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##############################################################################
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# bnetd.conf - Configuration file for the Unix Battle.net daemon #
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#----------------------------------------------------------------------------#
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# #
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# This file is an example configuration and may require modification to #
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# suit your needs or your site. Blank lines and lines starting with a "#" #
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# are ignored. Use quotes around values that contain spaces. #
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# #
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##############################################################################
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##############################################################################
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# Privileges to work under #
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# Use either the names from the corresponding files or numerical id's (with #
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# a leading '#'). If none are specified, the userid will not be changed. #
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#----------------------------------------------------------------------------#
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#effective_user = games
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#effective_group = games
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# effective_user = #12
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# effective_group = #20
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# #
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##############################################################################
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##############################################################################
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# Storage section #
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# storage_path will tell pvpgn how and where from/to to read/write accounts #
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# right now it supports 2 "drivers" : file and sql #
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# #
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# Syntax: #
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# * for plain file driver: #
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# storage_path = file:mode=plain;dir=<path_to_user_files>;clan=<path_to_clan_files>;default=/path/to/default/account #
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# * for cdb file driver: #
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# storage_path = file:mode=cdb;dir=<path_to_cdb_files>;clan=<path_to_clan_files>;default=/path/to/default/account #
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# * for sql driver: #
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# storage_path = sql:variable=value;...;default=0 (0 is the default uid) #
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# Variables can be: #
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# - "mode" : tells PVPGN the sql mode you will use (mysql/pgsql/etc..) #
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# - "host" : the database host #
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# - "port" : the TCP/IP port if needed #
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# - "socket" : the UNIX local socket if needed #
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# - "name" : database name #
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# - "user" : db username #
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# - "pass" : db password #
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# #
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# Examples: #
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# storage_path = file:mode=plain;dir=/usr/local/var/users;clan=/usr/local/var/clans;team=/usr/local/var/teams;default=/usr/local/etc/bnetd_default_user
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# storage_path = file:mode=cdb;dir=/usr/local/var/userscdb;clan=/usr/local/var/clans;team=/usr/local/var/teams;default=/usr/local/etc/bnetd_default_user.cdb
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# storage_path = sql:mode=mysql;host=127.0.0.1;name=PVPGN;user=pvpgn;pass=pvpgnrocks;default=0
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# storage_path = sql:mode=pgsql;host=127.0.0.1;name=pvpgn;user=pvpgn;pass=pvpgnrocks;default=0
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#----------------------------------------------------------------------------#
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storage_path = file:mode=plain;dir=/usr/local/var/users;clan=/usr/local/var/clans;team=/usr/local/var/teams;default=/usr/local/etc/bnetd_default_user.plain
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# #
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##############################################################################
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##############################################################################
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# File section #
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# The pidfile can be set to "" to turn it off. #
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# Use absolute paths in these lines to avoid problems! #
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#----------------------------------------------------------------------------#
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filedir = /usr/local/var/files
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reportdir = /usr/local/var/reports
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chanlogdir = /usr/local/var/chanlogs
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motdfile = /usr/local/etc/bnmotd.txt
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issuefile = /usr/local/etc/bnissue.txt
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channelfile = /usr/local/etc/channel.conf
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newsfile = /usr/local/etc/news.txt
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adfile = /usr/local/etc/ad.conf
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topicfile = /usr/local/etc/topics.conf
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ipbanfile = /usr/local/etc/bnban.conf
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helpfile = /usr/local/etc/bnhelp.conf
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mpqfile = /usr/local/etc/autoupdate.conf
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logfile = /usr/local/var/bnetd.log
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realmfile = /usr/local/etc/realm.conf
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maildir = /usr/local/var/bnmail
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versioncheck_file = /usr/local/etc/versioncheck.conf
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mapsfile = /usr/local/etc/bnmaps.conf
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xplevelfile = /usr/local/etc/bnxplevel.conf
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xpcalcfile = /usr/local/etc/bnxpcalc.conf
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#pidfile = /usr/local/var/bnetd.pid
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ladderdir = /usr/local/var/ladders
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command_groups_file = /usr/local/etc/command_groups.conf
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tournament_file = /usr/local/etc/tournament.conf
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statusdir = /usr/local/var/status
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aliasfile = /usr/local/etc/bnalias.conf
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anongame_infos_file = /usr/local/etc/anongame_infos.conf
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DBlayoutfile = /usr/local/etc/sql_DB_layout.conf
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supportfile = /usr/local/etc/supportfile.conf
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transfile = /usr/local/etc/address_translation.conf
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fortunecmd = /usr/games/fortune
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# #
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##############################################################################
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##############################################################################
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# Message logs #
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#----------------------------------------------------------------------------#
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# Multiple log levels can be defined by connecting them with a comma (,)
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# Available loglevels are:
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# none
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# trace
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# debug
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# info
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# warn
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# error
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# fatal
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loglevels = fatal,error,warn,info,debug,trace
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#loglevels = fatal,error,warn,info
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# #
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##############################################################################
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##############################################################################
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# D2CS realm server settings #
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#----------------------------------------------------------------------------#
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# Version of D2CS server to connect with (set to zero to disable version check)
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d2cs_version = 0
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# Allow the D2CS server to change realm names?
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allow_d2cs_setname = true
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# #
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##############################################################################
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##############################################################################
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# Downloadable files #
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#----------------------------------------------------------------------------#
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# These filenames are reported directly to the client and are relative to
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# the "filedir" directory specified above.
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iconfile = "icons.bni"
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war3_iconfile = "icons-WAR3.bni"
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star_iconfile = "icons_STAR.bni"
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tosfile = "tos.txt"
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# #
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##############################################################################
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##############################################################################
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# Client verification and upgrades #
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#----------------------------------------------------------------------------#
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# This option lists the client types allowed to connect (only valid for
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# the bnet protocol). The list is a comma separated list of any of the
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# following elements:
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# all : all client types allowed (default)
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# chat : client type "CHAT" allowed (used by some bot software)
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# dshr : client type Diablo 1 Shareware
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# drtl : client type Diablo 1 (Retail)
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# sshr : client type Starcraft Shareware
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# star : client type Starcraft
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# sexp : client type Starcraft Broodwar
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# w2bn : client type Warcraft II Battle.Net Edition
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# d2dv : client type Diablo 2
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# d2xp : client type Diablo 2 LOD
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# war3 : client type Warcraft III (Reign Of Chaos)
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# w3xp : client type Warcraft III Frozen Throne
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#
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# Example: allowed_clients = war3,w3xp
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allowed_clients = all
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# If this option is enabled, the verification step is skipped if possible.
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# This only works with clients < 109. It is useful because you no longer
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# need any of the IX86AUTH?.MPQ and PMACAUTH?.MPQ files. Note that it will
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# also skip over all the autoupdate checks effectively disabling it.
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#
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# If you disable this you must have one or more of the MPQ files. Otherwise
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# clients will hang when they first connect because they are attempting to
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# download them. The versioncheck can only be skipped for clients older
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# than 109. Starting with version 109 the clients will always do version
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# checking since they do not function properly if the server does not
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# request it.
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skip_versioncheck = false
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# If you enable the version checks but want to allow clients that don't pass
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# the checksum test then enable this.
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allow_bad_version = false
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# If you enable the version checks but want to allow clients that aren't
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# listed in the versioncheck configuration file then enable this. Unless
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# you have a very complete file or are very paranoid about cheaters this
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# is a good idea.
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allow_unknown_version = true
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# This defines how the exeinfo field in the versioncheck file is being
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# checked. You can choose between no match at all [none] (default),
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# exact match [exact], exact case-sensitive match [exactcase], dumb wildcard
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# match [wildcard], and parsed value comparison [parse].
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# NOTE: [parse] needs the mktime() function and might therefore not work on
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# every system.
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version_exeinfo_match = none
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# If you have choosen [parse] above, this is the tolerance with which
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# the time can differ. The value must be given in seconds. If it's 0 this
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# check is disabled.
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version_exeinfo_maxdiff = 0
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# #
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##############################################################################
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##############################################################################
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# Time values #
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#----------------------------------------------------------------------------#
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# Time in seconds between account file updates, 0 means wait forever.
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usersync = 300
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# Number of seconds of inactivity before file is unloaded from memory.
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# (only checked during account file updates)
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userflush = 1200
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# Number of users checked for updates at once. Higher values make sense if you
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# either have very fast hardware or you don't have many number of accounts.
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# Lower values make sense if you have very high CPU usage on the system you run
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# the server (dont make it too low or your system will save accounts continously).
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# Modify this value ONLY if you know what you are doing!!
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userstep = 100
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# How often to send user latency tests in seconds.
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latency = 600
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# How often to send null or keepalive packets in seconds.
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nullmsg = 120
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# Amount of time to delay shutting down server in seconds.
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shutdown_delay = 300
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# Amount of time delay period is decremented by either a SIGTERM or SIGINT
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# (control-c) signal in seconds.
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shutdown_decr = 60
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# How often should bans be checked for expiration? (in seconds)
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#ipban_check_int = 30
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# #
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##############################################################################
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##############################################################################
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# Policy options #
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#----------------------------------------------------------------------------#
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# If you don't want people to be able to create new accounts, set this to
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# false.
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new_accounts = true
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# Set this to the maximum number of accounts you want to allow to be
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# created on your server. A value of 0 means infinite and is the default.
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#max_accounts = 0
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# If someone attempts to log in more than once, should it kick off the old
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# login, or deny the new one?
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kick_old_login = true
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#kick_old_login = false
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# With no passwords, this is bad to have enabled --NonReal
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# load_new_account option has been eliminated and the functionality now is
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# always active in PvPGN
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# If a user is creating a new channel, should it be added automatically, or
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# prompt them first?
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ask_new_channel = true
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# Should a game report be written for every game played or just ladder
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# games?
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#report_all_games = false
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report_all_games = true
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# Should Diablo I/II reports be written? There are no winners/losers.
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report_diablo_games = false
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# Should games with passwords be hidden on the game list?
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hide_pass_games = true
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# Should games already started be hidden on the game list? (for heavily
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# loaded servers)
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hide_started_games = true
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# Should non-permanent channels hidden on the channel list?
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hide_temp_channels = true
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# Should the extended /-commands be avaliable? (of course!)
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extra_commands = true
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# Should any and all disconnects to be counted as losses?
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# (Turning this on will override the user's choice in ladder games!)
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disc_is_loss = false
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# List additional game types to be counted as ladder games
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# Curently allowed types: topvbot, melee, ffa, oneonone
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# Example: ladder_games = "topvbot,oneonone"
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ladder_games = "none"
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# If additional game types are configured (see above) to be counted as ladder
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# games then this setting configures a game name prefix to make only games
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# which match this game name prefix be counted as ladder. This allows to
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# still have normal games of the game types configured with "ladder_games"
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# directive. However if this setting is commented or "" then ALL games
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# which match the game types configured with "ladder_games" are to be
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# considered as ladder games. The prefix checking is CASE SENSITIVE!
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# Example: ladder_prefix = "ldr_"
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ladder_prefix = ""
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# Should all users be able to use the /con and /connections commands?
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enable_conn_all = true
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# Should client IP addresses (from /con, /games, /gameinfo, /netinfo)
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# be hidden from non-admins?
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hide_addr = false
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# Should private channel messages be logged to files in the chanlogdir
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# directory? (see channels.list for public channels)
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chanlog = false
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| 325 |
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| 326 |
# Do you want to use the channel quota feature?
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quota = yes
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# The following options deal with flood prevention.
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#
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# How many lines do you accept in quota_time seconds?
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# (The default should allow 5 lines in 5 seconds,
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# longer time periods allow "bursts" of traffic before the quota is full.)
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quota_lines = 5 # must be between 1 and 100 lines
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quota_time = 5 # must be between 1 and 60 seconds
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# "virtual wrapping", so long lines count as multiple lines
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| 337 |
quota_wrapline = 40 # must be between 1 to 256 chars
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# absolute maximum characters allowed in a line
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| 339 |
quota_maxline = 200 # must be between 1 to 256 chars
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| 340 |
#
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| 341 |
# How many lines do you accept in quota_time seconds before user is
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| 342 |
# disconnected?
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| 343 |
# (According to Jung-woo, Dobae is a Korean term for flooding the game server...
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# it originally meant "to paint the wallpaper on a new or refurbished house").
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| 345 |
# If it less than or equal to quota_lines, there is no warning before
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| 346 |
# disconnection so don't set this too low.
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| 347 |
quota_dobae = 10 # must be between 1 and 100 lines
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| 348 |
|
| 349 |
# Mail support
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| 350 |
mail_support = true
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| 351 |
mail_quota = 5
|
| 352 |
|
| 353 |
# Channel logging message
|
| 354 |
log_notice = "*** Please note this channel is logged! ***"
|
| 355 |
|
| 356 |
# Ban on repeated password fails against bruteforce password thieves
|
| 357 |
# Fails required to get ip banned (0 to disable ban on password fail)
|
| 358 |
passfail_count = 0
|
| 359 |
|
| 360 |
# Password fail IP ban duration (in seconds)
|
| 361 |
passfail_bantime = 300
|
| 362 |
|
| 363 |
# Max users limit in private channels (0 = unlimited)
|
| 364 |
maxusers_per_channel = 0
|
| 365 |
|
| 366 |
# #
|
| 367 |
##############################################################################
|
| 368 |
|
| 369 |
|
| 370 |
##############################################################################
|
| 371 |
# Account configuration #
|
| 372 |
#----------------------------------------------------------------------------#
|
| 373 |
|
| 374 |
# Should account files be named by the account number or the player name?
|
| 375 |
savebyname = true
|
| 376 |
|
| 377 |
# Save the account data on logoff
|
| 378 |
sync_on_logoff = false
|
| 379 |
|
| 380 |
# How man rows should the account lookup hash table have? Servers with
|
| 381 |
# more accounts should use a larger table for better performance.
|
| 382 |
hashtable_size = 61
|
| 383 |
|
| 384 |
# Per default, only alphanumerical symbols are allowed in account names
|
| 385 |
# with this variable you can add some extra symbols to be allowed
|
| 386 |
# but be warned - that some of them might cause trouble - at least with
|
| 387 |
# savebyname=true (some symbols are forbidden in filenames or might cause
|
| 388 |
# you real trouble - plz neither allow wildcard symbols like '*' or '?'.
|
| 389 |
# Path delimiters like '/' or '\' are hardcoded filtered and can't be allowed.
|
| 390 |
# Also note that allowing the '.' might cause u some headache on win32 systems.
|
| 391 |
# You have been warned - the rest is up to you.
|
| 392 |
# default setting is "-_[]" as it was previous versions
|
| 393 |
account_allowed_symbols = "-_[]"
|
| 394 |
|
| 395 |
# maximum number of friends a user can add to there friends list
|
| 396 |
# default setting is 20
|
| 397 |
max_friends = 20
|
| 398 |
|
| 399 |
# #
|
| 400 |
##############################################################################
|
| 401 |
|
| 402 |
|
| 403 |
##############################################################################
|
| 404 |
# Tracking server info #
|
| 405 |
#----------------------------------------------------------------------------#
|
| 406 |
|
| 407 |
# Set track=0 to disable tracking. Any other number will set number
|
| 408 |
# of seconds between sending tracking packets. This is OFF by default.
|
| 409 |
#track = 0
|
| 410 |
track = 60
|
| 411 |
# 10 minutes
|
| 412 |
|
| 413 |
# Tracking server(s)
|
| 414 |
# Use a comma delimited list of hostnames with optional UDP port numbers
|
| 415 |
# after colons. (port 6114 is the default for the newer tracking protocol)
|
| 416 |
#trackaddrs = "track.bnetd.org,localhost:9999"
|
| 417 |
#trackaddrs = "track.pvpgn.org"
|
| 418 |
|
| 419 |
# Change these to match your system, for example:
|
| 420 |
location = "unknown"
|
| 421 |
description = "unknown"
|
| 422 |
url = "unknown"
|
| 423 |
contact_name = "a PvPGN user"
|
| 424 |
contact_email = "unknown"
|
| 425 |
|
| 426 |
# #
|
| 427 |
##############################################################################
|
| 428 |
|
| 429 |
|
| 430 |
##############################################################################
|
| 431 |
# Server network info #
|
| 432 |
#----------------------------------------------------------------------------#
|
| 433 |
|
| 434 |
# Set this to the maximum number of concurrent connections allowed on
|
| 435 |
# this server.
|
| 436 |
max_connections = 1000
|
| 437 |
|
| 438 |
# Set this option to true to allow TCP to detect and close stale
|
| 439 |
# connections.
|
| 440 |
use_keepalive = false
|
| 441 |
|
| 442 |
# Limit maximum number of connections per IP (0 = unlimited)
|
| 443 |
# this feature is new, so no recommended value so far
|
| 444 |
max_conns_per_IP = 0
|
| 445 |
|
| 446 |
# This is a comma delimited list of hostnames that the server should
|
| 447 |
# listen on. It might be useful to make an internal-only server on a
|
| 448 |
# gateway machine for example. If the list is not set or if it has a
|
| 449 |
# entry with no host component, the server will bind to that port on all
|
| 450 |
# interfaces.
|
| 451 |
#servaddrs = ":9999"
|
| 452 |
#servaddrs = "myinternalname.some.com,localhost"
|
| 453 |
#servaddrs = ":" # default interface (all) and default port (6112)
|
| 454 |
|
| 455 |
# Don't change these unless you really need to! You will need to run a proxy
|
| 456 |
# or modify the clients. Also note that these will not change when simply
|
| 457 |
# sending a HUP signal to the server; they are only read on startup.
|
| 458 |
|
| 459 |
# This is the port the server send the UDP test packets to by default.
|
| 460 |
# Setting it to zero makes the server use the same port as the TCP connection
|
| 461 |
# comes from. Newer clients can override this setting on a per connection
|
| 462 |
# basis.
|
| 463 |
#udptest_port = 6112
|
| 464 |
|
| 465 |
|
| 466 |
# W3 Play Game router address. Just put your server address in here
|
| 467 |
# or use 0.0.0.0:6200 for server to bind to all interfaces,
|
| 468 |
# but make sure you set up w3trans if you do.
|
| 469 |
w3routeaddr = "0.0.0.0:6200"
|
| 470 |
|
| 471 |
# w3routeshow has been removed.
|
| 472 |
# see the address_translation.conf for translating the w3route ip for local networks
|
| 473 |
|
| 474 |
# initkill_timer sets up a periodic timer on init/defer class connections
|
| 475 |
# this should detect and clean up stale connections to your server
|
| 476 |
initkill_timer = 120
|
| 477 |
|
| 478 |
# #
|
| 479 |
##############################################################################
|
| 480 |
|
| 481 |
|
| 482 |
##############################################################################
|
| 483 |
# Internet Relay Chat (IRC) configuration #
|
| 484 |
#----------------------------------------------------------------------------#
|
| 485 |
|
| 486 |
# NOTE: IRC support is still experimental!
|
| 487 |
|
| 488 |
# This specifies the addresses where IRC connections should be accepted. See
|
| 489 |
# the description of servaddrs for formatting information. Leave this field
|
| 490 |
# blank if you do not want to accept IRC connections. If the port is not
|
| 491 |
# specifed then 6667 will be used.
|
| 492 |
#ircaddrs = ":6667"
|
| 493 |
|
| 494 |
# This is the server name used for IRC connections. Set this to your
|
| 495 |
# server name, if the automatic detection doesn't correctly.
|
| 496 |
#servername = "none"
|
| 497 |
|
| 498 |
# Set this to the desired IRC connection timeout in seconds.
|
| 499 |
#irc_latency = 180
|
| 500 |
|
| 501 |
# #
|
| 502 |
##############################################################################
|
| 503 |
|
| 504 |
|
| 505 |
##############################################################################
|
| 506 |
# Telnet configuration #
|
| 507 |
#----------------------------------------------------------------------------#
|
| 508 |
|
| 509 |
# This specifies the addresses where telnet connections should be accepted.
|
| 510 |
# See the description of servaddrs for formatting information. Leave this
|
| 511 |
# field # blank if you do not want to accept telnet connections. If the port
|
| 512 |
# is not specifed then 23 will be used.
|
| 513 |
#telnetaddrs = ":23"
|
| 514 |
|
| 515 |
###############################################################################
|
| 516 |
# war3 ladder textual output #
|
| 517 |
#-----------------------------------------------------------------------------#
|
| 518 |
# this is for all the guys, that want Warcraft 3 ladder, but don't want their
|
| 519 |
# server to run with MySQL support.
|
| 520 |
# For each ladder (solo, team, ffa, at) a corresponing file is created,
|
| 521 |
# so it's easy to build your ladder pages with them
|
| 522 |
|
| 523 |
# the following value determines, at which rate, these files are created
|
| 524 |
# set to 0 if you don't want or need these files
|
| 525 |
war3_ladder_update_secs = 300
|
| 526 |
|
| 527 |
# jfro's latest ladder is based on XML... so we can switch to XML output of ladder
|
| 528 |
# on demand
|
| 529 |
XML_output_ladder = false
|
| 530 |
|
| 531 |
###############################################################################
|
| 532 |
# server status textual output #
|
| 533 |
#-----------------------------------------------------------------------------#
|
| 534 |
# This is for writing status of the server in an attempt to see number of user
|
| 535 |
# on line actually, and games/chans.
|
| 536 |
# This is store in file var\status\warcraft3.dat as a *.ini format.
|
| 537 |
# Shouldn't be so hard in php to create dynamic website using this content.
|
| 538 |
|
| 539 |
# the following value determines, at which rate, these files are created
|
| 540 |
# set to 0 if you don't want or need these files
|
| 541 |
output_update_secs = 60
|
| 542 |
|
| 543 |
# jfro's latest ladder is based on XML... so we can switch to XML output of ladder
|
| 544 |
# on demand. Maybe we should set update interval bigger cause XML output version
|
| 545 |
# is much more verbose than the standard output
|
| 546 |
XML_status_output = false
|
| 547 |
|
| 548 |
###############################################################################
|
| 549 |
# clan settings #
|
| 550 |
#-----------------------------------------------------------------------------#
|
| 551 |
|
| 552 |
# Time in hours for a new member of clan to be a newer(Peon icon, cannot promote to Grunt)
|
| 553 |
# default value 168(7 days). If set to 0, all new members could be promote in no time
|
| 554 |
clan_newer_time = 0
|
| 555 |
|
| 556 |
# max members count allowed in a clan, set between 10&255, default 50.
|
| 557 |
clan_max_members = 50
|
| 558 |
|
| 559 |
# Default clan channel status when create a clan, 1 for private, 0 for public
|
| 560 |
clan_channel_default_private = 0
|