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/*******************************************************/
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/* */
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/* LeafOK Innbbsd */
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/* Copyright (C) LeafOK.com, 2003-2005 */
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/* */
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/* Programmed by Leaf */
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/* E-mail:leaflet@leafok.com QQ:6049044 */
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/* */
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/* http://bbs.leafok.com */
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/* http://bbs.leafok.net */
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/* http://bbs.fenglin.info */
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/* */
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/*******************************************************/
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#include "StdAfx.h"
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#include ".\thread_pool.h"
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thread_pool::thread_pool(UINT uThreadMax)
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{
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UINT i;
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this->uLastErrorCode = E_NOERROR;
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this->uThreadCount = 0;
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this->uThreadMax = uThreadMax;
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this->ulThreadKillerId = 0;
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if (this->uThreadMax > TS_MAX_THREAD)
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{
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this->uThreadMax = 0;
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this->uLastErrorCode = E_MAX_THREAD_EXCEEDED;
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}
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for (i=0; i < this->uThreadMax; i++)
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{
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this->ulThreadIdList[i] = 0;
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this->uThreadStatusList[i] = S_UNUSED;
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this->time_status_set[i] = clock();
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}
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this->SetLock(false);
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this->EnableKillDeadThread();
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}
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thread_pool::~thread_pool(void)
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{
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this->DisableKillDeadThread();
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this->KillAllThread();
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}
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int thread_pool::AddThread(ULONG ulThreadId, clock_t thread_timeout)
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{
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UINT i;
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if (this->uThreadCount >= this->uThreadMax)
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{
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this->uLastErrorCode = E_MAX_THREAD_EXCEEDED;
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return E_MAX_THREAD_EXCEEDED;
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}
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if (thread_timeout < 0)
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{
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this->uLastErrorCode = E_INVALID_TIMEOUT;
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return E_INVALID_TIMEOUT;
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}
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if (this->SetLock(true) == 0)
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{
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for (i=0; i < this->uThreadMax; i++)
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{
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if (this->uThreadStatusList[i] == S_UNUSED)
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{
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this->ulThreadIdList[i] = ulThreadId;
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this->uThreadStatusList[i] = S_WAITING;
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this->thread_timeout[i] = thread_timeout;
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this->time_status_set[i] = clock();
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this->uThreadCount++;
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this->SetLock(false);
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this->uLastErrorCode = E_NOERROR;
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return E_NOERROR;
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}
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}
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this->SetLock(false);
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this->uLastErrorCode = E_MAX_THREAD_EXCEEDED;
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return E_MAX_THREAD_EXCEEDED;
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}
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return E_LOCK_TIMEOUT;
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}
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int thread_pool::SetLock(bool bLock, clock_t tTimeout)
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{
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clock_t wait = 0;
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if (!bLock) // Free lock
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{
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this->bProcessLock = false;
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this->uLastErrorCode = E_NOERROR;
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return E_NOERROR;
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}
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while (this->bProcessLock) // Locked by others
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{
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Sleep(10);
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wait += 10;
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if (wait > tTimeout) // Timeout
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{
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this->uLastErrorCode = E_LOCK_TIMEOUT;
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return E_LOCK_TIMEOUT;
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}
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}
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this->bProcessLock = true;
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this->uLastErrorCode = E_NOERROR;
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return E_NOERROR;
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}
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int thread_pool::GetLastError(void) const
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{
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return this->uLastErrorCode;
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}
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int thread_pool::RemoveThread(ULONG ulThreadId)
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{
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UINT i;
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if (this->uThreadCount <= 0)
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{
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this->uLastErrorCode = E_THREAD_NOT_FOUND;
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return E_THREAD_NOT_FOUND;
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}
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if (this->SetLock(true) == 0)
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{
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for (i=0; i < this->uThreadMax; i++)
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{
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if (this->ulThreadIdList[i] == ulThreadId)
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{
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this->ulThreadIdList[i] = 0;
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this->uThreadStatusList[i] = S_UNUSED;
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this->uThreadCount--;
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this->SetLock(false);
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this->uLastErrorCode = E_NOERROR;
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return E_NOERROR;
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}
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}
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this->SetLock(false);
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this->uLastErrorCode = E_THREAD_NOT_FOUND;
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return E_THREAD_NOT_FOUND;
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}
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return E_LOCK_TIMEOUT;
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}
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int thread_pool::SetThreadStatus(ULONG ulThreadId, int uStatus)
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{
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UINT i;
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if (this->uThreadCount <= 0)
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{
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this->uLastErrorCode = E_THREAD_NOT_FOUND;
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return E_THREAD_NOT_FOUND;
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}
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for (i=0; i < this->uThreadMax; i++)
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{
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if (this->ulThreadIdList[i] == ulThreadId)
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{
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this->uThreadStatusList[i] = (thread_status)uStatus;
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this->time_status_set[i] = clock();
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this->uLastErrorCode = E_NOERROR;
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return this->uLastErrorCode;
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}
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}
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this->uLastErrorCode = E_THREAD_NOT_FOUND;
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return E_THREAD_NOT_FOUND;
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}
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int thread_pool::GetThreadStatus(ULONG ulThreadId)
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{
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UINT i;
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if (this->uThreadCount <= 0)
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{
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this->uLastErrorCode = E_THREAD_NOT_FOUND;
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return S_UNKNOWN;
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}
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for (i=0; i < this->uThreadMax; i++)
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{
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if (this->ulThreadIdList[i] == ulThreadId)
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{
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this->uLastErrorCode = E_NOERROR;
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return this->uThreadStatusList[i];
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}
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}
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this->uLastErrorCode = E_THREAD_NOT_FOUND;
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return S_UNKNOWN;
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}
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DWORD thread_pool::KillDeadThread(LPVOID pParam)
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{
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thread_pool *p;
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UINT i;
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HANDLE hThread;
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ULONG ulThreadId;
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int t_count = 0;
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p = (thread_pool*)pParam;
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p->ulThreadKillerId = GetCurrentThreadId();
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while(!p->bTerminateThreadKiller)
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{
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if (t_count>=100)
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{
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t_count=0;
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for (i=0; i < p->uThreadMax; i++)
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{
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if ((p->ulThreadIdList[i] != 0) &&
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(p->uThreadStatusList[i] == S_WORKING) &&
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(clock() - p->time_status_set[i] > p->thread_timeout[i]))
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{
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ulThreadId = p->ulThreadIdList[i];
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// Remove dead thread from thread pool
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if (p->RemoveThread(ulThreadId) != 0)
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{
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syslog << logfile::log_head << "Unregister thread ... Failed" << endl;
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}
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// Kill dead thread
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if ((hThread = OpenThread(THREAD_TERMINATE,FALSE,ulThreadId)) == NULL)
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{
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syslog << logfile::log_head << "Get thread handle error in KillDeadThread()" << endl;
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}
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else
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{
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if (TerminateThread(hThread,-1))
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{
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syslog << logfile::log_head << "Terminate dead thread ... OK" << endl;
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}
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else
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{
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syslog << logfile::log_head << "Terminate dead thread ... Failed" << endl;
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}
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CloseHandle(hThread);
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}
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}
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}
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}
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Sleep(100);
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t_count++;
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}
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p->bTerminateThreadKiller = false;
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p->ulThreadKillerId = 0;
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return (E_NOERROR);
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}
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int thread_pool::GetThreadCount(void) const
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{
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return this->uThreadCount;
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}
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int thread_pool::EnableKillDeadThread(void)
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{
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HANDLE hThreadCurrent;
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ULONG ulThreadId;
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this->bTerminateThreadKiller = false;
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if (hThreadCurrent = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)thread_pool::KillDeadThread,(LPVOID)this,0,&ulThreadId))
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{
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CloseHandle(hThreadCurrent);
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syslog << logfile::log_head << "Create killer thread ... OK" << endl;
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}
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else
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{
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syslog << logfile::log_head << "Create killer thread ... Failed" << endl;
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this->uLastErrorCode = E_KILLER_BEGIN_FAILED;
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return E_KILLER_BEGIN_FAILED;
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}
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this->uLastErrorCode = E_NOERROR;
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return E_NOERROR;
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}
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int thread_pool::DisableKillDeadThread(void)
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{
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HANDLE hThread;
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if (this->ulThreadKillerId == 0)
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{
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this->uLastErrorCode = E_KILLER_END_FAILED;
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return E_KILLER_END_FAILED;
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}
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this->bTerminateThreadKiller = true;
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Sleep(1000);
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if (!this->bTerminateThreadKiller)
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{
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syslog << logfile::log_head << "Terminate killer thread ... OK" << endl;
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}
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else
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{
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if ((hThread = OpenThread(THREAD_TERMINATE,FALSE,this->ulThreadKillerId)) == NULL)
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{
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syslog << logfile::log_head << "Get thread handle error in DisableKillDeadThread()" << endl;
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this->uLastErrorCode = E_INVALID_THREAD;
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return E_INVALID_THREAD;
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}
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if (this->SetLock(true) == 0)
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{
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if (TerminateThread(hThread,0))
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{
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CloseHandle(hThread);
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this->ulThreadKillerId = 0;
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this->SetLock(false);
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syslog << logfile::log_head << "Terminate killer thread ... OK" << endl;
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this->uLastErrorCode = E_NOERROR;
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return E_NOERROR;
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}
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}
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CloseHandle(hThread);
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this->SetLock(false);
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syslog << logfile::log_head << "Terminate killer thread ... Failed" << endl;
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this->uLastErrorCode = E_KILLER_END_FAILED;
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return E_KILLER_END_FAILED;
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}
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this->uLastErrorCode = E_NOERROR;
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return E_NOERROR;
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}
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int thread_pool::KillAllThread(void)
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{
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UINT i;
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ULONG ulThreadId;
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HANDLE hThread;
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for (i=0; i < this->uThreadMax; i++)
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{
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if ((this->ulThreadIdList[i] != 0))
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{
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ulThreadId = this->ulThreadIdList[i];
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// Remove dead thread from thread pool
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if (this->RemoveThread(ulThreadId) != 0)
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{
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syslog << logfile::log_head << "Unregister thread ... Failed" << endl;
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}
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// Kill dead thread
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if ((hThread = OpenThread(THREAD_TERMINATE,FALSE,ulThreadId)) == NULL)
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{
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syslog << logfile::log_head << "Get thread handle error in KillAllThread()" << endl;
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}
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else
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{
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if (TerminateThread(hThread,-1))
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{
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syslog << logfile::log_head << "Terminate all thread ... OK" << endl;
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}
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else
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{
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syslog << logfile::log_head << "Terminate all thread ... Failed" << endl;
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}
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CloseHandle(hThread);
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}
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}
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}
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this->uLastErrorCode = E_NOERROR;
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return E_NOERROR;
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}
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