_search_count / 2; /* to prevent an overflow of the average time */
|
| 1082 |
|
|
conn_set_anongame_search_starttime(c, ((time_t) 0));
|
| 1083 |
|
|
}
|
| 1084 |
|
|
|
| 1085 |
|
|
for (i = 0; i < MAX_LEVEL; i++) {
|
| 1086 |
|
|
if (matchlists[queue][i] == NULL)
|
| 1087 |
|
|
continue;
|
| 1088 |
|
|
|
| 1089 |
|
|
LIST_TRAVERSE(matchlists[queue][i], curr) {
|
| 1090 |
|
|
md = elem_get_data(curr);
|
| 1091 |
|
|
if (md->c == c) {
|
| 1092 |
|
|
eventlog(eventlog_level_trace, __FUNCTION__, "unqueued player [%d] level %d", conn_get_socket(c), i);
|
| 1093 |
|
|
list_remove_elem(matchlists[queue][i], &curr);
|
| 1094 |
|
|
xfree(md);
|
| 1095 |
|
|
return 0;
|
| 1096 |
|
|
}
|
| 1097 |
|
|
}
|
| 1098 |
|
|
}
|
| 1099 |
|
|
|
| 1100 |
|
|
/* Output error to log for PG queues, AT players are queued with single
|
| 1101 |
|
|
* entry. Because anongame_unqueue() is called for each player, only the first
|
| 1102 |
|
|
* time called will the team be removed, the rest are therefore not an error.
|
| 1103 |
|
|
* [Omega]
|
| 1104 |
|
|
*/
|
| 1105 |
|
|
if (anongame_arranged(queue) == 0) {
|
| 1106 |
|
|
eventlog(eventlog_level_trace, __FUNCTION__, "[%d] player not found in \"%s\" queue", conn_get_socket(c), _anongame_queue_to_string(queue));
|
| 1107 |
|
|
return -1;
|
| 1108 |
|
|
}
|
| 1109 |
|
|
|
| 1110 |
|
|
return 0;
|
| 1111 |
|
|
}
|
| 1112 |
|
|
|
| 1113 |
|
|
/**********/
|
| 1114 |
|
|
extern char anongame_arranged(int queue)
|
| 1115 |
|
|
{
|
| 1116 |
|
|
switch (queue) {
|
| 1117 |
|
|
case ANONGAME_TYPE_AT_2V2:
|
| 1118 |
|
|
case ANONGAME_TYPE_AT_3V3:
|
| 1119 |
|
|
case ANONGAME_TYPE_AT_4V4:
|
| 1120 |
|
|
case ANONGAME_TYPE_AT_2V2V2:
|
| 1121 |
|
|
return 1;
|
| 1122 |
|
|
case ANONGAME_TYPE_TY:
|
| 1123 |
|
|
return tournament_is_arranged();
|
| 1124 |
|
|
default:
|
| 1125 |
|
|
return 0;
|
| 1126 |
|
|
}
|
| 1127 |
|
|
}
|
| 1128 |
|
|
|
| 1129 |
|
|
extern int anongame_evaluate_results(t_anongame * anongame)
|
| 1130 |
|
|
{
|
| 1131 |
|
|
int i, j, number;
|
| 1132 |
|
|
int wins[ANONGAME_MAX_GAMECOUNT];
|
| 1133 |
|
|
int losses[ANONGAME_MAX_GAMECOUNT];
|
| 1134 |
|
|
int result;
|
| 1135 |
|
|
t_anongame_gameresult *results;
|
| 1136 |
|
|
t_anongameinfo *anoninfo = anongame->info;
|
| 1137 |
|
|
|
| 1138 |
|
|
for (i = 0; i < ANONGAME_MAX_GAMECOUNT; i++) {
|
| 1139 |
|
|
wins[i] = 0;
|
| 1140 |
|
|
losses[i] = 0;
|
| 1141 |
|
|
}
|
| 1142 |
|
|
|
| 1143 |
|
|
for (i = 0; i < anongame_get_totalplayers(anongame); i++) {
|
| 1144 |
|
|
if ((results = anoninfo->results[i])) {
|
| 1145 |
|
|
for (j = 0; j < gameresult_get_number_of_results(results); j++) {
|
| 1146 |
|
|
number = gameresult_get_player_number(results, j) - 1;
|
| 1147 |
|
|
result = gameresult_get_player_result(results, j);
|
| 1148 |
|
|
|
| 1149 |
|
|
if ((result == W3_GAMERESULT_WIN))
|
| 1150 |
|
|
wins[number]++;
|
| 1151 |
|
|
if ((result == W3_GAMERESULT_LOSS))
|
| 1152 |
|
|
losses[number]++;
|
| 1153 |
|
|
}
|
| 1154 |
|
|
}
|
| 1155 |
|
|
}
|
| 1156 |
|
|
|
| 1157 |
|
|
for (i = 0; i < anongame_get_totalplayers(anongame); i++) {
|
| 1158 |
|
|
if ((wins[i] > losses[i])) {
|
| 1159 |
|
|
if ((anoninfo->result[i] != W3_GAMERESULT_WIN)) {
|
| 1160 |
|
|
eventlog(eventlog_level_trace, __FUNCTION__, "player %d reported DISC/LOSS for self, but others agree on WIN", i + 1);
|
| 1161 |
|
|
anoninfo->result[i] = W3_GAMERESULT_WIN;
|
| 1162 |
|
|
}
|
| 1163 |
|
|
} else {
|
| 1164 |
|
|
if ((anoninfo->result[i] != W3_GAMERESULT_LOSS)) {
|
| 1165 |
|
|
eventlog(eventlog_level_trace, __FUNCTION__, "player %d reported DISC/WIN for self, but others agree on LOSS", i + 1);
|
| 1166 |
|
|
anoninfo->result[i] = W3_GAMERESULT_LOSS;
|
| 1167 |
|
|
}
|
| 1168 |
|
|
}
|
| 1169 |
|
|
}
|
| 1170 |
|
|
|
| 1171 |
|
|
return 0;
|
| 1172 |
|
|
|
| 1173 |
|
|
}
|
| 1174 |
|
|
|
| 1175 |
|
|
extern int anongame_stats(t_connection * c)
|
| 1176 |
|
|
{
|
| 1177 |
|
|
int i;
|
| 1178 |
|
|
int wins = 0, losses = 0, discs = 0;
|
| 1179 |
|
|
t_connection *gamec = conn_get_routeconn(c);
|
| 1180 |
|
|
t_anongame *a = conn_get_anongame(gamec);
|
| 1181 |
|
|
int tp = anongame_get_totalplayers(a);
|
| 1182 |
|
|
int oppon_level[ANONGAME_MAX_GAMECOUNT];
|
| 1183 |
|
|
t_uint8 gametype = a->queue;
|
| 1184 |
|
|
t_uint8 plnum = a->playernum;
|
| 1185 |
|
|
t_clienttag ct = conn_get_clienttag(c);
|
| 1186 |
|
|
int tt = _anongame_totalteams(gametype);
|
| 1187 |
|
|
|
| 1188 |
|
|
/* do nothing till all other players have w3route conn closed */
|
| 1189 |
|
|
for (i = 0; i < tp; i++)
|
| 1190 |
|
|
if (i + 1 != plnum && a->info->player[i])
|
| 1191 |
|
|
if (conn_get_routeconn(a->info->player[i]))
|
| 1192 |
|
|
return 0;
|
| 1193 |
|
|
|
| 1194 |
|
|
anongame_evaluate_results(a);
|
| 1195 |
|
|
|
| 1196 |
|
|
/* count wins, losses, discs */
|
| 1197 |
|
|
for (i = 0; i < tp; i++) {
|
| 1198 |
|
|
if (a->info->result[i] == W3_GAMERESULT_WIN)
|
| 1199 |
|
|
wins++;
|
| 1200 |
|
|
else if (a->info->result[i] == W3_GAMERESULT_LOSS)
|
| 1201 |
|
|
losses++;
|
| 1202 |
|
|
else
|
| 1203 |
|
|
discs++;
|
| 1204 |
|
|
}
|
| 1205 |
|
|
|
| 1206 |
|
|
/* do some sanity checking (hack prevention) */
|
| 1207 |
|
|
switch (gametype) {
|
| 1208 |
|
|
case ANONGAME_TYPE_SMALL_FFA:
|
| 1209 |
|
|
if (wins != 1) {
|
| 1210 |
|
|
eventlog(eventlog_level_info, __FUNCTION__, "bogus game result: wins != 1 in small ffa game");
|
| 1211 |
|
|
return -1;
|
| 1212 |
|
|
}
|
| 1213 |
|
|
break;
|
| 1214 |
|
|
case ANONGAME_TYPE_TEAM_FFA:
|
| 1215 |
|
|
if (!discs && wins != 2) {
|
| 1216 |
|
|
eventlog(eventlog_level_info, __FUNCTION__, "bogus game result: wins != 2 in team ffa game");
|
| 1217 |
|
|
return -1;
|
| 1218 |
|
|
}
|
| 1219 |
|
|
break;
|
| 1220 |
|
|
default:
|
| 1221 |
|
|
if (!discs && wins > losses) {
|
| 1222 |
|
|
eventlog(eventlog_level_info, __FUNCTION__, "bogus game result: wins > losses");
|
| 1223 |
|
|
return -1;
|
| 1224 |
|
|
}
|
| 1225 |
|
|
break;
|
| 1226 |
|
|
}
|
| 1227 |
|
|
|
| 1228 |
|
|
/* prevent users from getting loss if server is shutdown (does not prevent errors from crash) - [Omega] */
|
| 1229 |
|
|
if (discs == tp)
|
| 1230 |
|
|
if (!wins)
|
| 1231 |
|
|
return -1;
|
| 1232 |
|
|
|
| 1233 |
|
|
/* according to zap, order of players in anongame is:
|
| 1234 |
|
|
* for PG: t1_p1, t2_p1, t1_p2, t2_p2, ...
|
| 1235 |
|
|
* for AT: t1_p1, t1_p2, ..., t2_p1, t2_p2, ...
|
| 1236 |
|
|
*
|
| 1237 |
|
|
* (Not True.. follows same order as PG)
|
| 1238 |
|
|
* 4v4 = t1_p1, t2_p1, t1_p2, t2_p2, t1_p3, t2_p3, t1_p4, t2_p4
|
| 1239 |
|
|
* 3v3v3 = t1_p1, t2_p1, t3_p1, t1_p2, t2_p2, t3_p2, t1_p3, t2_p3, t3_p3
|
| 1240 |
|
|
* 2v2v2v2 = t1_p1, t2_p1, t3_p1, t4_p1, t1_p2, t2_p2, t3_p2, t4_p2
|
| 1241 |
|
|
*/
|
| 1242 |
|
|
|
| 1243 |
|
|
/* opponent level calculation has to be done here, because later on, the level of other players
|
| 1244 |
|
|
* may allready be modified
|
| 1245 |
|
|
*/
|
| 1246 |
|
|
for (i = 0; i < tp; i++) {
|
| 1247 |
|
|
int j, k, l;
|
| 1248 |
|
|
t_account *oacc;
|
| 1249 |
|
|
oppon_level[i] = 0;
|
| 1250 |
|
|
switch (gametype) {
|
| 1251 |
|
|
case ANONGAME_TYPE_TY:
|
| 1252 |
|
|
/* FIXME-TY: ADD TOURNAMENT STATS RECORDING (this part not required?) */
|
| 1253 |
|
|
break;
|
| 1254 |
|
|
case ANONGAME_TYPE_1V1:
|
| 1255 |
|
|
oppon_level[i] = account_get_ladder_level(a->info->account[(i + 1) % tp], ct, ladder_id_solo);
|
| 1256 |
|
|
break;
|
| 1257 |
|
|
case ANONGAME_TYPE_SMALL_FFA:
|
| 1258 |
|
|
/* oppon_level = average level of all other players */
|
| 1259 |
|
|
for (j = 0; j < tp; j++)
|
| 1260 |
|
|
if (i != j)
|
| 1261 |
|
|
oppon_level[i] += account_get_ladder_level(a->info->account[j], ct, ladder_id_ffa);
|
| 1262 |
|
|
oppon_level[i] /= (tp - 1);
|
| 1263 |
|
|
break;
|
| 1264 |
|
|
case ANONGAME_TYPE_AT_2V2:
|
| 1265 |
|
|
case ANONGAME_TYPE_AT_3V3:
|
| 1266 |
|
|
case ANONGAME_TYPE_AT_4V4:
|
| 1267 |
|
|
oacc = a->info->account[(i + 1) % tp];
|
| 1268 |
|
|
oppon_level[i] = team_get_level(account_find_team_by_teamid(oacc, account_get_currentatteam(oacc)));
|
| 1269 |
|
|
break;
|
| 1270 |
|
|
case ANONGAME_TYPE_AT_2V2V2:
|
| 1271 |
|
|
oacc = a->info->account[(i + 1) % tp];
|
| 1272 |
|
|
oppon_level[i] = team_get_level(account_find_team_by_teamid(oacc, account_get_currentatteam(oacc)));
|
| 1273 |
|
|
oacc = a->info->account[(i + 2) % tp];
|
| 1274 |
|
|
oppon_level[i] = team_get_level(account_find_team_by_teamid(oacc, account_get_currentatteam(oacc)));
|
| 1275 |
|
|
oppon_level[i] /= 2;
|
| 1276 |
|
|
break;
|
| 1277 |
|
|
default:
|
| 1278 |
|
|
/* oppon_level = average level of all opponents
|
| 1279 |
|
|
* this should work for all PG team games
|
| 1280 |
|
|
* [Omega] */
|
| 1281 |
|
|
k = i + 1;
|
| 1282 |
|
|
for (j = 0; j < (tp / tt); j++) {
|
| 1283 |
|
|
for (l = 0; l < (tt - 1); l++) {
|
| 1284 |
|
|
oppon_level[i] += account_get_ladder_level(a->info->account[k % tp], ct, ladder_id_team);
|
| 1285 |
|
|
k++;
|
| 1286 |
|
|
}
|
| 1287 |
|
|
k++;
|
| 1288 |
|
|
}
|
| 1289 |
|
|
oppon_level[i] /= (tp / tt * (tt - 1));
|
| 1290 |
|
|
}
|
| 1291 |
|
|
}
|
| 1292 |
|
|
|
| 1293 |
|
|
for (i = 0; i < tp; i++) {
|
| 1294 |
|
|
t_account *acc;
|
| 1295 |
|
|
t_team *team;
|
| 1296 |
|
|
unsigned int currteam;
|
| 1297 |
|
|
int result = a->info->result[i];
|
| 1298 |
|
|
|
| 1299 |
|
|
if (result == -1)
|
| 1300 |
|
|
result = W3_GAMERESULT_LOSS;
|
| 1301 |
|
|
|
| 1302 |
|
|
acc = a->info->account[i];
|
| 1303 |
|
|
|
| 1304 |
|
|
switch (gametype) {
|
| 1305 |
|
|
case ANONGAME_TYPE_TY:
|
| 1306 |
|
|
if (result == W3_GAMERESULT_WIN)
|
| 1307 |
|
|
tournament_add_stat(acc, 1);
|
| 1308 |
|
|
if (result == W3_GAMERESULT_LOSS)
|
| 1309 |
|
|
tournament_add_stat(acc, 2);
|
| 1310 |
|
|
/* FIXME-TY: how to do ties? */
|
| 1311 |
|
|
break;
|
| 1312 |
|
|
case ANONGAME_TYPE_AT_2V2:
|
| 1313 |
|
|
case ANONGAME_TYPE_AT_3V3:
|
| 1314 |
|
|
case ANONGAME_TYPE_AT_4V4:
|
| 1315 |
|
|
case ANONGAME_TYPE_AT_2V2V2:
|
| 1316 |
|
|
|
| 1317 |
|
|
if ((currteam = account_get_currentatteam(acc))) {
|
| 1318 |
|
|
team = account_find_team_by_teamid(acc, currteam);
|
| 1319 |
|
|
team_set_saveladderstats(team, gametype, result, oppon_level[i], ct);
|
| 1320 |
|
|
}
|
| 1321 |
|
|
|
| 1322 |
|
|
break;
|
| 1323 |
|
|
case ANONGAME_TYPE_1V1:
|
| 1324 |
|
|
case ANONGAME_TYPE_2V2:
|
| 1325 |
|
|
case ANONGAME_TYPE_3V3:
|
| 1326 |
|
|
case ANONGAME_TYPE_4V4:
|
| 1327 |
|
|
case ANONGAME_TYPE_SMALL_FFA:
|
| 1328 |
|
|
case ANONGAME_TYPE_5V5:
|
| 1329 |
|
|
case ANONGAME_TYPE_6V6:
|
| 1330 |
|
|
case ANONGAME_TYPE_2V2V2:
|
| 1331 |
|
|
case ANONGAME_TYPE_3V3V3:
|
| 1332 |
|
|
case ANONGAME_TYPE_4V4V4:
|
| 1333 |
|
|
case ANONGAME_TYPE_2V2V2V2:
|
| 1334 |
|
|
case ANONGAME_TYPE_3V3V3V3:
|
| 1335 |
|
|
if (result == W3_GAMERESULT_WIN)
|
| 1336 |
|
|
account_set_saveladderstats(acc, gametype, game_result_win, oppon_level[i], ct);
|
| 1337 |
|
|
if (result == W3_GAMERESULT_LOSS)
|
| 1338 |
|
|
account_set_saveladderstats(acc, gametype, game_result_loss, oppon_level[i], ct);
|
| 1339 |
|
|
break;
|
| 1340 |
|
|
default:
|
| 1341 |
|
|
break;
|
| 1342 |
|
|
}
|
| 1343 |
|
|
}
|
| 1344 |
|
|
/* aaron: now update war3 ladders */
|
| 1345 |
|
|
ladder_update_all_accounts();
|
| 1346 |
|
|
return 1;
|
| 1347 |
|
|
}
|
| 1348 |
|
|
|
| 1349 |
|
|
/**********/
|
| 1350 |
|
|
extern t_anongameinfo *anongameinfo_create(int totalplayers)
|
| 1351 |
|
|
{
|
| 1352 |
|
|
t_anongameinfo *temp;
|
| 1353 |
|
|
int i;
|
| 1354 |
|
|
|
| 1355 |
|
|
temp = xmalloc(sizeof(t_anongameinfo));
|
| 1356 |
|
|
|
| 1357 |
|
|
temp->totalplayers = temp->currentplayers = totalplayers;
|
| 1358 |
|
|
for (i = 0; i < ANONGAME_MAX_GAMECOUNT; i++) {
|
| 1359 |
|
|
temp->player[i] = NULL;
|
| 1360 |
|
|
temp->account[i] = NULL;
|
| 1361 |
|
|
temp->result[i] = -1; /* consider DISC default */
|
| 1362 |
|
|
temp->results[i] = NULL;
|
| 1363 |
|
|
}
|
| 1364 |
|
|
|
| 1365 |
|
|
return temp;
|
| 1366 |
|
|
}
|
| 1367 |
|
|
|
| 1368 |
|
|
extern void anongameinfo_destroy(t_anongameinfo * i)
|
| 1369 |
|
|
{
|
| 1370 |
|
|
int j;
|
| 1371 |
|
|
|
| 1372 |
|
|
if (!i) {
|
| 1373 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongameinfo");
|
| 1374 |
|
|
return;
|
| 1375 |
|
|
}
|
| 1376 |
|
|
for (j = 0; j < ANONGAME_MAX_GAMECOUNT; j++)
|
| 1377 |
|
|
if (i->results[j])
|
| 1378 |
|
|
gameresult_destroy(i->results[j]);
|
| 1379 |
|
|
xfree(i);
|
| 1380 |
|
|
}
|
| 1381 |
|
|
|
| 1382 |
|
|
/**********/
|
| 1383 |
|
|
extern t_anongameinfo *anongame_get_info(t_anongame * a)
|
| 1384 |
|
|
{
|
| 1385 |
|
|
if (!a) {
|
| 1386 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1387 |
|
|
return NULL;
|
| 1388 |
|
|
}
|
| 1389 |
|
|
|
| 1390 |
|
|
return a->info;
|
| 1391 |
|
|
}
|
| 1392 |
|
|
|
| 1393 |
|
|
extern int anongame_get_currentplayers(t_anongame * a)
|
| 1394 |
|
|
{
|
| 1395 |
|
|
if (!a) {
|
| 1396 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1397 |
|
|
return 0;
|
| 1398 |
|
|
}
|
| 1399 |
|
|
if (!a->info) {
|
| 1400 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "NULL anongameinfo");
|
| 1401 |
|
|
return 0;
|
| 1402 |
|
|
}
|
| 1403 |
|
|
|
| 1404 |
|
|
return a->info->currentplayers;
|
| 1405 |
|
|
}
|
| 1406 |
|
|
|
| 1407 |
|
|
extern int anongame_get_totalplayers(t_anongame * a)
|
| 1408 |
|
|
{
|
| 1409 |
|
|
if (!a) {
|
| 1410 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1411 |
|
|
return 0;
|
| 1412 |
|
|
}
|
| 1413 |
|
|
if (!a->info) {
|
| 1414 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "NULL anongameinfo");
|
| 1415 |
|
|
return 0;
|
| 1416 |
|
|
}
|
| 1417 |
|
|
|
| 1418 |
|
|
return a->info->totalplayers;
|
| 1419 |
|
|
}
|
| 1420 |
|
|
|
| 1421 |
|
|
extern t_connection *anongame_get_player(t_anongame * a, int plnum)
|
| 1422 |
|
|
{
|
| 1423 |
|
|
if (!a) {
|
| 1424 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1425 |
|
|
return NULL;
|
| 1426 |
|
|
}
|
| 1427 |
|
|
if (!a->info) {
|
| 1428 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "NULL anongameinfo");
|
| 1429 |
|
|
return NULL;
|
| 1430 |
|
|
}
|
| 1431 |
|
|
|
| 1432 |
|
|
if (plnum < 0 || plnum > 7 || plnum >= a->info->totalplayers) {
|
| 1433 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "invalid plnum: %d", plnum);
|
| 1434 |
|
|
return NULL;
|
| 1435 |
|
|
}
|
| 1436 |
|
|
|
| 1437 |
|
|
return a->info->player[plnum];
|
| 1438 |
|
|
}
|
| 1439 |
|
|
|
| 1440 |
|
|
extern int anongame_get_count(t_anongame * a)
|
| 1441 |
|
|
{
|
| 1442 |
|
|
if (!a) {
|
| 1443 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1444 |
|
|
return 0;
|
| 1445 |
|
|
}
|
| 1446 |
|
|
return a->count;
|
| 1447 |
|
|
}
|
| 1448 |
|
|
|
| 1449 |
|
|
extern t_uint32 anongame_get_id(t_anongame * a)
|
| 1450 |
|
|
{
|
| 1451 |
|
|
if (!a) {
|
| 1452 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1453 |
|
|
return 0;
|
| 1454 |
|
|
}
|
| 1455 |
|
|
return a->id;
|
| 1456 |
|
|
}
|
| 1457 |
|
|
|
| 1458 |
|
|
extern t_connection *anongame_get_tc(t_anongame * a, int tpnumber)
|
| 1459 |
|
|
{
|
| 1460 |
|
|
if (!a) {
|
| 1461 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1462 |
|
|
return 0;
|
| 1463 |
|
|
}
|
| 1464 |
|
|
return a->tc[tpnumber];
|
| 1465 |
|
|
}
|
| 1466 |
|
|
|
| 1467 |
|
|
extern t_uint32 anongame_get_race(t_anongame * a)
|
| 1468 |
|
|
{
|
| 1469 |
|
|
if (!a) {
|
| 1470 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1471 |
|
|
return 0;
|
| 1472 |
|
|
}
|
| 1473 |
|
|
return a->race;
|
| 1474 |
|
|
}
|
| 1475 |
|
|
|
| 1476 |
|
|
extern t_uint32 anongame_get_handle(t_anongame * a)
|
| 1477 |
|
|
{
|
| 1478 |
|
|
if (!a) {
|
| 1479 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1480 |
|
|
return 0;
|
| 1481 |
|
|
}
|
| 1482 |
|
|
return a->handle;
|
| 1483 |
|
|
}
|
| 1484 |
|
|
|
| 1485 |
|
|
extern unsigned int anongame_get_addr(t_anongame * a)
|
| 1486 |
|
|
{
|
| 1487 |
|
|
if (!a) {
|
| 1488 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1489 |
|
|
return 0;
|
| 1490 |
|
|
}
|
| 1491 |
|
|
return a->addr;
|
| 1492 |
|
|
}
|
| 1493 |
|
|
|
| 1494 |
|
|
extern char anongame_get_loaded(t_anongame * a)
|
| 1495 |
|
|
{
|
| 1496 |
|
|
if (!a) {
|
| 1497 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1498 |
|
|
return 0;
|
| 1499 |
|
|
}
|
| 1500 |
|
|
return a->loaded;
|
| 1501 |
|
|
}
|
| 1502 |
|
|
|
| 1503 |
|
|
extern char anongame_get_joined(t_anongame * a)
|
| 1504 |
|
|
{
|
| 1505 |
|
|
if (!a) {
|
| 1506 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1507 |
|
|
return 0;
|
| 1508 |
|
|
}
|
| 1509 |
|
|
return a->joined;
|
| 1510 |
|
|
}
|
| 1511 |
|
|
|
| 1512 |
|
|
extern t_uint8 anongame_get_playernum(t_anongame * a)
|
| 1513 |
|
|
{
|
| 1514 |
|
|
if (!a) {
|
| 1515 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1516 |
|
|
return 0;
|
| 1517 |
|
|
}
|
| 1518 |
|
|
return a->playernum;
|
| 1519 |
|
|
}
|
| 1520 |
|
|
|
| 1521 |
|
|
extern t_uint8 anongame_get_queue(t_anongame * a)
|
| 1522 |
|
|
{
|
| 1523 |
|
|
if (!a) {
|
| 1524 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1525 |
|
|
return 0;
|
| 1526 |
|
|
}
|
| 1527 |
|
|
return a->queue;
|
| 1528 |
|
|
}
|
| 1529 |
|
|
|
| 1530 |
|
|
/**********/
|
| 1531 |
|
|
extern void anongame_set_result(t_anongame * a, int result)
|
| 1532 |
|
|
{
|
| 1533 |
|
|
if (!a) {
|
| 1534 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1535 |
|
|
return;
|
| 1536 |
|
|
}
|
| 1537 |
|
|
if (!a->info) {
|
| 1538 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "NULL anongameinfo");
|
| 1539 |
|
|
return;
|
| 1540 |
|
|
}
|
| 1541 |
|
|
|
| 1542 |
|
|
if (a->playernum < 1 || a->playernum > ANONGAME_MAX_GAMECOUNT) {
|
| 1543 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "invalid playernum: %d", a->playernum);
|
| 1544 |
|
|
return;
|
| 1545 |
|
|
}
|
| 1546 |
|
|
|
| 1547 |
|
|
a->info->result[a->playernum - 1] = result;
|
| 1548 |
|
|
}
|
| 1549 |
|
|
|
| 1550 |
|
|
extern void anongame_set_gameresults(t_anongame * a, t_anongame_gameresult * results)
|
| 1551 |
|
|
{
|
| 1552 |
|
|
if (!a) {
|
| 1553 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1554 |
|
|
return;
|
| 1555 |
|
|
}
|
| 1556 |
|
|
if (!a->info) {
|
| 1557 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "NULL anongameinfo");
|
| 1558 |
|
|
return;
|
| 1559 |
|
|
}
|
| 1560 |
|
|
|
| 1561 |
|
|
if (a->playernum < 1 || a->playernum > ANONGAME_MAX_GAMECOUNT) {
|
| 1562 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "invalid playernum: %d", a->playernum);
|
| 1563 |
|
|
return;
|
| 1564 |
|
|
}
|
| 1565 |
|
|
|
| 1566 |
|
|
a->info->results[a->playernum - 1] = results;
|
| 1567 |
|
|
}
|
| 1568 |
|
|
|
| 1569 |
|
|
extern void anongame_set_handle(t_anongame * a, t_uint32 h)
|
| 1570 |
|
|
{
|
| 1571 |
|
|
if (!a) {
|
| 1572 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1573 |
|
|
return;
|
| 1574 |
|
|
}
|
| 1575 |
|
|
|
| 1576 |
|
|
a->handle = h;
|
| 1577 |
|
|
}
|
| 1578 |
|
|
|
| 1579 |
|
|
extern void anongame_set_addr(t_anongame * a, unsigned int addr)
|
| 1580 |
|
|
{
|
| 1581 |
|
|
if (!a) {
|
| 1582 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1583 |
|
|
return;
|
| 1584 |
|
|
}
|
| 1585 |
|
|
|
| 1586 |
|
|
a->addr = addr;
|
| 1587 |
|
|
}
|
| 1588 |
|
|
|
| 1589 |
|
|
extern void anongame_set_loaded(t_anongame * a, char loaded)
|
| 1590 |
|
|
{
|
| 1591 |
|
|
if (!a) {
|
| 1592 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1593 |
|
|
return;
|
| 1594 |
|
|
}
|
| 1595 |
|
|
|
| 1596 |
|
|
a->loaded = loaded;
|
| 1597 |
|
|
}
|
| 1598 |
|
|
|
| 1599 |
|
|
extern void anongame_set_joined(t_anongame * a, char joined)
|
| 1600 |
|
|
{
|
| 1601 |
|
|
if (!a) {
|
| 1602 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "got NULL anongame");
|
| 1603 |
|
|
return;
|
| 1604 |
|
|
}
|
| 1605 |
|
|
|
| 1606 |
|
|
a->joined = joined;
|
| 1607 |
|
|
}
|
| 1608 |
|
|
|
| 1609 |
|
|
/**********/
|
| 1610 |
|
|
/* move to own .c/.h file for handling w3route connections */
|
| 1611 |
|
|
extern int handle_w3route_packet(t_connection * c, t_packet const *const packet)
|
| 1612 |
|
|
{
|
| 1613 |
|
|
/* [smith] 20030427 fixed Big-Endian/Little-Endian conversion (Solaris bug) then
|
| 1614 |
|
|
* use packet_append_data for append platform dependent data types - like
|
| 1615 |
|
|
* "int", cos this code was broken for BE platforms. it's rewriten in platform
|
| 1616 |
|
|
* independent style whis usege bn_int and other bn_* like datatypes and
|
| 1617 |
|
|
* fuctions for wor with datatypes - bn_int_set(), what provide right
|
| 1618 |
|
|
* byteorder, not depended on LE/BE
|
| 1619 |
|
|
* fixed broken htonl() conversion for BE platforms - change it to
|
| 1620 |
|
|
* bn_int_nset(). i hope it's worked on intel too %) */
|
| 1621 |
|
|
|
| 1622 |
|
|
t_packet *rpacket;
|
| 1623 |
|
|
t_connection *gamec;
|
| 1624 |
|
|
char const *username;
|
| 1625 |
|
|
t_anongame *a = NULL;
|
| 1626 |
|
|
t_uint8 gametype, plnum;
|
| 1627 |
|
|
int tp, i;
|
| 1628 |
|
|
|
| 1629 |
|
|
if (!c) {
|
| 1630 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] got NULL connection", conn_get_socket(c));
|
| 1631 |
|
|
return -1;
|
| 1632 |
|
|
}
|
| 1633 |
|
|
if (!packet) {
|
| 1634 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] got NULL packet", conn_get_socket(c));
|
| 1635 |
|
|
return -1;
|
| 1636 |
|
|
}
|
| 1637 |
|
|
if (packet_get_class(packet) != packet_class_w3route) {
|
| 1638 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] got bad packet (class %d)", conn_get_socket(c), packet_get_class(packet));
|
| 1639 |
|
|
return -1;
|
| 1640 |
|
|
}
|
| 1641 |
|
|
if (conn_get_state(c) != conn_state_connected) {
|
| 1642 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] not connected", conn_get_socket(c));
|
| 1643 |
|
|
return -1;
|
| 1644 |
|
|
}
|
| 1645 |
|
|
|
| 1646 |
|
|
/* init route connection */
|
| 1647 |
|
|
if (packet_get_type(packet) == CLIENT_W3ROUTE_REQ) {
|
| 1648 |
|
|
t_connection *oldc;
|
| 1649 |
|
|
|
| 1650 |
|
|
eventlog(eventlog_level_trace, __FUNCTION__, "[%d] sizeof t_client_w3route_req %d", conn_get_socket(c), sizeof(t_client_w3route_req));
|
| 1651 |
|
|
username = packet_get_str_const(packet, sizeof(t_client_w3route_req), USER_NAME_MAX);
|
| 1652 |
|
|
eventlog(eventlog_level_info, __FUNCTION__, "[%d] got username '%s'", conn_get_socket(c), username);
|
| 1653 |
|
|
gamec = connlist_find_connection_by_accountname(username);
|
| 1654 |
|
|
|
| 1655 |
|
|
if (!gamec) {
|
| 1656 |
|
|
eventlog(eventlog_level_info, __FUNCTION__, "[%d] no game connection found for this w3route connection; closing", conn_get_socket(c));
|
| 1657 |
|
|
conn_set_state(c, conn_state_destroy);
|
| 1658 |
|
|
return 0;
|
| 1659 |
|
|
}
|
| 1660 |
|
|
|
| 1661 |
|
|
if (!(a = conn_get_anongame(gamec))) {
|
| 1662 |
|
|
eventlog(eventlog_level_info, __FUNCTION__, "[%d] no anongame struct for game connection", conn_get_socket(c));
|
| 1663 |
|
|
conn_set_state(c, conn_state_destroy);
|
| 1664 |
|
|
return 0;
|
| 1665 |
|
|
}
|
| 1666 |
|
|
|
| 1667 |
|
|
if (bn_int_get((unsigned char const *) packet->u.data + sizeof(t_client_w3route_req) + strlen(username) + 2) != anongame_get_id(a)) {
|
| 1668 |
|
|
eventlog(eventlog_level_info, __FUNCTION__, "[%d] client sent wrong id for user '%s', closing connection", conn_get_socket(c), username);
|
| 1669 |
|
|
conn_set_state(c, conn_state_destroy);
|
| 1670 |
|
|
return 0;
|
| 1671 |
|
|
}
|
| 1672 |
|
|
|
| 1673 |
|
|
oldc = conn_get_routeconn(gamec);
|
| 1674 |
|
|
if (oldc) {
|
| 1675 |
|
|
conn_set_routeconn(oldc, NULL);
|
| 1676 |
|
|
conn_set_state(oldc, conn_state_destroy);
|
| 1677 |
|
|
}
|
| 1678 |
|
|
|
| 1679 |
|
|
if (conn_set_routeconn(c, gamec) < 0 || conn_set_routeconn(gamec, c) < 0) {
|
| 1680 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] conn_set_routeconn failed", conn_get_socket(c));
|
| 1681 |
|
|
return -1;
|
| 1682 |
|
|
}
|
| 1683 |
|
|
|
| 1684 |
|
|
/* set clienttag for w3route connections; we can do conn_get_clienttag() on them */
|
| 1685 |
|
|
conn_set_clienttag(c, conn_get_clienttag(gamec));
|
| 1686 |
|
|
|
| 1687 |
|
|
anongame_set_addr(a, bn_int_get((unsigned char const *) packet->u.data + sizeof(t_client_w3route_req) + strlen(username) + 2 + 12));
|
| 1688 |
|
|
anongame_set_joined(a, 0);
|
| 1689 |
|
|
anongame_set_loaded(a, 0);
|
| 1690 |
|
|
anongame_set_result(a, -1);
|
| 1691 |
|
|
anongame_set_gameresults(a, NULL);
|
| 1692 |
|
|
|
| 1693 |
|
|
anongame_set_handle(a, bn_int_get(packet->u.client_w3route_req.handle));
|
| 1694 |
|
|
|
| 1695 |
|
|
if (!(rpacket = packet_create(packet_class_w3route))) {
|
| 1696 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] packet_create failed", conn_get_socket(c));
|
| 1697 |
|
|
return -1;
|
| 1698 |
|
|
}
|
| 1699 |
|
|
|
| 1700 |
|
|
packet_set_size(rpacket, sizeof(t_server_w3route_ack));
|
| 1701 |
|
|
packet_set_type(rpacket, SERVER_W3ROUTE_ACK);
|
| 1702 |
|
|
bn_byte_set(&rpacket->u.server_w3route_ack.unknown1, 7);
|
| 1703 |
|
|
bn_short_set(&rpacket->u.server_w3route_ack.unknown2, 0);
|
| 1704 |
|
|
bn_int_set(&rpacket->u.server_w3route_ack.unknown3, SERVER_W3ROUTE_ACK_UNKNOWN3);
|
| 1705 |
|
|
|
| 1706 |
|
|
bn_short_set(&rpacket->u.server_w3route_ack.unknown4, 0xcccc);
|
| 1707 |
|
|
bn_byte_set(&rpacket->u.server_w3route_ack.playernum, anongame_get_playernum(a));
|
| 1708 |
|
|
bn_short_set(&rpacket->u.server_w3route_ack.unknown5, 0x0002);
|
| 1709 |
|
|
bn_short_set(&rpacket->u.server_w3route_ack.port, conn_get_port(c));
|
| 1710 |
|
|
bn_int_nset(&rpacket->u.server_w3route_ack.ip, conn_get_addr(c));
|
| 1711 |
|
|
bn_int_set(&rpacket->u.server_w3route_ack.unknown7, 0);
|
| 1712 |
|
|
bn_int_set(&rpacket->u.server_w3route_ack.unknown8, 0);
|
| 1713 |
|
|
conn_push_outqueue(c, rpacket);
|
| 1714 |
|
|
packet_del_ref(rpacket);
|
| 1715 |
|
|
|
| 1716 |
|
|
return 0;
|
| 1717 |
|
|
} else {
|
| 1718 |
|
|
gamec = conn_get_routeconn(c);
|
| 1719 |
|
|
if (gamec)
|
| 1720 |
|
|
a = conn_get_anongame(gamec);
|
| 1721 |
|
|
}
|
| 1722 |
|
|
|
| 1723 |
|
|
if (!gamec) {
|
| 1724 |
|
|
eventlog(eventlog_level_info, __FUNCTION__, "[%d] no game connection found for this w3route connection", conn_get_socket(c));
|
| 1725 |
|
|
return 0;
|
| 1726 |
|
|
}
|
| 1727 |
|
|
|
| 1728 |
|
|
if (!a) {
|
| 1729 |
|
|
eventlog(eventlog_level_info, __FUNCTION__, "[%d] no anongame struct found for this w3route connection", conn_get_socket(c));
|
| 1730 |
|
|
return 0;
|
| 1731 |
|
|
}
|
| 1732 |
|
|
|
| 1733 |
|
|
gametype = anongame_get_queue(a);
|
| 1734 |
|
|
plnum = anongame_get_playernum(a);
|
| 1735 |
|
|
tp = anongame_get_totalplayers(a);
|
| 1736 |
|
|
|
| 1737 |
|
|
/* handle these packets _before_ checking for routeconn of other players */
|
| 1738 |
|
|
switch (packet_get_type(packet)) {
|
| 1739 |
|
|
case CLIENT_W3ROUTE_ECHOREPLY:
|
| 1740 |
|
|
return 0;
|
| 1741 |
|
|
case CLIENT_W3ROUTE_CONNECTED:
|
| 1742 |
|
|
return 0;
|
| 1743 |
|
|
case CLIENT_W3ROUTE_GAMERESULT:
|
| 1744 |
|
|
case CLIENT_W3ROUTE_GAMERESULT_W3XP:
|
| 1745 |
|
|
{
|
| 1746 |
|
|
|
| 1747 |
|
|
/* insert reading of whole packet into t_gameresult */
|
| 1748 |
|
|
|
| 1749 |
|
|
t_anongame_gameresult *gameresult;
|
| 1750 |
|
|
int result;
|
| 1751 |
|
|
|
| 1752 |
|
|
t_timer_data data;
|
| 1753 |
|
|
t_anongameinfo *inf = anongame_get_info(a);
|
| 1754 |
|
|
t_connection *ac;
|
| 1755 |
|
|
|
| 1756 |
|
|
data.p = NULL;
|
| 1757 |
|
|
|
| 1758 |
|
|
if (!(gameresult = anongame_gameresult_parse(packet)))
|
| 1759 |
|
|
result = -1;
|
| 1760 |
|
|
else /* own result is always stored as first result */
|
| 1761 |
|
|
result = gameresult_get_player_result(gameresult, 0);
|
| 1762 |
|
|
|
| 1763 |
|
|
eventlog(eventlog_level_trace, __FUNCTION__, "[%d] got W3ROUTE_GAMERESULT: %08x", conn_get_socket(c), result);
|
| 1764 |
|
|
|
| 1765 |
|
|
if (!inf) {
|
| 1766 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] NULL anongameinfo", conn_get_socket(c));
|
| 1767 |
|
|
return -1;
|
| 1768 |
|
|
}
|
| 1769 |
|
|
|
| 1770 |
|
|
anongame_set_gameresults(a, gameresult);
|
| 1771 |
|
|
anongame_set_result(a, result);
|
| 1772 |
|
|
|
| 1773 |
|
|
conn_set_state(c, conn_state_destroy);
|
| 1774 |
|
|
|
| 1775 |
|
|
/* activate timers on open w3route connectons */
|
| 1776 |
|
|
if (result == W3_GAMERESULT_WIN) {
|
| 1777 |
|
|
for (i = 0; i < tp; i++) {
|
| 1778 |
|
|
if (anongame_get_player(a, i)) {
|
| 1779 |
|
|
ac = conn_get_routeconn(anongame_get_player(a, i));
|
| 1780 |
|
|
if (ac) {
|
| 1781 |
|
|
/* 300 seconds or 5 minute timer */
|
| 1782 |
|
|
timerlist_add_timer(ac, now + (time_t) 300, conn_shutdown, data);
|
| 1783 |
|
|
eventlog(eventlog_level_trace, __FUNCTION__, "[%d] started timer to close w3route", conn_get_socket(ac));
|
| 1784 |
|
|
}
|
| 1785 |
|
|
}
|
| 1786 |
|
|
}
|
| 1787 |
|
|
}
|
| 1788 |
|
|
|
| 1789 |
|
|
return 0;
|
| 1790 |
|
|
}
|
| 1791 |
|
|
}
|
| 1792 |
|
|
|
| 1793 |
|
|
for (i = 0; i < tp; i++)
|
| 1794 |
|
|
if (i + 1 != plnum && anongame_get_player(a, i))
|
| 1795 |
|
|
if (!conn_get_routeconn(anongame_get_player(a, i)) || !conn_get_anongame(anongame_get_player(a, i))) {
|
| 1796 |
|
|
eventlog(eventlog_level_info, __FUNCTION__, "[%d] not all players have w3route connections up yet", conn_get_socket(c));
|
| 1797 |
|
|
return 0;
|
| 1798 |
|
|
}
|
| 1799 |
|
|
|
| 1800 |
|
|
/* handle these packets _after_ checking for routeconns of other players */
|
| 1801 |
|
|
switch (packet_get_type(packet)) {
|
| 1802 |
|
|
case CLIENT_W3ROUTE_LOADINGDONE:
|
| 1803 |
|
|
eventlog(eventlog_level_trace, __FUNCTION__, "[%d] got LOADINGDONE, playernum: %d", conn_get_socket(c), plnum);
|
| 1804 |
|
|
|
| 1805 |
|
|
anongame_set_loaded(a, 1);
|
| 1806 |
|
|
|
| 1807 |
|
|
for (i = 0; i < tp; i++) {
|
| 1808 |
|
|
if (!anongame_get_player(a, i)) /* ignore disconnected players */
|
| 1809 |
|
|
continue;
|
| 1810 |
|
|
if (!(rpacket = packet_create(packet_class_w3route))) {
|
| 1811 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] packet_create failed", conn_get_socket(c));
|
| 1812 |
|
|
return -1;
|
| 1813 |
|
|
}
|
| 1814 |
|
|
packet_set_size(rpacket, sizeof(t_server_w3route_loadingack));
|
| 1815 |
|
|
packet_set_type(rpacket, SERVER_W3ROUTE_LOADINGACK);
|
| 1816 |
|
|
bn_byte_set(&rpacket->u.server_w3route_loadingack.playernum, plnum);
|
| 1817 |
|
|
conn_push_outqueue(conn_get_routeconn(anongame_get_player(a, i)), rpacket);
|
| 1818 |
|
|
packet_del_ref(rpacket);
|
| 1819 |
|
|
}
|
| 1820 |
|
|
|
| 1821 |
|
|
/* have all players loaded? */
|
| 1822 |
|
|
for (i = 0; i < tp; i++)
|
| 1823 |
|
|
if (i + 1 != plnum && anongame_get_player(a, i) && !anongame_get_loaded(conn_get_anongame(anongame_get_player(a, i))))
|
| 1824 |
|
|
return 0;
|
| 1825 |
|
|
|
| 1826 |
|
|
for (i = 0; i < tp; i++) {
|
| 1827 |
|
|
if (!anongame_get_player(a, i))
|
| 1828 |
|
|
continue;
|
| 1829 |
|
|
|
| 1830 |
|
|
if (!(rpacket = packet_create(packet_class_w3route))) {
|
| 1831 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] packet_create failed", conn_get_socket(c));
|
| 1832 |
|
|
return -1;
|
| 1833 |
|
|
}
|
| 1834 |
|
|
|
| 1835 |
|
|
packet_set_size(rpacket, sizeof(t_server_w3route_ready));
|
| 1836 |
|
|
packet_set_type(rpacket, SERVER_W3ROUTE_READY);
|
| 1837 |
|
|
bn_byte_set(&rpacket->u.server_w3route_host.unknown1, 0);
|
| 1838 |
|
|
conn_push_outqueue(conn_get_routeconn(anongame_get_player(a, i)), rpacket);
|
| 1839 |
|
|
packet_del_ref(rpacket);
|
| 1840 |
|
|
}
|
| 1841 |
|
|
|
| 1842 |
|
|
break;
|
| 1843 |
|
|
|
| 1844 |
|
|
case CLIENT_W3ROUTE_ABORT:
|
| 1845 |
|
|
eventlog(eventlog_level_debug, __FUNCTION__, "[%d] got W3ROUTE_ABORT", conn_get_socket(c));
|
| 1846 |
|
|
break;
|
| 1847 |
|
|
|
| 1848 |
|
|
default:
|
| 1849 |
|
|
eventlog(eventlog_level_trace, __FUNCTION__, "[%d] default: got packet type: %04x", conn_get_socket(c), packet_get_type(packet));
|
| 1850 |
|
|
}
|
| 1851 |
|
|
|
| 1852 |
|
|
return 0;
|
| 1853 |
|
|
}
|
| 1854 |
|
|
|
| 1855 |
|
|
extern int handle_anongame_join(t_connection * c)
|
| 1856 |
|
|
{
|
| 1857 |
|
|
t_anongame *a, *ja, *oa;
|
| 1858 |
|
|
t_connection *jc, *o;
|
| 1859 |
|
|
t_packet *rpacket;
|
| 1860 |
|
|
int tp, level;
|
| 1861 |
|
|
char gametype;
|
| 1862 |
|
|
t_account *acct;
|
| 1863 |
|
|
t_clienttag ct = conn_get_clienttag(c);
|
| 1864 |
|
|
|
| 1865 |
|
|
static t_server_w3route_playerinfo2 pl2;
|
| 1866 |
|
|
static t_server_w3route_levelinfo2 li2;
|
| 1867 |
|
|
static t_server_w3route_playerinfo_addr pl_addr;
|
| 1868 |
|
|
|
| 1869 |
|
|
int i, j;
|
| 1870 |
|
|
|
| 1871 |
|
|
if (!c) {
|
| 1872 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] got NULL connection", conn_get_socket(c));
|
| 1873 |
|
|
return -1;
|
| 1874 |
|
|
}
|
| 1875 |
|
|
if (!(conn_get_routeconn(c))) {
|
| 1876 |
|
|
eventlog(eventlog_level_info, __FUNCTION__, "[%d] no route connection", conn_get_socket(c));
|
| 1877 |
|
|
return -1;
|
| 1878 |
|
|
}
|
| 1879 |
|
|
if (!(a = conn_get_anongame(c))) {
|
| 1880 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] no anongame struct", conn_get_socket(c));
|
| 1881 |
|
|
return -1;
|
| 1882 |
|
|
}
|
| 1883 |
|
|
|
| 1884 |
|
|
anongame_set_joined(a, 1);
|
| 1885 |
|
|
gametype = anongame_get_queue(a);
|
| 1886 |
|
|
tp = anongame_get_totalplayers(a);
|
| 1887 |
|
|
|
| 1888 |
|
|
/* wait till all players have w3route conns */
|
| 1889 |
|
|
for (i = 0; i < tp; i++)
|
| 1890 |
|
|
if (anongame_get_player(a, i) && (!conn_get_routeconn(anongame_get_player(a, i)) || !conn_get_anongame(anongame_get_player(a, i)) || !anongame_get_joined(conn_get_anongame(anongame_get_player(a, i))))) {
|
| 1891 |
|
|
eventlog(eventlog_level_info, __FUNCTION__, "[%d] not all players have joined game BNet yet", conn_get_socket(c));
|
| 1892 |
|
|
return 0;
|
| 1893 |
|
|
}
|
| 1894 |
|
|
|
| 1895 |
|
|
/* then send each player info about all others */
|
| 1896 |
|
|
for (j = 0; j < tp; j++) {
|
| 1897 |
|
|
jc = anongame_get_player(a, j);
|
| 1898 |
|
|
if (!jc) /* ignore disconnected players */
|
| 1899 |
|
|
continue;
|
| 1900 |
|
|
ja = conn_get_anongame(jc);
|
| 1901 |
|
|
|
| 1902 |
|
|
/* send a playerinfo packet for this player to each other player */
|
| 1903 |
|
|
for (i = 0; i < tp; i++) {
|
| 1904 |
|
|
if (i + 1 != anongame_get_playernum(ja)) {
|
| 1905 |
|
|
eventlog(eventlog_level_trace, __FUNCTION__, "i = %d", i);
|
| 1906 |
|
|
|
| 1907 |
|
|
if (!(o = anongame_get_player(ja, i))) {
|
| 1908 |
|
|
eventlog(eventlog_level_warn, __FUNCTION__, "[%d] player %d disconnected, ignoring", conn_get_socket(c), i);
|
| 1909 |
|
|
continue;
|
| 1910 |
|
|
}
|
| 1911 |
|
|
|
| 1912 |
|
|
if (!(rpacket = packet_create(packet_class_w3route))) {
|
| 1913 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] packet_create failed", conn_get_socket(c));
|
| 1914 |
|
|
return -1;
|
| 1915 |
|
|
}
|
| 1916 |
|
|
|
| 1917 |
|
|
packet_set_size(rpacket, sizeof(t_server_w3route_playerinfo));
|
| 1918 |
|
|
packet_set_type(rpacket, SERVER_W3ROUTE_PLAYERINFO);
|
| 1919 |
|
|
|
| 1920 |
|
|
|
| 1921 |
|
|
if (!(oa = conn_get_anongame(o))) {
|
| 1922 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] no anongame struct of player %d", conn_get_socket(c), i);
|
| 1923 |
|
|
return -1;
|
| 1924 |
|
|
}
|
| 1925 |
|
|
|
| 1926 |
|
|
bn_int_set(&rpacket->u.server_w3route_playerinfo.handle, anongame_get_handle(oa));
|
| 1927 |
|
|
bn_byte_set(&rpacket->u.server_w3route_playerinfo.playernum, anongame_get_playernum(oa));
|
| 1928 |
|
|
|
| 1929 |
|
|
packet_append_string(rpacket, conn_get_username(o));
|
| 1930 |
|
|
|
| 1931 |
|
|
/* playerinfo2 */
|
| 1932 |
|
|
bn_byte_set(&pl2.unknown1, 8);
|
| 1933 |
|
|
bn_int_set(&pl2.id, anongame_get_id(oa));
|
| 1934 |
|
|
bn_int_set(&pl2.race, anongame_get_race(oa));
|
| 1935 |
|
|
packet_append_data(rpacket, &pl2, sizeof(pl2));
|
| 1936 |
|
|
|
| 1937 |
|
|
/* external addr */
|
| 1938 |
|
|
bn_short_set(&pl_addr.unknown1, 2);
|
| 1939 |
|
|
{ /* trans support */
|
| 1940 |
|
|
unsigned short port = conn_get_game_port(o);
|
| 1941 |
|
|
unsigned int addr = conn_get_game_addr(o);
|
| 1942 |
|
|
|
| 1943 |
|
|
trans_net(conn_get_game_addr(jc), &addr, &port);
|
| 1944 |
|
|
|
| 1945 |
|
|
bn_short_nset(&pl_addr.port, port);
|
| 1946 |
|
|
bn_int_nset(&pl_addr.ip, addr);
|
| 1947 |
|
|
}
|
| 1948 |
|
|
bn_int_set(&pl_addr.unknown2, 0);
|
| 1949 |
|
|
bn_int_set(&pl_addr.unknown3, 0);
|
| 1950 |
|
|
packet_append_data(rpacket, &pl_addr, sizeof(pl_addr));
|
| 1951 |
|
|
|
| 1952 |
|
|
/* local addr */
|
| 1953 |
|
|
bn_short_set(&pl_addr.unknown1, 2);
|
| 1954 |
|
|
bn_short_nset(&pl_addr.port, conn_get_game_port(o));
|
| 1955 |
|
|
bn_int_set(&pl_addr.ip, anongame_get_addr(oa));
|
| 1956 |
|
|
bn_int_set(&pl_addr.unknown2, 0);
|
| 1957 |
|
|
bn_int_set(&pl_addr.unknown3, 0);
|
| 1958 |
|
|
packet_append_data(rpacket, &pl_addr, sizeof(pl_addr));
|
| 1959 |
|
|
|
| 1960 |
|
|
conn_push_outqueue(conn_get_routeconn(jc), rpacket);
|
| 1961 |
|
|
packet_del_ref(rpacket);
|
| 1962 |
|
|
}
|
| 1963 |
|
|
}
|
| 1964 |
|
|
|
| 1965 |
|
|
/* levelinfo */
|
| 1966 |
|
|
if (!(rpacket = packet_create(packet_class_w3route))) {
|
| 1967 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] packet_create failed", conn_get_socket(c));
|
| 1968 |
|
|
return -1;
|
| 1969 |
|
|
}
|
| 1970 |
|
|
|
| 1971 |
|
|
packet_set_size(rpacket, sizeof(t_server_w3route_levelinfo));
|
| 1972 |
|
|
packet_set_type(rpacket, SERVER_W3ROUTE_LEVELINFO);
|
| 1973 |
|
|
bn_byte_set(&rpacket->u.server_w3route_levelinfo.numplayers, anongame_get_currentplayers(a));
|
| 1974 |
|
|
|
| 1975 |
|
|
for (i = 0; i < tp; i++) {
|
| 1976 |
|
|
if (!anongame_get_player(ja, i))
|
| 1977 |
|
|
continue;
|
| 1978 |
|
|
|
| 1979 |
|
|
bn_byte_set(&li2.plnum, i + 1);
|
| 1980 |
|
|
bn_byte_set(&li2.unknown1, 3);
|
| 1981 |
|
|
|
| 1982 |
|
|
switch (gametype) {
|
| 1983 |
|
|
case ANONGAME_TYPE_1V1:
|
| 1984 |
|
|
level = account_get_ladder_level(conn_get_account(anongame_get_player(ja, i)), ct, ladder_id_solo);
|
| 1985 |
|
|
break;
|
| 1986 |
|
|
case ANONGAME_TYPE_SMALL_FFA:
|
| 1987 |
|
|
case ANONGAME_TYPE_TEAM_FFA:
|
| 1988 |
|
|
level = account_get_ladder_level(conn_get_account(anongame_get_player(ja, i)), ct, ladder_id_ffa);
|
| 1989 |
|
|
break;
|
| 1990 |
|
|
case ANONGAME_TYPE_AT_2V2:
|
| 1991 |
|
|
case ANONGAME_TYPE_AT_3V3:
|
| 1992 |
|
|
case ANONGAME_TYPE_AT_4V4:
|
| 1993 |
|
|
case ANONGAME_TYPE_AT_2V2V2:
|
| 1994 |
|
|
acct = conn_get_account(anongame_get_player(ja, i));
|
| 1995 |
|
|
level = team_get_level(account_find_team_by_teamid(acct, account_get_currentatteam(acct)));
|
| 1996 |
|
|
break;
|
| 1997 |
|
|
case ANONGAME_TYPE_TY:
|
| 1998 |
|
|
level = 0; /* FIXME-TY: WHAT TO DO HERE */
|
| 1999 |
|
|
break;
|
| 2000 |
|
|
default:
|
| 2001 |
|
|
level = account_get_ladder_level(conn_get_account(anongame_get_player(ja, i)), ct, ladder_id_team);
|
| 2002 |
|
|
break;
|
| 2003 |
|
|
}
|
| 2004 |
|
|
|
| 2005 |
|
|
/* first anongame shows level 0 as level 1 */
|
| 2006 |
|
|
bn_byte_set(&li2.level, level ? level : 1);
|
| 2007 |
|
|
|
| 2008 |
|
|
bn_short_set(&li2.unknown2, 0);
|
| 2009 |
|
|
packet_append_data(rpacket, &li2, sizeof(li2));
|
| 2010 |
|
|
}
|
| 2011 |
|
|
|
| 2012 |
|
|
conn_push_outqueue(conn_get_routeconn(jc), rpacket);
|
| 2013 |
|
|
packet_del_ref(rpacket);
|
| 2014 |
|
|
|
| 2015 |
|
|
/* startgame1 */
|
| 2016 |
|
|
if (!(rpacket = packet_create(packet_class_w3route))) {
|
| 2017 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] packet_create failed", conn_get_socket(c));
|
| 2018 |
|
|
return -1;
|
| 2019 |
|
|
}
|
| 2020 |
|
|
packet_set_size(rpacket, sizeof(t_server_w3route_startgame1));
|
| 2021 |
|
|
packet_set_type(rpacket, SERVER_W3ROUTE_STARTGAME1);
|
| 2022 |
|
|
conn_push_outqueue(conn_get_routeconn(jc), rpacket);
|
| 2023 |
|
|
packet_del_ref(rpacket);
|
| 2024 |
|
|
|
| 2025 |
|
|
/* startgame2 */
|
| 2026 |
|
|
if (!(rpacket = packet_create(packet_class_w3route))) {
|
| 2027 |
|
|
eventlog(eventlog_level_error, __FUNCTION__, "[%d] packet_create failed", conn_get_socket(c));
|
| 2028 |
|
|
return -1;
|
| 2029 |
|
|
}
|
| 2030 |
|
|
packet_set_size(rpacket, sizeof(t_server_w3route_startgame2));
|
| 2031 |
|
|
packet_set_type(rpacket, SERVER_W3ROUTE_STARTGAME2);
|
| 2032 |
|
|
conn_push_outqueue(conn_get_routeconn(jc), rpacket);
|
| 2033 |
|
|
packet_del_ref(rpacket);
|
| 2034 |
|
|
}
|
| 2035 |
|
|
return 0;
|
| 2036 |
|
|
}
|