/[LeafOK_CVS]/pvpgn-1.7.4/conf/d2server.ini
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Annotation of /pvpgn-1.7.4/conf/d2server.ini

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Revision 1.1.1.1 - (hide annotations) (vendor branch)
Tue Jun 6 03:41:37 2006 UTC (19 years, 9 months ago) by sysadm
Branch: GNU, MAIN
CVS Tags: arelease, HEAD
Changes since 1.1: +0 -0 lines
no message

1 sysadm 1.1 ;Standard windows INI file format
2    
3     [D2GE]
4     DebugDumpThread=1
5    
6     [World Event]
7     Enable=1
8    
9     ;update interval in seconds
10     UpdateInterval=30
11    
12     ;Notes: even if DC spawns in non-hell difficulty, it can only drop USC in hell difficulty
13     ;e.g: Difficulty=normal,nightmare,hell means spawn DC in any difficulty
14     Difficulty=hell
15    
16     ;you will be happy when SpawnMinions set to non zero...
17     SpawnMinions=0
18    
19     ItemDataFile=ItemConfig.dat
20    
21     ;World event trigger item config
22     Item=The Stone of Jordan
23    
24     ;Total items needed to trigger DC is:
25     ;[ItemRangeMin, ItemRangeMax] + (ItemNormalGameFactor * NormalGames)/100
26     ;+ (ItemNormalPlayerFactor * NormalPlayers)/100 + ...
27     ;NormalGame, NormalPlayers ... all are current dyanmic count on this server
28     ItemRangeMin=10
29     ItemRangeMax=20
30    
31     ItemNormalGameFactor=0
32     ItemNightmareGameFactor=0
33     ItemHellGameFactor=100
34     ItemNormalPlayerFactor=0
35     ItemNightmarePlayerFactor=0
36     ItemHellPlayerFactor=100
37    
38     [Key]
39     Mods = code=key
40    
41     [The Stone of Jordan]
42     Mods = code=rin & quality=unique & prefix=122
43    
44     [7% mf sc]
45     Mods = code=cm1 & quality=magical & mf=7
46    
47     [UM Rune]
48     Mods = code=r22
49    
50     [Unique or Set ring]
51     Mods = code=rin & quality=unique, quality=set
52    
53     [UnID unique ring or unID set amulet]
54     Mods = code=rin & quality=unique | code=amu & quality=set
55    
56     ;Item Format:
57     ;Logical operators:
58     ;'|' ';' high priority OR
59     ;'&' normal priority AND
60     ;',' low priority OR
61     ;e.g:
62     ;mod1 | mod2, mod3 & mod4 = mod1 ; mod2, mod3 & mod4 = mod1 || ((mod2 || mod3) && mod4) (unsupported c like expression)
63     ;all spaces are ignored
64     ;any character after '/' will be treated as comment and ignored
65    
66     ;Mod format:
67     ;[mod] [<|=|>|<=|>=] [value]
68     ;Currently supported mod list:
69     ;Type -> item base type id
70     ;can be found from weapons.txt armor.txt misc.txt
71     ;notes: the ID start from 0 instead of 1
72    
73     ;code -> item code
74     ;can be found from weapons.txt armor.txt misc.txt
75    
76     ;quality -> tempered, craft,unique,set,rare,magical,superior,normal,inferior
77    
78     ;prefix -> item prefix id
79     ;actually, for unique/set/runeword items, it is the name index.
80     ;can be found from UniqueItems.txt, SetItems.txt, Runes.txt
81     ;notes: the ID start from 0 instead of 1
82    
83     ;ilvl -> item ilvl
84    
85     ;stat[n] -> stats value
86     ;see ItemStatCost.txt ID column
87    
88     ;flag[n] -> item flag value
89     ;see alias for common used flags
90    
91     ;MPQVersion -> item version
92     ;ItemClassic for classic item, ItemExpansion for expansion item, ItemExpansion110 for items after 1.10
93    
94     ;Common used alias
95     ;socket = number of socket
96     ;ethereal = [1|0]
97     ;ear = [1|0]
98     ;runeword = [1|0]
99     ;broken = [1|0]
100     ;identified = [1/0]
101     ;personalized = [1/0]
102     ;gems = number of gems socketed
103    
104     ;unsupported now
105     ;gem[n] = mod of certain gem
106     ;suffix = item suffix id
107     ;and item magical prefix/suffix, use Stat[n] to check them now
108     ;e.g: mf=7 & code=cm1 or stat80=7 & code=cm1 means 7% mf sc

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