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/*******************************************************/
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/* */
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/* LeafOK Innd */
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/* Copyright (C) LeafOK.com, 2003-2004 */
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/* */
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/* Programmed by Leaf */
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/* E-mail:leaf@leafok.com QQ:6049044 */
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/* */
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/* http://bbs.leafok.com */
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/* http://bbs.leafok.net */
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/* http://bbs.fenglin.info */
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/* */
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/*******************************************************/
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#include "StdAfx.h"
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#include ".\thread_pool.h"
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thread_pool::thread_pool(UINT uThreadMax)
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{
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UINT i;
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this->uLastErrorCode = E_NOERROR;
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this->uThreadCount = 0;
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this->uThreadMax = uThreadMax;
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this->hThreadKiller = NULL;
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if (this->uThreadMax > TS_MAX_THREAD)
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{
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this->uThreadMax = 0;
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this->uLastErrorCode = E_MAX_THREAD_EXCEEDED;
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}
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for (i=0; i < this->uThreadMax; i++)
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{
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this->hThreadList[i] = NULL;
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this->uThreadStatusList[i] = S_UNUSED;
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this->time_status_set[i] = clock();
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}
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this->SetLock(false);
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this->EnableKillDeadThread();
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}
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thread_pool::~thread_pool(void)
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{
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this->DisableKillDeadThread();
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}
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int thread_pool::AddThread(HANDLE hThread, clock_t thread_timeout)
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{
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UINT i;
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if (this->SetLock(true) != 0)
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{
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return this->uLastErrorCode;
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}
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if (this->uThreadCount >= this->uThreadMax)
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{
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this->SetLock(false);
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this->uLastErrorCode = E_MAX_THREAD_EXCEEDED;
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return E_MAX_THREAD_EXCEEDED;
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}
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if (thread_timeout < 0)
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{
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this->uLastErrorCode = E_INVALID_TIMEOUT;
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return E_INVALID_TIMEOUT;
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}
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for (i=0; i < this->uThreadMax; i++)
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{
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if (this->uThreadStatusList[i] == S_UNUSED)
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{
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this->hThreadList[i] = hThread;
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this->uThreadStatusList[i] = S_WAITING;
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this->thread_timeout[i] = thread_timeout;
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this->time_status_set[i] = clock();
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this->uThreadCount++;
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this->SetLock(false);
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this->uLastErrorCode = E_NOERROR;
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return E_NOERROR;
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}
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}
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this->SetLock(false);
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this->uLastErrorCode = E_MAX_THREAD_EXCEEDED;
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return E_MAX_THREAD_EXCEEDED;
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}
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int thread_pool::SetLock(bool bLock, clock_t tTimeout)
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{
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clock_t wait = 0;
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if (!bLock) // Free lock
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{
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this->bProcessLock = false;
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this->uLastErrorCode = E_NOERROR;
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return E_NOERROR;
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}
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while (this->bProcessLock) // Locked by others
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{
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Sleep(10);
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wait += 10;
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if (wait > tTimeout) // Timeout
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{
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this->uLastErrorCode = E_LOCK_TIMEOUT;
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return E_LOCK_TIMEOUT;
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}
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}
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this->bProcessLock = true;
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this->uLastErrorCode = E_NOERROR;
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return E_NOERROR;
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}
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int thread_pool::GetLastError(void) const
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{
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return this->uLastErrorCode;
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}
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int thread_pool::RemoveThread(HANDLE hThread)
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{
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UINT i;
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if (this->SetLock(true) != 0)
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{
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return this->uLastErrorCode;
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}
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if (this->uThreadCount <= 0)
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{
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this->SetLock(false);
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this->uLastErrorCode = E_THREAD_NOT_FOUND;
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return E_THREAD_NOT_FOUND;
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}
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for (i=0; i < this->uThreadMax; i++)
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{
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if (this->hThreadList[i] == hThread)
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{
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this->hThreadList[i] = NULL;
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this->uThreadCount--;
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this->SetLock(false);
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this->uLastErrorCode = E_NOERROR;
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return this->uLastErrorCode;
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}
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}
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this->SetLock(false);
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this->uLastErrorCode = E_THREAD_NOT_FOUND;
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return E_THREAD_NOT_FOUND;
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}
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int thread_pool::SetThreadStatus(HANDLE hThread, int uStatus)
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{
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UINTT i;
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if (this->SetLock(true) != 0)
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{
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return this->uLastErrorCode;
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}
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if (this->uThreadCount <= 0)
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{
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this->SetLock(false);
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this->uLastErrorCode = E_THREAD_NOT_FOUND;
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return E_THREAD_NOT_FOUND;
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}
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for (i=0; i < this->uThreadMax; i++)
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{
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if (this->hThreadList[i] == hThread)
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{
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this->uThreadStatusList[i] = (thread_status)uStatus;
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this->time_status_set[i] = clock();
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this->SetLock(false);
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this->uLastErrorCode = E_NOERROR;
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return this->uLastErrorCode;
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}
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}
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this->SetLock(false);
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this->uLastErrorCode = E_THREAD_NOT_FOUND;
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return E_THREAD_NOT_FOUND;
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}
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int thread_pool::GetThreadStatus(HANDLE hThread)
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{
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UINT i;
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if (this->uThreadCount <= 0)
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{
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this->uLastErrorCode = E_THREAD_NOT_FOUND;
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return S_UNKNOWN;
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}
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for (i=0; i < this->uThreadMax; i++)
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{
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if (this->hThreadList[i] == hThread)
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{
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this->uLastErrorCode = E_NOERROR;
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return this->uThreadStatusList[i];
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}
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}
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this->uLastErrorCode = E_THREAD_NOT_FOUND;
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return S_UNKNOWN;
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}
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DWORD thread_pool::KillDeadThread(LPVOID pParam)
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{
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thread_pool *p;
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UINT i;
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bool bKillStatus = true;
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p = (thread_pool*)pParam;
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if (p->SetLock(true) != 0)
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{
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return p->uLastErrorCode;
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}
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if (p->uThreadCount <= 0)
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{
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p->SetLock(false);
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p->uLastErrorCode = E_THREAD_NOT_FOUND;
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return E_THREAD_NOT_FOUND;
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}
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for (i=0; i < p->uThreadMax; i++)
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{
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if ((p->uThreadStatusList[i] == S_WORKING) &&
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(clock() - p->time_status_set[i] > p->thread_timeout[i]))
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{
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if (TerminateThread(p->hThreadList[i],-1))
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{
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bKillStatus &= true;
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syslog << logfile::log_head << "Terminate dead thread ... OK" << endl;
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}
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else
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{
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bKillStatus &= false;
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syslog << logfile::log_head << "Terminate dead thread ... Failed" << endl;
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}
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p->hThreadList[i] = NULL;
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p->uThreadStatusList[i] = S_UNUSED;
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p->time_status_set[i] = clock();
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p->uThreadCount--;
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}
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}
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p->SetLock(false);
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p->uLastErrorCode = (bKillStatus?E_NOERROR:E_KILL_THREAD_FAILED);
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return (bKillStatus?E_NOERROR:E_KILL_THREAD_FAILED);
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}
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int thread_pool::GetThreadCount(void) const
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{
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return this->uThreadCount;
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}
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int thread_pool::EnableKillDeadThread(void)
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{
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HANDLE hThreadCurrent;
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ULONG ulThreadId;
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if (hThreadCurrent = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)thread_pool::KillDeadThread,(LPVOID)this,0,&ulThreadId))
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{
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this->hThreadKiller = hThreadCurrent;
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syslog << logfile::log_head << "Create killer thread ... OK" << endl;
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}
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else
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{
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syslog << logfile::log_head << "Create killer thread ... Failed" << endl;
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return -1;
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}
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return 0;
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}
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int thread_pool::DisableKillDeadThread(void)
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{
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if (this->hThreadKiller)
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{
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if (TerminateThread(this->hThreadKiller,0))
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{
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this->hThreadKiller = NULL;
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syslog << logfile::log_head << "Terminate killer thread ... OK" << endl;
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}
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else
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{
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syslog << logfile::log_head << "Terminate killer thread ... Failed" << endl;
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return -1;
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}
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}
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return 0;
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}
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