/[LeafOK_CVS]/pvpgn-1.7.4/TODO
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Annotation of /pvpgn-1.7.4/TODO

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Revision 1.1 - (hide annotations)
Tue Jun 6 03:41:37 2006 UTC (19 years, 9 months ago) by sysadm
CVS Tags: pvpgn_1-7-4-0_MIL
Branch point for: GNU, MAIN
Initial revision

1 sysadm 1.1 PvPGN TODO LIST AND WHATS BEING WORKED ON:
2     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3    
4     Release v1.7 ROADMAP:
5     1. DOCUMENTATION (client and server documentation; a FAQ, HOWTO and a file
6     describing all configuration options)
7     2. reorganize and clean prefs.c system (now its replicated between bnetd and
8     d2cs/d2dbs not to mention beeing very inflexible)
9     3. i18n or some sort to support different language messages to users
10    
11     Stuff not programmed for any specific version release:
12    
13     * admin protocol (design an admin protocol and implement the server side and
14     a client lib)
15    
16     * w3route server and serverside game packets
17    
18     * extend/redesign storage to be used by both bnetd and d2cs/d2dbs
19    
20     * complete tournament support with crash recovery option
21    
22     * anonagame stuff
23     a. the new W3 AMM introduced with 1.15 patch
24     c. move w3route functions to its own .c/.h file (for w3route server)
25     e. tournament stuff
26     1. determine how games are limited to 30 minutes & map reveled at 25
27     2. complete the process for finals selection
28     3. make struct to hold / match / advance / eleminate finals players
29     and functions to acomplish this task
30     4. add stats recording for tournament games (did race wins)
31    
32     * changing data references from accountnames to UIDs ....
33    
34     * design a plugins support and move in time all the code in plugins (except
35     the core code of course)
36    
37     * add gamespy protocol support (gamespy master server does what we do in bnetd
38     keeping user accounts, records, stats, channels, publishing games to requestors)
39     very nice ideea from Mivabe
40    
41     * add some way to be able to read/write specific "runtime changable" bnetd.conf
42     entries (like while server is online doing /config "allow_unknown_version" "false")
43    
44     * optimize PvPGN using "inline" functions in all "small" functions

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