/[LeafOK_CVS]/pvpgn-1.7.4/NEWS
ViewVC logotype

Contents of /pvpgn-1.7.4/NEWS

Parent Directory Parent Directory | Revision Log Revision Log


Revision 1.1.1.1 - (show annotations) (vendor branch)
Tue Jun 6 03:41:37 2006 UTC (19 years, 9 months ago) by sysadm
Branch: GNU, MAIN
CVS Tags: arelease, HEAD
Changes since 1.1: +0 -0 lines
no message

1
2 PvPGN 1.7.x Major Changes And New Features
3 ==============================================
4
5
6 o WIN32 GUI for d2cs and d2dbs
7
8 d2cs and d2bs now feature a new slick GUI if build under WIN32.
9
10 o Instant startup (partial)
11
12 PvPGN now can startup in a lot lesser time than before, this is due to
13 code changes which make it not load all accounts at startup. This
14 improvement should be mostly noticed on very high number of accounts
15 servers. Note that currently this happens only to SQL storage types
16 (the file based storage types still load all accounts at startup).
17
18 o Optimized account loading/saving codes
19
20 Account loading/saving codes have been rewritten allowing PvPGN to scale
21 a lot better with a high number of online users (ie lower CPU usage).
22
23 o Better game result calculation
24
25 Game result decision has been completly changed to use a democratic
26 ellection scheme (ie it bases the decision on the oppinions of the most
27 results). This should solve problems with game results beeing wrong under
28 some situations (like team games).
29
30 o New WIN32 compiler/enviroment support
31
32 Now you can compile PvPGN under WIN32 using complete GPL/free build tools
33 by using Dev-C++ project and additional tools (mingw, etc).
34
35 o Optimized handling of D2 clients
36
37 Replaced a O(n) search algorithm through the client connection list used
38 mostly by D2 handling functions with a O(1) algorithm.
39
40 o Optimized timers codes
41
42 Timers codes have been rewritten so the most used functions complete a
43 lot faster than before. This improves PvPGN CPU usage a lot because some
44 timers functions are used very often inside PvPGN.
45
46 o Memory management changes and optimizations
47
48 There has been added some memory management wrappers functions which
49 never fail and thus the calling codes were simplified a lot by removing
50 checks to memory allocation failures. If memory allocation fails PvPGN
51 tries to recover by programming an immediate shutdown and cleaning up
52 some safe memory.
53
54 o Changed codes to use logged in username instead of account username
55
56 This change makes PvPGN use the username introduced at login (with the
57 exact case as in login) instead of the account name. This solves some
58 bugs (like could not edit profile in D2 if logged in with different case)
59 and also gets us more close to Battle.Net.
60
61 o Switched from string based tags to integer based tags
62
63 Codes have been dramatically changed to use integers for storing of tags
64 (client tags, architecture tags, etc) and thus when comparing tags we use
65 plain integer comparation instead of string comparation. This should
66 reduce CPU usage a lot.
67
68 o Optimized list handling codes
69
70 The list API has been changed and the codes have been optimized so it
71 will remove elements from the list upon request and not later, thus
72 eliminating a O(n) search and thus making PvPGN a lot faster.
73
74 o Unified and extended address translation system
75
76 We have unified all address translation files and codes to use a single
77 address_translation.conf file for this job. Also the file syntax has
78 been completly changed to be more flexible and allow configuration of
79 almost any thinkable NAT setup.
80
81 o IRC support reworked
82
83 IRC client support has been bugfixed, optimized and made to work with a
84 lot more IRC clients.
85
86 o Unified file based storage
87
88 File based storage (plain and cdb) have been unified into a single storage
89 backend (called "file") and the mode (plain/cdb) is just a parameter.
90
91 o Rewritten low level socket multiplexing codes (fdwatch2)
92
93 The codes which deal with how PvPGN knows which sockets are available for
94 reading/writing have been rewritten with a new interface which does not
95 presume (like the old codes) that the underlying OS allocates socket
96 values "close" (ex. WIN32 systems do not while most Unix based systems do
97 so). The new codes eliminates this presumtion and thus allows WIN32 hosts
98 to support a large number of connections as PvPGN supported Unix based
99 platforms.

webmaster@leafok.com
ViewVC Help
Powered by ViewVC 1.3.0-beta1