/[LeafOK_CVS]/pvpgn-1.7.4/conf/bnetd.conf.win32
ViewVC logotype

Annotation of /pvpgn-1.7.4/conf/bnetd.conf.win32

Parent Directory Parent Directory | Revision Log Revision Log


Revision 1.1 - (hide annotations)
Tue Jun 6 03:41:37 2006 UTC (19 years, 9 months ago) by sysadm
CVS Tags: pvpgn_1-7-4-0_MIL
Branch point for: GNU, MAIN
Initial revision

1 sysadm 1.1 ##############################################################################
2     # bnetd.conf - Configuration file for the Unix Battle.net daemon #
3     #----------------------------------------------------------------------------#
4     # #
5     # This file is an example configuration and may require modification to #
6     # suit your needs or your site. Blank lines and lines starting with a "#" #
7     # are ignored. Use quotes around values that contain spaces. #
8     # #
9     ##############################################################################
10    
11    
12     ##############################################################################
13     # Storage section #
14     # storage_path will tell pvpgn how and where from/to to read/write accounts #
15     # right now it supports 2 "drivers" : file and sql #
16     # #
17     # Syntax: #
18     # * for plain file driver: #
19     # storage_path = file:mode=plain;dir=<path_to_user_files>;clan=<path_to_clan_files>;team=<path_to_team_files>;default=/path/to/default/account #
20     # * for cdb file driver: #
21     # storage_path = file:mode=cdb;dir=<path_to_cdb_files>;clan=<path_to_clan_files>;team=<path_to_team_files>;default=/path/to/default/account #
22     # * for sql driver: #
23     # storage_path = sql:variable=value;...;default=0 (0 is the default uid) #
24     # Variables can be: #
25     # - "mode" : tells PVPGN the sql mode you will use (mysql/pgsql/etc..) #
26     # - "host" : the database host #
27     # - "port" : the TCP/IP port if needed #
28     # - "socket" : the UNIX local socket if needed #
29     # - "name" : database name #
30     # - "user" : db username #
31     # - "pass" : db password #
32     # #
33     # Examples: #
34     # storage_path = file:mode=plain;dir=var\users;clan=var\clans;team=var\teams\;default=conf\bnetd_default_user.plain
35     # storage_path = file:mode=cdb;dir=var\userscdb;clan=var\clans;team=var\teams\;default=conf\bnetd_default_user.cdb
36     # storage_path = sql:mode=mysql;host=127.0.0.1;name=PVPGN;user=pvpgn;pass=pvpgnrocks;default=0
37     #----------------------------------------------------------------------------#
38    
39     storage_path = file:mode=plain;dir=var\users;clan=var\clans;team=var\teams;default=conf\bnetd_default_user.plain
40    
41     # #
42     ##############################################################################
43    
44     ##############################################################################
45     # File section #
46     # The pidfile can be set to "" to turn it off. #
47     # Use absolute paths in these lines to avoid problems! #
48     #----------------------------------------------------------------------------#
49    
50     filedir = files
51     reportdir = var\reports
52     chanlogdir = var\chanlogs
53     motdfile = conf\bnmotd.txt
54     issuefile = conf\bnissue.txt
55     channelfile = conf\channel.conf
56     newsfile = conf\news.txt
57     adfile = conf\ad.conf
58     topicfile = conf\topics.conf
59     ipbanfile = conf\bnban.conf
60     helpfile = conf\bnhelp.conf
61     transfile = conf\address_translation.conf
62     mpqfile = conf\autoupdate.conf
63     logfile = var\bnetd.log
64     realmfile = conf\realm.conf
65     versioncheck_file = conf\versioncheck.conf
66     mapsfile = conf\bnmaps.conf
67     xplevelfile = conf\bnxplevel.conf
68     xpcalcfile = conf\bnxpcalc.conf
69     #pidfile = var\bnetd.pid
70     ladderdir = var\ladders
71     command_groups_file = conf\command_groups.conf
72     statusdir = var\status
73     aliasfile = conf\bnalias.conf
74     anongame_infos_file = conf\anongame_infos.conf
75     DBlayoutfile = conf\sql_DB_layout.conf
76     supportfile = conf\supportfile.conf
77    
78     fortunecmd = bin\fortune.exe
79    
80     # #
81     ##############################################################################
82    
83    
84     ##############################################################################
85     # Message logs #
86     #----------------------------------------------------------------------------#
87    
88     # Multiple log levels can be defined by connecting them with a comma (,)
89     # Available loglevels are:
90     # none
91     # trace
92     # debug
93     # info
94     # warn
95     # error
96     # fatal
97     #loglevels = fatal,error,warn,info,debug,trace
98     loglevels = fatal,error
99    
100     # #
101     ##############################################################################
102    
103    
104     ##############################################################################
105     # D2CS realm server settings #
106     #----------------------------------------------------------------------------#
107    
108     # Version of D2CS server to connect with (set to zero to disable version check)
109     d2cs_version = 0
110    
111     # Allow the D2CS server to change realm names?
112     allow_d2cs_setname = true
113    
114     # #
115     ##############################################################################
116    
117    
118     ##############################################################################
119     # Downloadable files #
120     #----------------------------------------------------------------------------#
121    
122     # These filenames are reported directly to the client and are relative to
123     # the "filedir" directory specified above.
124     iconfile = "icons.bni"
125     war3_iconfile = "icons-WAR3.bni"
126     star_iconfile = "icons_STAR.bni"
127    
128     tosfile = "tos.txt"
129    
130     # #
131     ##############################################################################
132    
133    
134     ##############################################################################
135     # Client verification and upgrades #
136     #----------------------------------------------------------------------------#
137    
138     # This option lists the client types allowed to connect (only valid for
139     # the bnet protocol). The list is a comma separated list of any of the
140     # following elements:
141     # all : all client types allowed (default)
142     # chat : client type "CHAT" allowed (used by some bot software)
143     # dshr : client type Diablo 1 Shareware
144     # drtl : client type Diablo 1 (Retail)
145     # sshr : client type Starcraft Shareware
146     # star : client type Starcraft
147     # sexp : client type Starcraft Broodwar
148     # w2bn : client type Warcraft II Battle.Net Edition
149     # d2dv : client type Diablo 2
150     # d2xp : client type Diablo 2 LOD
151     # war3 : client type Warcraft III (Reign Of Chaos)
152     # w3xp : client type Warcraft III Frozen Throne
153     #
154     # Example: allowed_clients = war3,w3xp
155     allowed_clients = all
156    
157     # If this option is enabled, the verification step is skipped if possible.
158     # This only works with clients < 109. It is useful because you no longer
159     # need any of the IX86AUTH?.MPQ and PMACAUTH?.MPQ files. Note that it will
160     # also skip over all the autoupdate checks effectively disabling it.
161     #
162     # If you disable this you must have one or more of the MPQ files. Otherwise
163     # clients will hang when they first connect because they are attempting to
164     # download them. The versioncheck can only be skipped for clients older
165     # than 109. Starting with version 109 the clients will always do version
166     # checking since they do not function properly if the server does not
167     # request it.
168     skip_versioncheck = false
169    
170     # If you enable the version checks but want to allow clients that don't pass
171     # the checksum test then enable this.
172     allow_bad_version = false
173    
174     # If you enable the version checks but want to allow clients that aren't
175     # listed in the versioncheck configuration file then enable this. Unless
176     # you have a very complete file or are very paranoid about cheaters this
177     # is a good idea.
178     allow_unknown_version = true
179    
180     # This defines how the exeinfo field in the versioncheck file is being
181     # checked. You can choose between no match at all [none] (default),
182     # exact match [exact], exact case-sensitive match [exactcase], dumb wildcard
183     # match [wildcard], and parsed value comparison [parse].
184     # NOTE: [parse] needs the mktime() function and might therefore not work on
185     # every system.
186     version_exeinfo_match = none
187    
188     # If you have choosen [parse] above, this is the tolerance with which
189     # the time can differ. The value must be given in seconds. If it's 0 this
190     # check is disabled.
191     version_exeinfo_maxdiff = 0
192    
193     # #
194     ##############################################################################
195    
196    
197     ##############################################################################
198     # Time values #
199     #----------------------------------------------------------------------------#
200    
201     # Time in seconds between account file updates, 0 means wait forever.
202     usersync = 300
203     # Number of seconds of inactivity before file is unloaded from memory.
204     # (only checked during account file updates)
205     userflush = 1200
206     # Number of users checked for updates at once. Higher values make sense if you
207     # either have very fast hardware or you don't have many number of accounts.
208     # Lower values make sense if you have very high CPU usage on the system you run
209     # the server (dont make it too low or your system will save accounts continously).
210     # Modify this value ONLY if you know what you are doing!!
211     userstep = 100
212    
213     # How often to send user latency tests in seconds.
214     latency = 600
215    
216     # How often to send null or keepalive packets in seconds.
217     nullmsg = 120
218    
219     # Amount of time to delay shutting down server in seconds.
220     shutdown_delay = 300
221     # Amount of time delay period is decremented by either a SIGTERM or SIGINT
222     # (control-c) signal in seconds.
223     shutdown_decr = 60
224    
225     # How often should bans be checked for expiration? (in seconds)
226     #ipban_check_int = 30
227    
228     # #
229     ##############################################################################
230    
231    
232     ##############################################################################
233     # Policy options #
234     #----------------------------------------------------------------------------#
235    
236     # If you don't want people to be able to create new accounts, set this to
237     # false.
238     new_accounts = true
239    
240     # Set this to the maximum number of accounts you want to allow to be
241     # created on your server. A value of 0 means infinite and is the default.
242     #max_accounts = 0
243    
244     # If someone attempts to log in more than once, should it kick off the old
245     # login, or deny the new one?
246     kick_old_login = true
247     #kick_old_login = false
248     # With no passwords, this is bad to have enabled --NonReal
249    
250     # load_new_account option has been eliminated and the functionality now is
251     # always active in PvPGN
252    
253     # If a user is creating a new channel, should it be added automatically, or
254     # prompt them first?
255     ask_new_channel = true
256    
257     # Should a game report be written for every game played or just ladder
258     # games?
259     #report_all_games = false
260     report_all_games = true
261    
262     # Should Diablo I/II reports be written? There are no winners/losers.
263     report_diablo_games = false
264    
265     # Should games with passwords be hidden on the game list?
266     hide_pass_games = true
267    
268     # Should games already started be hidden on the game list? (for heavily
269     # loaded servers)
270     hide_started_games = true
271    
272     # Should non-permanent channels hidden on the channel list?
273     hide_temp_channels = true
274    
275     # Should the extended /-commands be avaliable? (of course!)
276     extra_commands = true
277    
278     # Should any and all disconnects to be counted as losses?
279     # (Turning this on will override the user's choice in ladder games!)
280     disc_is_loss = false
281    
282     # List additional game types to be counted as ladder games
283     # Curently allowed types: topvbot, melee, ffa, oneonone
284     # Example: ladder_games = "topvbot,oneonone"
285     ladder_games = "none"
286    
287     # If additional game types are configured (see above) to be counted as ladder
288     # games then this setting configures a game name prefix to make only games
289     # which match this game name prefix be counted as ladder. This allows to
290     # still have normal games of the game types configured with "ladder_games"
291     # directive. However if this setting is commented or "" then ALL games
292     # which match the game types configured with "ladder_games" are to be
293     # considered as ladder games. The prefix checking is CASE SENSITIVE!
294     # Example: ladder_prefix = "ldr_"
295     ladder_prefix = ""
296    
297     # Should all users be able to use the /con and /connections commands?
298     enable_conn_all = true
299    
300     # Should client IP addresses (from /con, /games, /gameinfo, /netinfo)
301     # be hidden from non-admins?
302     hide_addr = false
303    
304     # Should private channel messages be logged to files in the chanlogdir
305     # directory? (see channels.list for public channels)
306     chanlog = false
307    
308     # Do you want to use the channel quota feature?
309     quota = yes
310    
311     # The following options deal with flood prevention.
312     #
313     # How many lines do you accept in quota_time seconds?
314     # (The default should allow 5 lines in 5 seconds,
315     # longer time periods allow "bursts" of traffic before the quota is full.)
316     quota_lines = 5 # must be between 1 and 100 lines
317     quota_time = 5 # must be between 1 and 60 seconds
318     # "virtual wrapping", so long lines count as multiple lines
319     quota_wrapline = 40 # must be between 1 to 256 chars
320     # absolute maximum characters allowed in a line
321     quota_maxline = 200 # must be between 1 to 256 chars
322     #
323     # How many lines do you accept in quota_time seconds before user is
324     # disconnected?
325     # (According to Jung-woo, Dobae is a Korean term for flooding the game server...
326     # it originally meant "to paint the wallpaper on a new or refurbished house").
327     # If it less than or equal to quota_lines, there is no warning before
328     # disconnection so don't set this too low.
329     quota_dobae = 10 # must be between 1 and 100 lines
330    
331     # Mail support
332     mail_support = true
333     mail_quota = 5
334    
335     # Channel logging message
336     log_notice = "*** Please note this channel is logged! ***"
337    
338     # Ban on repeated password fails against bruteforce password thieves
339     # Fails required to get ip banned (0 to disable ban on password fail)
340     passfail_count = 0
341    
342     # Password fail IP ban duration (in seconds)
343     passfail_bantime = 300
344    
345     # Max users limit in private channels (0 = unlimited)
346     maxusers_per_channel = 0
347    
348     # #
349     ##############################################################################
350    
351    
352     ##############################################################################
353     # Account configuration #
354     #----------------------------------------------------------------------------#
355    
356     # Should account files be named by the account number or the player name?
357     savebyname = true
358    
359     # Save the account data on logoff
360     sync_on_logoff = false
361    
362     # How man rows should the account lookup hash table have? Servers with
363     # more accounts should use a larger table for better performance.
364     hashtable_size = 61
365    
366     # Per default, only alphanumerical symbols are allowed in account names
367     # with this variable you can add some extra symbols to be allowed
368     # but be warned - that some of them might cause trouble - at least with
369     # savebyname=true (some symbols are forbidden in filenames or might cause
370     # you real trouble - plz neither allow wildcard symbols like '*' or '?'.
371     # Path delimiters like '/' or '\' are hardcoded filtered and can't be allowed.
372     # Also note that allowing the '.' might cause u some headache on win32 systems.
373     # You have been warned - the rest is up to you.
374     # default setting is "-_[]" as it was previous versions
375     account_allowed_symbols = "-_[]"
376    
377     # maximum number of friends a user can add to there friends list
378     # default setting is 20
379     max_friends = 20
380    
381     # #
382     ##############################################################################
383    
384    
385     ##############################################################################
386     # Tracking server info #
387     #----------------------------------------------------------------------------#
388    
389     # Set track=0 to disable tracking. Any other number will set number
390     # of seconds between sending tracking packets. This is OFF by default.
391     #track = 0
392     track = 60
393     # 10 minutes
394    
395     # Tracking server(s)
396     # Use a comma delimited list of hostnames with optional UDP port numbers
397     # after colons. (port 6114 is the default for the newer tracking protocol)
398     #trackaddrs = "track.bnetd.org,localhost:9999"
399     #trackaddrs = "track.pvpgn.org"
400    
401     # Change these to match your system, for example:
402     location = "unknown"
403     description = "unknown"
404     url = "unknown"
405     contact_name = "a PvPGN user"
406     contact_email = "unknown"
407    
408     # #
409     ##############################################################################
410    
411    
412     ##############################################################################
413     # Server network info #
414     #----------------------------------------------------------------------------#
415    
416     # Set this to the maximum number of concurrent connections allowed on
417     # this server.
418     max_connections = 1000
419    
420     # Set this option to true to allow TCP to detect and close stale
421     # connections.
422     use_keepalive = false
423    
424     # Limit maximum number of connections per IP (0 = unlimited)
425     # this feature is new, so no recommended value so far
426     max_conns_per_IP = 0
427    
428     # This is a comma delimited list of hostnames that the server should
429     # listen on. It might be useful to make an internal-only server on a
430     # gateway machine for example. If the list is not set or if it has a
431     # entry with no host component, the server will bind to that port on all
432     # interfaces.
433     #servaddrs = ":9999"
434     #servaddrs = "myinternalname.some.com,localhost"
435     #servaddrs = ":" # default interface (all) and default port (6112)
436    
437     # Don't change these unless you really need to! You will need to run a proxy
438     # or modify the clients. Also note that these will not change when simply
439     # sending a HUP signal to the server; they are only read on startup.
440    
441     # This is the port the server send the UDP test packets to by default.
442     # Setting it to zero makes the server use the same port as the TCP connection
443     # comes from. Newer clients can override this setting on a per connection
444     # basis.
445     #udptest_port = 6112
446    
447    
448     # W3 Play Game router address. Just put your server address in here
449     # or use 0.0.0.0:6200 for server to bind to all interfaces,
450     # but make sure you set up w3trans if you do.
451     w3routeaddr = "0.0.0.0:6200"
452    
453     # w3routeshow has been removed.
454     # see the address_translation.conf for translating the w3route ip for local networks
455    
456     # initkill_timer sets up a periodic timer on init/defer class connections
457     # this should detect and clean up stale connections to your server
458     initkill_timer = 120
459    
460     # #
461     ##############################################################################
462    
463    
464     ##############################################################################
465     # Internet Relay Chat (IRC) configuration #
466     #----------------------------------------------------------------------------#
467    
468     # NOTE: IRC support is still experimental!
469    
470     # This specifies the addresses where IRC connections should be accepted. See
471     # the description of servaddrs for formatting information. Leave this field
472     # blank if you do not want to accept IRC connections. If the port is not
473     # specifed then 6667 will be used.
474     #ircaddrs = ":6667"
475    
476     # This is the server name used for IRC connections. Set this to your
477     # server name, if the automatic detection doesn't correctly.
478     #servername = "none"
479    
480     # Set this to the desired IRC connection timeout in seconds.
481     #irc_latency = 180
482    
483     # #
484     ##############################################################################
485    
486    
487     ##############################################################################
488     # Telnet configuration #
489     #----------------------------------------------------------------------------#
490    
491     # This specifies the addresses where telnet connections should be accepted.
492     # See the description of servaddrs for formatting information. Leave this
493     # field # blank if you do not want to accept telnet connections. If the port
494     # is not specifed then 23 will be used.
495     #telnetaddrs = ":23"
496    
497     # #
498     ##############################################################################
499    
500     ###############################################################################
501     # war3 ladder textual output #
502     #-----------------------------------------------------------------------------#
503     # this is for all the guys, that want Warcraft 3 ladder, but don't want their
504     # server to run with MySQL support.
505     # For each ladder (solo, team, ffa, at) a corresponing file is created,
506     # so it's easy to build your ladder pages with them
507    
508     # the following value determines, at which rate, these files are created
509     # set to 0 if you don't want or need these files
510     war3_ladder_update_secs = 300
511    
512     # jfro's latest ladder is based on XML... so we can switch to XML output of ladder
513     # on demand. Maybe we should set update interval bigger cause XML output version
514     # is much more verbose than the standard output
515     XML_output_ladder = false
516    
517     ###############################################################################
518     # server status textual output #
519     #-----------------------------------------------------------------------------#
520     # This is for writing status of the server in an attempt to see number of user
521     # on line actually, and games/chans.
522     # This is store in file var\status\warcraft3.dat as a *.ini format.
523     # Shouldn't be so hard in php to create dynamic website using this content.
524    
525     # the following value determines, at which rate, these files are created
526     # set to 0 if you don't want or need these files
527     output_update_secs = 60
528    
529     # jfro's latest ladder is based on XML... so we can switch to XML output of ladder
530     # on demand. Maybe we should set update interval bigger cause XML output version
531     # is much more verbose than the standard output
532     XML_status_output = false
533    
534     ###############################################################################
535     # clan settings #
536     #-----------------------------------------------------------------------------#
537    
538     # Time in hours for a new member of clan to be a newer(Peon icon, cannot premote to Grunt)
539     # default value 168(7 days). If set to 0, all new members could be promote in no time
540     clan_newer_time = 0
541    
542     # max members count allowed in a clan, set between 10&255, default 50.
543     clan_max_members = 50
544    
545     # Default clan channel status when create a clan, 1 for private, 0 for public
546     clan_channel_default_private = 0

webmaster@leafok.com
ViewVC Help
Powered by ViewVC 1.3.0-beta1